331 Commits

Author SHA1 Message Date
Glatzemann
749fa0a5f1 Added ANX.SoundSystem.Null for debugging. This SoundSystem does nothing, it is only a empty hull. 2015-03-15 01:12:22 +01:00
SND\eagleeyestudios_cp
412e4885c9 Improved Project Converter UI 2015-03-15 01:12:16 +01:00
Glatzemann
286f0d9478 build script improvement: only stock shaders which are needed for the build target are generated, not all anymore 2015-03-15 01:12:12 +01:00
Glatzemann
968ee33394 improved Matrix.Decompose and added some more unit tests 2015-03-15 01:12:06 +01:00
Glatzemann
99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00
Glatzemann
2eb7923339 - fixed reading of SpriteFont's (DefaultCharacter handling was wrong)
- fixed handling of DefaultCharacter in FontDescriptionImporter (no handling)
- set DefaultCharacter in SampleContent's Debug font
2015-03-15 01:12:02 +01:00
Glatzemann
0d3593c223 - Fixed an issue with content compiling: The readers for generic types were not registered in the XNB file and therefor couldn't be loaded.
- Fixed an issue with CharWriter: It was a ByteWriter (wrong name)...
2015-03-15 01:12:01 +01:00
SND\eagleeyestudios_cp
33604e198d Content Pipeline:
- changed FontDescriptionProcessor test status to InProgress

Framework:
- Implemented missing Matrix methods and fixed some issues. A few UnitTests more pass now :)
2015-03-15 01:12:00 +01:00
Glatzemann
cf5cef5d09 Improved MakeAnxFramework build script starter:
- better error handling
- obtaining Visual Studio directory from registry or program files path (thx to Razer)
2015-03-15 01:11:57 +01:00
SND\AstrorEnales_cp
bb4f7ccf2e Working on ModelMesh, ModelMeshCollection, ModelMeshPart and ModelMeshPartCollection tests 2015-03-15 01:11:53 +01:00
SND\AstrorEnales_cp
6c488dbca5 - Working on tests for all the graphics collection classes (Finished: ModelBoneCollection, DisplayModeCollection, ModelBone)
- Added some excludes to the AssemblyLoader to decrease startup time a little bit
2015-03-15 01:11:53 +01:00
SND\AstrorEnales_cp
be01038e1f Fixed the DisplayMode class which was way too accessible!
Added Tests for:
- DisplayMode
- VertexElement
- VertexPositionColor (GetHashCode still fails)
- VertexPositionColorTexture (GetHashCode still fails)
- VertexPositionTexture
- VertexPositionNormalTexture
2015-03-15 01:11:49 +01:00
SND\AstrorEnales_cp
994e894b24 Added a full test set for the TouchCollection and the TouchLocation 2015-03-15 01:11:49 +01:00
SND\AstrorEnales_cp
325aa4c152 Implemented GetHashCode methods in the Input classes and added unit tests for them, they are now fully tested 2015-03-15 01:11:48 +01:00
Glatzemann
fa32fcea55 added some tests
added some developer attributes
completed some more classes
2015-03-15 01:11:47 +01:00
SND\AstrorEnales_cp
73b50ab6c3 - Translated the AlphaTest shader to GLSL (needs some more testing)
- Added a bunch of Development attributes
- Fixed a class file name that was different from the class name itself
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
663dff347d - Added a new Sample to test all AlphaTestEffect behaviours
- Working on some tests
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
7c88884f63 Added full test sets for NetworkSessionProperties, PacketReader, PacketWriter and QualityOfService 2015-03-15 01:11:45 +01:00
SND\AstrorEnales_cp
b661bba5f3 Fixed a minor issue with the CurveKeyCollection 2015-03-15 01:11:44 +01:00
SND\AstrorEnales_cp
1aa7d3fe37 Added a test for comparison of all xna and anx enums and fixed some wrong enum basetypes 2015-03-15 01:11:44 +01:00
SND\AstrorEnales_cp
e74616755c - Added a full test set for the GameComponentCollection and fixed some bugs in the class
- Added Tests for PreparingDeviceSettingsEventArgs and GameComponentCollectionEventArgs
- Checked all tests for the Point, Vector2 and Rectangle class and set them to "Tested"
2015-03-15 01:11:43 +01:00
SND\AstrorEnales_cp
174fc74b4e - Added a full test set for the GameServiceContainer class
- Searched the svn log and replaced a lot of ??? Developer attributes with the real ones.
2015-03-15 01:11:42 +01:00
SND\AstrorEnales_cp
783a448db1 Fixed the CurveKeyCollection class so all CurveKeyCollection test are now passing! 2015-03-15 01:11:42 +01:00
SND\AstrorEnales_cp
646c2e5b79 - Fixed the Curve class Oscillate mode and all Curve tests are now passing!
- Added the missing Serializable attribute to the Curve class
- Added some more Development attributes
2015-03-15 01:11:41 +01:00
SND\AstrorEnales_cp
4fdad340d3 Fixed the StorageDevice and StorageContainer and native implementations 2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
0b9acc40ee Finished the ANX.Framework side of EffectAnnotation, EffectParameter and EffectTechnique 2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
f08d6ea189 Checked all files in the Graphics namespace and added the last missing status attributes 2015-03-15 01:11:39 +01:00
SND\AstrorEnales_cp
db82358d24 - Changed access modifiers in DisplayModeCollection to match Xna signature and fixed the usage of that class
- Implemented Properties of EffectParameter
- Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null)
- Implemented some methods in collection classes
2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
085fb42ba6 Finished the BasicEffect Sample which tests all possible feature combinations of the Effect. 2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
bff87410e9 Added some TestState and Percentage Attributes and implemented the Texture3DReader and the TextureCubeReader correctly 2015-03-15 01:11:37 +01:00
Glatzemann
5ac399a71d added lots of developer attributes 2015-03-15 01:11:36 +01:00
SND\AstrorEnales_cp
c0e2f85eae Added a lot of Developer attributes and added some colors to the OnlineStatusGenerator 2015-03-15 01:11:35 +01:00
SND\eagleeyestudios_cp
82b717c008 - Fixed missing alpha clamp in Color.cs/FromNonPremultiplied
- Added TestCase for Random Color generation using Random.
2015-03-15 01:11:34 +01:00
SND\AstrorEnales_cp
9f4369c05d - Working on implementing the WindowsMediaLibrary via the WMPLib
- Implemented nearly all classes in the Media namespace side by side with the Windows implementation
- Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour
- Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
2015-03-15 01:11:33 +01:00
SND\eagleeyestudios_cp
b5d8b48376 Fixed some messed up indents in Color.cs 2015-03-15 01:11:33 +01:00
SND\eagleeyestudios_cp
dffb3bc29c - Fixed a bug when using Color.FromNonPremultiplied:
Replaced the weird buggy construct of code in Color.FromNonPremultiplied with a working (non complicated) version. Code readability ftw!
2015-03-15 01:11:32 +01:00
SND\AstrorEnales_cp
61f12a03fa - Fixed the SoundEffectReader to work the same as xna does
- Implemented the proper Constructor in XAudioSoundEffect for the SoundEffectReader
- Started implementing the native MediaLibrary class in the WindowsPlatformSystem
2015-03-15 01:11:32 +01:00
SND\AstrorEnales_cp
3e65589f23 Working on native DynamicSoundEffectInstance implementation in XAudio and OpenAL 2015-03-15 01:11:31 +01:00
Glatzemann
298aad1a1c fixed compile issue in Metro/ModernUI build 2015-03-15 01:11:29 +01:00
SND\AstrorEnales_cp
0d25ca7589 - Added OggUtils Support project by making use of the csogg and csvorbis projects
- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
2015-03-15 01:11:27 +01:00
Glatzemann
e5ac8228ca some more build tweaking for Windows 8 2015-03-15 01:11:26 +01:00
Glatzemann
808e63f45a - some more tweaking in build script for Windows 8
- Platform no makes a difference for Windows8 and Windows8ModernUI
2015-03-15 01:11:22 +01:00
Glatzemann
188bda28a5 - added new sample "SimpleNoContent" to test some things on Windows 8 without ContentPipeline
- tweaked the build-script for better support on Windows 8
- fixed bug #1016 (with a workaround. new issue will follow)
- fixed some render system issues on Windows 8
2015-03-15 01:11:22 +01:00
SND\AstrorEnales_cp
488545cef3 Updated some Developer Attributes and added a test class for PackedVector/Alpha8.
Analyzed the Shuffle behaviour of the MediaPlayer in Xna and implemented it correctly in ANX.
2015-03-15 01:11:21 +01:00
SND\AstrorEnales_cp
6f759ae509 Build a small tool to check all ANX classes about their Development attributes and generate an html report.
Added Development attributes to all PackedVector classes and Audio classes.
2015-03-15 01:11:20 +01:00
Glatzemann
41061f8b12 - implemented feature #1026 ("Implement EffectParameter.Semantic")
- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
SND\AstrorEnales_cp
d4cce42aa8 Implemented the Framework side of DynamicSoundEffectInstance (still needs native implementation) 2015-03-15 01:11:18 +01:00
SND\AstrorEnales_cp
3bf2261cd0 Finished Task #539 and implemented some VideoPlayer logic 2015-03-15 01:11:18 +01:00
Glatzemann
2e581c6d53 implemented feature #1024 ("Implement GetParameterBySemantic of EffectParameterCollection class") 2015-03-15 01:11:17 +01:00
SND\AstrorEnales_cp
ef734ddcd3 Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.
Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
2015-03-15 01:11:17 +01:00