- Added a full test set for the GameServiceContainer class
- Searched the svn log and replaced a lot of ??? Developer attributes with the real ones.
This commit is contained in:
parent
783a448db1
commit
174fc74b4e
@ -37,6 +37,7 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
|
||||
<Reference Include="nunit.framework">
|
||||
@ -62,6 +63,7 @@
|
||||
<Compile Include="ReflectionLearningTests.cs" />
|
||||
<Compile Include="Strukturen\CurveKeyCollectionTest.cs" />
|
||||
<Compile Include="Strukturen\CurveKeyTest.cs" />
|
||||
<Compile Include="Strukturen\GameServiceContainerTest.cs" />
|
||||
<Compile Include="Strukturen\Graphics\PackedVector\Alpha8Test.cs" />
|
||||
<Compile Include="Strukturen\Input\GamePadButtonsTest.cs" />
|
||||
<Compile Include="Strukturen\Input\GamePadDPadTest.cs" />
|
||||
|
@ -37,6 +37,7 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
|
||||
<Reference Include="nunit.framework">
|
||||
@ -62,6 +63,7 @@
|
||||
<Compile Include="ReflectionLearningTests.cs" />
|
||||
<Compile Include="Strukturen\CurveKeyCollectionTest.cs" />
|
||||
<Compile Include="Strukturen\CurveKeyTest.cs" />
|
||||
<Compile Include="Strukturen\GameServiceContainerTest.cs" />
|
||||
<Compile Include="Strukturen\Graphics\PackedVector\Alpha8Test.cs" />
|
||||
<Compile Include="Strukturen\Input\GamePadButtonsTest.cs" />
|
||||
<Compile Include="Strukturen\Input\GamePadDPadTest.cs" />
|
||||
|
@ -37,6 +37,7 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
|
||||
<Reference Include="nunit.framework">
|
||||
@ -63,6 +64,7 @@
|
||||
<Compile Include="ReflectionLearningTests.cs" />
|
||||
<Compile Include="Strukturen\CurveKeyCollectionTest.cs" />
|
||||
<Compile Include="Strukturen\CurveKeyTest.cs" />
|
||||
<Compile Include="Strukturen\GameServiceContainerTest.cs" />
|
||||
<Compile Include="Strukturen\Graphics\PackedVector\Alpha8Test.cs" />
|
||||
<Compile Include="Strukturen\Input\GamePadButtonsTest.cs" />
|
||||
<Compile Include="Strukturen\Input\GamePadDPadTest.cs" />
|
||||
|
@ -39,6 +39,7 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
|
||||
<Reference Include="nunit.framework">
|
||||
@ -64,6 +65,7 @@
|
||||
<Compile Include="ReflectionLearningTests.cs" />
|
||||
<Compile Include="Strukturen\CurveKeyCollectionTest.cs" />
|
||||
<Compile Include="Strukturen\CurveKeyTest.cs" />
|
||||
<Compile Include="Strukturen\GameServiceContainerTest.cs" />
|
||||
<Compile Include="Strukturen\Graphics\PackedVector\Alpha8Test.cs" />
|
||||
<Compile Include="Strukturen\Input\GamePadButtonsTest.cs" />
|
||||
<Compile Include="Strukturen\Input\GamePadDPadTest.cs" />
|
||||
|
@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
|
||||
using XNAGameServiceContainer = Microsoft.Xna.Framework.GameServiceContainer;
|
||||
using ANXGameServiceContainer = ANX.Framework.GameServiceContainer;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.Framework.TestCenter.Strukturen
|
||||
{
|
||||
[TestFixture]
|
||||
public class GameServiceContainerTest
|
||||
{
|
||||
[Test]
|
||||
public void GetServiceWithoutRegisteredService()
|
||||
{
|
||||
var xna = new XNAGameServiceContainer();
|
||||
var anx = new ANXGameServiceContainer();
|
||||
|
||||
Assert.Null(xna.GetService(typeof(int)));
|
||||
Assert.Null(anx.GetService(typeof(int)));
|
||||
Assert.AreEqual(xna.GetService(typeof(int)), anx.GetService(typeof(int)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GetServiceWithNullType()
|
||||
{
|
||||
var xna = new XNAGameServiceContainer();
|
||||
var anx = new ANXGameServiceContainer();
|
||||
|
||||
AssertHelper.ConvertEquals(Assert.Throws<ArgumentNullException>(() => xna.GetService(null)),
|
||||
Assert.Throws<ArgumentNullException>(() => anx.GetService(null)), "GetServiceWithNullType");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddServiceWithNullType()
|
||||
{
|
||||
var xna = new XNAGameServiceContainer();
|
||||
var anx = new ANXGameServiceContainer();
|
||||
|
||||
AssertHelper.ConvertEquals(Assert.Throws<ArgumentNullException>(() => xna.AddService(null, null)),
|
||||
Assert.Throws<ArgumentNullException>(() => anx.AddService(null, null)), "AddServiceWithNullType");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddServiceWithNullProvider()
|
||||
{
|
||||
var xna = new XNAGameServiceContainer();
|
||||
var anx = new ANXGameServiceContainer();
|
||||
|
||||
AssertHelper.ConvertEquals(Assert.Throws<ArgumentNullException>(() => xna.AddService(typeof(int), null)),
|
||||
Assert.Throws<ArgumentNullException>(() => anx.AddService(typeof(int), null)), "AddServiceWithNullProvider");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveServiceWithNullType()
|
||||
{
|
||||
var xna = new XNAGameServiceContainer();
|
||||
var anx = new ANXGameServiceContainer();
|
||||
|
||||
AssertHelper.ConvertEquals(Assert.Throws<ArgumentNullException>(() => xna.RemoveService(null)),
|
||||
Assert.Throws<ArgumentNullException>(() => anx.RemoveService(null)), "RemoveServiceWithNullType");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveServiceWithoutRegisteredService()
|
||||
{
|
||||
var xna = new XNAGameServiceContainer();
|
||||
var anx = new ANXGameServiceContainer();
|
||||
|
||||
Assert.DoesNotThrow(() => xna.RemoveService(typeof(int)));
|
||||
Assert.DoesNotThrow(() => anx.RemoveService(typeof(int)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddAndGetService()
|
||||
{
|
||||
var xna = new XNAGameServiceContainer();
|
||||
var anx = new ANXGameServiceContainer();
|
||||
|
||||
xna.AddService(typeof(int), 15);
|
||||
anx.AddService(typeof(int), 15);
|
||||
|
||||
Assert.AreEqual(xna.GetService(typeof(int)), anx.GetService(typeof(int)));
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework.Audio
|
||||
{
|
||||
[PercentageComplete(30)]
|
||||
[Developer("AstrorEnales")]
|
||||
[TestState(TestStateAttribute.TestState.Untested)]
|
||||
public struct AudioCategory : IEquatable<AudioCategory>
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework.Audio
|
||||
{
|
||||
[PercentageComplete(5)]
|
||||
[Developer("AstrorEnales")]
|
||||
[TestState(TestStateAttribute.TestState.Untested)]
|
||||
public sealed class Cue : IDisposable
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework.Audio
|
||||
{
|
||||
[PercentageComplete(0)]
|
||||
[Developer("AstrorEnales")]
|
||||
[TestState(TestStateAttribute.TestState.Untested)]
|
||||
public class SoundBank : IDisposable
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework.Audio
|
||||
{
|
||||
[PercentageComplete(0)]
|
||||
[Developer("AstrorEnales")]
|
||||
[TestState(TestStateAttribute.TestState.Untested)]
|
||||
public class WaveBank : IDisposable
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("xToast, Glatzemann")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct BoundingBox : IEquatable<BoundingBox>
|
||||
{
|
||||
|
@ -13,7 +13,7 @@ namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
[Developer("???, Glatzemann")]
|
||||
[Developer("xToast, Glatzemann")]
|
||||
public class BoundingFrustum : IEquatable<BoundingFrustum>
|
||||
{
|
||||
#region fields
|
||||
|
@ -13,7 +13,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("xToast")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct BoundingSphere : IEquatable<BoundingSphere>
|
||||
{
|
||||
@ -416,16 +416,14 @@ namespace ANX.Framework
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ToString
|
||||
public override string ToString()
|
||||
{
|
||||
var culture = CultureInfo.CurrentCulture;
|
||||
// This may look a bit more ugly, but String.Format should
|
||||
// be avoided cause of it's bad performance!
|
||||
return "{Center:" + Center.ToString() +
|
||||
" Radius:" + Radius.ToString(culture) + "}";
|
||||
}
|
||||
#endregion
|
||||
#region ToString
|
||||
public override string ToString()
|
||||
{
|
||||
var culture = CultureInfo.CurrentCulture;
|
||||
// This may look a bit more ugly, but String.Format should be avoided cause of it's bad performance!
|
||||
return "{Center:" + Center.ToString() + " Radius:" + Radius.ToString(culture) + "}";
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IEquatable implementation
|
||||
public override bool Equals(Object obj)
|
||||
|
@ -9,7 +9,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("Glatzemann, SilentWarrior")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct Color : IPackedVector<uint>, IPackedVector, IEquatable<Color>
|
||||
{
|
||||
|
@ -12,6 +12,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework.Content
|
||||
{
|
||||
[Developer("GinieDP")]
|
||||
[TestState(TestStateAttribute.TestState.Untested)]
|
||||
public abstract class ContentTypeReader
|
||||
{
|
||||
/// <summary>
|
||||
@ -55,6 +56,8 @@ namespace ANX.Framework.Content
|
||||
protected internal abstract object Read(ContentReader input, object existingInstance);
|
||||
}
|
||||
|
||||
[Developer("GinieDP")]
|
||||
[TestState(TestStateAttribute.TestState.Untested)]
|
||||
public abstract class ContentTypeReader<T> : ContentTypeReader
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -780,7 +780,7 @@ namespace ANX.Framework.Content
|
||||
}
|
||||
|
||||
/* EXCEPTIONS */
|
||||
public class UnsupportedWindowSizeRange : Exception
|
||||
internal class UnsupportedWindowSizeRange : Exception
|
||||
{
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("floAr, Glatzemann")]
|
||||
[TestState(TestStateAttribute.TestState.Tested)]
|
||||
public class CurveKey : IEquatable<CurveKey>, IComparable<CurveKey>
|
||||
{
|
||||
|
@ -10,7 +10,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???, AstrorEnales")]
|
||||
[Developer("floAr, AstrorEnales")]
|
||||
[TestState(TestStateAttribute.TestState.Tested)]
|
||||
public class CurveKeyCollection : ICollection<CurveKey>, IEnumerable<CurveKey>, IEnumerable
|
||||
{
|
||||
|
@ -12,11 +12,11 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[TestState(TestStateAttribute.TestState.Untested)]
|
||||
[TestState(TestStateAttribute.TestState.Tested)]
|
||||
[Developer("Glatzemann")]
|
||||
public class GameServiceContainer : IServiceProvider
|
||||
{
|
||||
private Dictionary<Type, Object> services;
|
||||
private readonly Dictionary<Type, Object> services;
|
||||
|
||||
public GameServiceContainer()
|
||||
{
|
||||
@ -44,7 +44,7 @@ namespace ANX.Framework
|
||||
throw new ArgumentNullException("type");
|
||||
}
|
||||
|
||||
Object obj = null;
|
||||
Object obj;
|
||||
this.services.TryGetValue(type, out obj);
|
||||
return obj;
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ SOFTWARE.
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("Glatzemann, rene87")]
|
||||
[TestState(TestStateAttribute.TestState.Tested)]
|
||||
public static class MathHelper
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(70)]
|
||||
[Developer("???")]
|
||||
[Developer("Glatzemann, GinieDp, rene87, floAr")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct Matrix : IEquatable<Matrix>
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("floAr, GinieDp")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct Plane : IEquatable<Plane>
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("Glatzemann")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct Point : IEquatable<Point>
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("floAr, GinieDp")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct Quaternion : IEquatable<Quaternion>
|
||||
{
|
||||
|
@ -8,7 +8,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("floAr")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct Ray : IEquatable<Ray>
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("Glatzemann, GinieDp")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct Rectangle : IEquatable<Rectangle>
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("xToast, GinieDp")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct Vector2 : IEquatable<Vector2>
|
||||
{
|
||||
@ -444,8 +444,7 @@ namespace ANX.Framework
|
||||
public override string ToString()
|
||||
{
|
||||
var culture = CultureInfo.CurrentCulture;
|
||||
// This may look a bit more ugly, but String.Format should
|
||||
// be avoided cause of it's bad performance!
|
||||
// This may look a bit more ugly, but String.Format should be avoided cause of it's bad performance!
|
||||
return "{X:" + X.ToString(culture) + " Y:" + Y.ToString(culture) + "}";
|
||||
}
|
||||
#endregion
|
||||
|
@ -12,7 +12,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("xToast, GinieDp")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct Vector3 : IEquatable<Vector3>
|
||||
{
|
||||
@ -714,8 +714,7 @@ namespace ANX.Framework
|
||||
public override string ToString()
|
||||
{
|
||||
var culture = CultureInfo.CurrentCulture;
|
||||
// This may look a bit more ugly, but String.Format should
|
||||
// be avoided cause of it's bad performance!
|
||||
// This may look a bit more ugly, but String.Format should be avoided cause of it's bad performance!
|
||||
return "{X:" + X.ToString(culture) +
|
||||
" Y:" + Y.ToString(culture) +
|
||||
" Z:" + Z.ToString(culture) + "}";
|
||||
|
@ -12,7 +12,7 @@ using ANX.Framework.NonXNA.Development;
|
||||
namespace ANX.Framework
|
||||
{
|
||||
[PercentageComplete(100)]
|
||||
[Developer("???")]
|
||||
[Developer("xToast, GinieDp")]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public struct Vector4 : IEquatable<Vector4>
|
||||
{
|
||||
@ -597,20 +597,11 @@ namespace ANX.Framework
|
||||
public override string ToString()
|
||||
{
|
||||
var culture = CultureInfo.CurrentCulture;
|
||||
// This may look a bit more ugly, but String.Format should
|
||||
// be avoided cause of it's bad performance!
|
||||
// This may look a bit more ugly, but String.Format should be avoided cause of it's bad performance!
|
||||
return "{X:" + X.ToString(culture) +
|
||||
" Y:" + Y.ToString(culture) +
|
||||
" Z:" + Z.ToString(culture) +
|
||||
" W:" + W.ToString(culture) + "}";
|
||||
|
||||
//return string.Format(culture, "{{X:{0} Y:{1} Z:{2} W:{3}}}", new object[]
|
||||
//{
|
||||
// this.X.ToString(culture),
|
||||
// this.Y.ToString(culture),
|
||||
// this.Z.ToString(culture),
|
||||
// this.W.ToString(culture)
|
||||
//});
|
||||
}
|
||||
|
||||
public float Length()
|
||||
|
Loading…
x
Reference in New Issue
Block a user