23 Commits

Author SHA1 Message Date
SND\simsmaster_cp
a54acf8f6f Added a type to some enums to save memory. 2011-11-30 20:03:39 +00:00
SND\rene87_cp
689b796ff4 add GamePadsButtonsTest (GetHashCode doesn't work) 2011-11-23 00:04:20 +00:00
Glatzemann
190f334122 added a new sample: KeyboardSample to investigate issue #455
fixed issue #455
2011-11-21 19:33:09 +00:00
SND\rene87_cp
38cbd8fcd2 add GamePadTest
fix GamePad class
improve IGamePad
2011-11-20 11:37:51 +00:00
SND\AstrorEnales_cp
bbeb6be3d1 Added the whole bunch of missing classes as empty classes for now
We got zero missings now ;)
2011-11-17 20:35:25 +00:00
SND\rene87_cp
a0b0f8f869 add AssertHelper.CompareFloats(float xna, float anx, String test)
add AssertHelper.CompareString(String xna, String anx, String test)
add GamePadTriggersTest
Fix Gamepadtriggers Properties
2011-11-16 23:30:37 +00:00
SND\rene87_cp
8059966fef add GamePadDPadTest
fix GamePadDPad.ToString()
2011-11-16 21:51:39 +00:00
Glatzemann
fac08d3939 fixed signature of Mouse class 2011-11-15 18:38:24 +00:00
Glatzemann
e02485ab9e Some work on keyboard input. It is currently not working, see issue #449 for further information 2011-11-14 19:37:05 +00:00
SND\rene87_cp
2c30d8ff7e add XInput Keyboard 2011-11-14 16:19:58 +00:00
Glatzemann
972f7121e8 renamed CurrentCreator to DefaultCreator project wide
extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
Glatzemann
9695acd2e3 implemented class stubs of Storage Namespace
fixed signature of KeyboardState
fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state)
fixed signature of GamePadDPad and made it the same style as GamePadButtons
fixed signature of GamePadTriggers
fixed signature of GamePadCapabilities
fixed signature of GamePadState
2011-11-11 12:50:46 +00:00
SND\rene87_cp
d3ddc5b463 GamePadButtons complet 2011-11-11 11:51:40 +00:00
Glatzemann
f06890de59 reading used GraphicsProfile out of game assembly
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
Glatzemann
55bf23606a added a Kinect sample project for testing 2011-11-09 12:31:32 +00:00
Glatzemann
99a5923fa4 Kinect: refactored some small things and added experimental handling of Depth and RGB images 2011-11-09 08:56:37 +00:00
SND\floAr_cp
e84370a574 kinect done definex xnaext in framework 2011-11-08 20:52:48 +00:00
Glatzemann
5427fd80ac fixed signature of some structs 2011-11-08 06:46:58 +00:00
Glatzemann
68875fe086 MouseState: now reported as complete by ANXStatusComparer
Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
SND\AstrorEnales_cp
5872a780b8 - added operators to MouseState
- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00
SND\rene87_cp
07b520f17b Improve the XInput system 2011-11-04 23:51:05 +00:00
SND\rene87_cp
2f3ab2541f Keyboard and Mouse Classe 2011-11-04 23:06:39 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00