90 Commits

Author SHA1 Message Date
Glatzemann
829305a522 fixed issue #530 (Kinect sample not working) 2012-01-17 05:55:36 +00:00
SND\simsmaster_cp
900404c333 Completed work for RecordingKeyboard, updated sample Game. 2012-01-02 16:45:51 +00:00
SND\simsmaster_cp
70c5870e28 Fixed XInput using wrong KeyboardState Constructor 2012-01-02 16:45:17 +00:00
SND\floAr_cp
115de0957f added check for connected kinect 2011-12-29 21:12:43 +00:00
SND\simsmaster_cp
a32da95cde Added Recording and Playback logic for the Keyboard - untested! 2011-12-29 17:11:12 +00:00
SND\simsmaster_cp
2c00dc6a67 Some work on the RecordingKeyboard. 2011-12-20 20:46:18 +00:00
SND\simsmaster_cp
a5dbfb721a Modified the RecordingSystem to work with the new InputSystem. Fixes #532 2011-12-20 20:16:50 +00:00
Glatzemann
571ae26707 - Removed three TODOs from ContentReader.
- Worked on a TODO in AudioEngine
- Worked on TODOs in ContentManager
- fixed another bunch of TODOs which doesn't need work or are very simple and solved directly
2011-12-15 12:59:20 +00:00
Glatzemann
1a03ea2ad2 - Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore.
- Improved handling of GameWindow handle (needed for mouse and keyboard support)
- Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns.
- Fixed some sample issues (and opened issues at codeplex for some remaining issues)
2011-12-15 09:19:40 +00:00
Glatzemann
9ff4fcc9b1 fixed Namespaces, Build-Scripts etc. 2011-12-14 20:25:54 +00:00
Glatzemann
2a7dbe64e3 re-added some missing files 2011-12-14 20:12:04 +00:00
Glatzemann
cdf22618d4 renamed ANX.InputSystem.OpenTK to ANX.InputDevices.OpenTK
renamed ANX.InputSystem.Windows.Kinect to ANX.InputDevices.Windows.Kinect
2011-12-14 20:04:04 +00:00
Glatzemann
4e6a14a984 re-added some missing files 2011-12-14 19:54:23 +00:00
Glatzemann
a07485dbc7 deleted some obstructed files 2011-12-14 19:42:25 +00:00
Glatzemann
8572207a4f renamed ANX.Framework.InputDevices.XInput folder in filesystem 2011-12-14 19:31:55 +00:00
Glatzemann
71fd33ca49 renamed ANX.Framework.InputDevices.XInput folder in filesystem 2011-12-14 19:30:59 +00:00
Glatzemann
3765f00151 - fixed a minor issue with pathes in MSI-Installer build script
- added creators for concrete InputDevice instances
- added a factory to manage InputDeviceCreators which are located in AddIn assemblies
- implemented some InputDeviceCreators in ANX.InputSystem.Windows.XInput as reference
- created the new InputSystem: ANX.InputSystem.Standard which is the default container for the new InputDevices. It is replaceable by the ANX.InputSystem.Recording e.g.
- added ANX.InputSystem.Standard to build script and MSI-Installer build script
- added ANX.InputSystem.Recording to the MSI-Installer build script
- implemented AvailableNetworkSessions (and fixed another wrong class reported by ANXStatusComparer)
- updated WindowsGame sample to support only one InputSystem at the time (replaced multi SelectBox with ComboBox)
- renamed ANX.InputSystem.Windows.XInput to ANX.InputDevices.Windows.XInput because it no longer contains a InputSystem but InputDevices

This version is UNSTABLE and not TESTED because of massive changes regarding the InputSystem !!!
2011-12-14 19:22:17 +00:00
SND\simsmaster_cp
1d61c78f88 Added RecordingSample (working but ugly), some fixes in RecordingMouse 2011-12-08 17:18:05 +00:00
SND\simsmaster_cp
7d2de05ea0 Implemented Playback for Recoding-Mouse, Tests pending 2011-12-08 15:59:16 +00:00
SND\simsmaster_cp
d90ada8b61 More work on the Recording System, recording for Mouse is done (but not playback) 2011-12-08 15:42:03 +00:00
Glatzemann
0e1d271195 refactored AddInSystem (testing needed)
implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
c553c15792 fixed issue #477 (Wrong mouse coordinates when using OpenGL3 RenderSystem) 2011-12-06 05:34:06 +00:00
Glatzemann
91c412bd00 fixed some major issues with AddInSystemFactory only occuring using Mono 2011-12-01 14:52:10 +00:00
Glatzemann
a6a7d21612 - renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording 2011-12-01 09:16:01 +00:00
Glatzemann
f02ec67ace - renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording 2011-12-01 09:09:47 +00:00
Glatzemann
c097a5d544 - added RecordingInputSystem to build script (but not yet to msi installer)
- added OpenTK InputSystem for Linux and MacOS-X support
- updated AssemblyInfo and build path of RecordingInputSystem
- added InputSystem.OpenTK to build script (but not yet to the msi installer package)
- added new SoundSystem stub: ANX.SoundSystem.OpenAL
- added OpenAL-SoundSystem to the build script (but not yet to the msi installer)
- updated WindowsGame sample to test loading of the new AddIns
2011-12-01 08:47:54 +00:00
Glatzemann
3879d450b4 added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages
added information about OperatingSystem and Version to AddInSystemFactory
added IsSupported field to AddIn Creators
AddInSystemFactory now only loads supported AddIns
added Metadata resource files to all AddIns containing information about supported platforms.
2011-12-01 06:28:41 +00:00
SND\simsmaster_cp
027e823254 More work on the RecordingInputSystem. 2011-11-30 20:11:53 +00:00
SND\simsmaster_cp
e2b90c4e24 Created basic class layout for the new RecordingInputSystem 2011-11-30 17:03:58 +00:00
Glatzemann
4b58957ca5 fixed issue #454 (InputSystem loaded too late)
fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
Glatzemann
f931832502 added NLog to lib folder for logging
added log configuration to ANX.Framework assembly
added debug logging to ANX.Inputsystem.Windows.XInput and ANX.Framework
2011-11-21 16:00:02 +00:00
SND\floAr_cp
9db3d72b81 - curve mostly done, just ozilate missing
- switch of xinput mapper extended
2011-11-21 14:26:59 +00:00
Glatzemann
3c25f845c4 Fixed GamePad ThumbStick range. This was not a bug in SharpDX. 2011-11-21 07:36:22 +00:00
SND\rene87_cp
38cbd8fcd2 add GamePadTest
fix GamePad class
improve IGamePad
2011-11-20 11:37:51 +00:00
SND\xToast_cp
806367f4ff -Implemented an Corrected Vector-Methods, just Transform by Quaternion missing
-Fixed Unittests
2011-11-19 18:52:31 +00:00
Glatzemann
39dc83d33e added NAnt 0.91 build system to the lib folder
added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00
SND\simsmaster_cp
a71dc9ae0f Fixed a few warnings. 2011-11-17 17:05:27 +00:00
SND\xToast_cp
f1e561b2cd - Vector2, Vector3, Vector4 no more NUitn issues (except of GetHashCode)
- Vector2, Vector3, Vector4 optimised (not yet finished)
- fixed/extended some unit tests
2011-11-16 17:53:07 +00:00
Glatzemann
3ed08ee713 fixed some references in projects 2011-11-16 14:45:01 +00:00
Glatzemann
44b2f9efef restored missing projects in new location 2011-11-16 14:27:53 +00:00