- D - Variable in class Microsoft.Xna.Framework.Plane
-
The distance of the Plane along its normal from the origin.
- DarkBlue - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:0 G:0 B:139 A:255.
- DarkCyan - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:0 G:139 B:139 A:255.
- DarkGoldenrod - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:184 G:134 B:11 A:255.
- DarkGray - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:169 G:169 B:169 A:255.
- DarkGreen - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:0 G:100 B:0 A:255.
- DarkKhaki - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:189 G:183 B:107 A:255.
- DarkMagenta - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:139 G:0 B:139 A:255.
- DarkOliveGreen - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:85 G:107 B:47 A:255.
- DarkOrange - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:255 G:140 B:0 A:255.
- DarkOrchid - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:153 G:50 B:204 A:255.
- DarkRed - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:139 G:0 B:0 A:255.
- DarkSalmon - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:233 G:150 B:122 A:255.
- DarkSeaGreen - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:143 G:188 B:139 A:255.
- DarkSlateBlue - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:72 G:61 B:139 A:255.
- DarkSlateGray - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:47 G:79 B:79 A:255.
- DarkTurquoise - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:0 G:206 B:209 A:255.
- DarkViolet - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:148 G:0 B:211 A:255.
- DeepPink - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:255 G:20 B:147 A:255.
- DeepSkyBlue - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:0 G:191 B:255 A:255.
- Default - Static variable in class Microsoft.Xna.Framework.Graphics.DepthStencilState
-
A built-in state object with default settings for using a depth stencil buffer.
- DelayNotifications(TimeSpan) - Static method in class Microsoft.Xna.Framework.GamerServices.Guide
-
- DeleteContainer(String) - Method in class Microsoft.Xna.Framework.Storage.StorageDevice
-
- DeleteDirectory(String) - Method in class Microsoft.Xna.Framework.Storage.StorageContainer
-
Deletes a directory in the StorageContainer scope.
- DeleteFile(String) - Method in class Microsoft.Xna.Framework.Storage.StorageContainer
-
Deletes a file in the StorageContainer.
- DeleteFile(String) - Method in class System.IO.IsolatedStorage.IsolatedStorageFile
-
Deletes a file in the isolated store.
- Delta - Variable in class Microsoft.Xna.Framework.Input.Touch.GestureSample
-
Holds delta information about the first touchpoint in a multitouch gesture.
- Delta2 - Variable in class Microsoft.Xna.Framework.Input.Touch.GestureSample
-
Holds delta information about the second touchpoint in a multitouch gesture.
- Depth() - Method in class Microsoft.Xna.Framework.Graphics.Texture3D
-
- DepthFormat - Enum in Microsoft.Xna.Framework.Graphics
-
Defines the format of data in a depth-stencil buffer.
- DepthRead - Static variable in class Microsoft.Xna.Framework.Graphics.DepthStencilState
-
A built-in state object with settings for enabling a read-only depth stencil buffer.
- DepthStencilFormat - Variable in class Microsoft.Xna.Framework.Graphics.PresentationParameters
-
- DepthStencilState - Class in Microsoft.Xna.Framework.Graphics
-
Contains depth-stencil state for the device.
- DepthStencilState() - Constructor for class Microsoft.Xna.Framework.Graphics.DepthStencilState
-
Creates an instance of DepthStencilState with default values.
- Determinant() - Method in class Microsoft.Xna.Framework.Matrix
-
Calculates the determinant of the matrix.
- DeviceChanged - Static variable in class Microsoft.Xna.Framework.Storage.StorageDevice
-
- DeviceLost - Variable in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
- DeviceLostException - Exception in Microsoft.Xna.Framework.Graphics
-
The exception that is thrown when the device has been lost, but cannot be reset at this time.
- DeviceLostException() - Constructor for exception Microsoft.Xna.Framework.Graphics.DeviceLostException
-
Initializes a new instance of this class.
- DeviceLostException(String) - Constructor for exception Microsoft.Xna.Framework.Graphics.DeviceLostException
-
Initializes a new instance of this class with the specified error message.
- DeviceLostException(String, RuntimeException) - Constructor for exception Microsoft.Xna.Framework.Graphics.DeviceLostException
-
Initializes a new instance of this class with the specified error message and a reference to the inner exception that is the cause of this exception.
- DeviceNotResetException - Exception in Microsoft.Xna.Framework.Graphics
-
The exception that is thrown when the device has been lost, but can be reset at this time.
- DeviceNotResetException() - Constructor for exception Microsoft.Xna.Framework.Graphics.DeviceNotResetException
-
Initializes a new instance of this class.
- DeviceNotResetException(String) - Constructor for exception Microsoft.Xna.Framework.Graphics.DeviceNotResetException
-
Initializes a new instance of this class with the specified error message.
- DeviceNotResetException(String, RuntimeException) - Constructor for exception Microsoft.Xna.Framework.Graphics.DeviceNotResetException
-
Initializes a new instance of this class with the specified error message and a reference to the inner exception that is the cause of this exception.
- DeviceReset - Variable in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
- DeviceResetting - Variable in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
- DeviceType - Enum in Microsoft.Xna.Framework.Graphics
-
- DimGray - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:105 G:105 B:105 A:255.
- Direction - Variable in class Microsoft.Xna.Framework.Ray
-
Unit vector specifying the direction the Ray is pointing.
- DirectionalLight - Class in Microsoft.Xna.Framework.Graphics
-
Represents a DirectionalLight object.
- DirectionalLight(EffectParameter, EffectParameter, EffectParameter, DirectionalLight) - Constructor for class Microsoft.Xna.Framework.Graphics.DirectionalLight
-
Creates a new DirectionalLight instance, with or without a copy of a DirectionalLight instance.
- DirectoryExists(String) - Method in class Microsoft.Xna.Framework.Storage.StorageContainer
-
Determines whether the specified path refers to an existing directory in the StorageContainer.
- DisplayMode - Class in Microsoft.Xna.Framework.Graphics
-
Describes the display mode.
- DisplayModeCollection - Class in Microsoft.Xna.Framework.Graphics
-
Manipulates a collection of DisplayMode structures.
- DisplayOrientation - Enum in Microsoft.Xna.Framework
-
Defines the display orientation.
- DisplayOrientation - Variable in class Microsoft.Xna.Framework.Graphics.PresentationParameters
-
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance
-
- Dispose() - Method in class Microsoft.Xna.Framework.Audio.SoundEffect
-
Releases the resources used by the SoundEffect.
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Audio.SoundEffect
-
- Dispose() - Method in class Microsoft.Xna.Framework.Audio.SoundEffectInstance
-
Releases unmanaged resources held by this SoundEffectInstance.
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Audio.SoundEffectInstance
-
Releases the unmanaged resources held by this SoundEffectInstance, and optionally releases the managed resources.
- Dispose() - Method in class Microsoft.Xna.Framework.Content.ContentManager
-
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Content.ContentManager
-
- Dispose() - Method in class Microsoft.Xna.Framework.GamerServices.FriendCollection
-
- Dispose() - Method in class Microsoft.Xna.Framework.GamerServices.GamerProfile
-
Immediately releases the unmanaged resources used by this object.
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Graphics.BlendState
-
Immediately releases the unmanaged resources used by this object.
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Graphics.Effect
-
Releases the unmanaged resources used by the Effect and optionally releases the managed resources.
- Dispose() - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
- Dispose() - Method in class Microsoft.Xna.Framework.Graphics.GraphicsResource
-
Immediately releases the unmanaged resources used by this Object.
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsResource
-
Immediately releases the unmanaged resources used by this Object.
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Graphics.IndexBuffer
-
Immediately releases the unmanaged resources used by this object.
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Graphics.RenderTarget2D
-
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Graphics.RenderTargetCube
-
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
-
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Graphics.Texture2D
-
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Graphics.TextureCube
-
- Dispose() - Method in class Microsoft.Xna.Framework.Storage.StorageContainer
-
Immediately releases the unmanaged resources used by this object.
- Dispose() - Method in interface System.IDisposable
-
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
- Dispose() - Method in class System.IO.BinaryReader
-
- Dispose(boolean) - Method in class System.IO.BinaryReader
-
Releases the unmanaged resources used by the BinaryReader and optionally releases the managed resources.
- Dispose() - Method in class System.IO.BinaryWriter
-
Releases the resources used by the current instance of the System.IO.BinaryWriter class.
- Dispose(boolean) - Method in class System.IO.BinaryWriter
-
Called by the System.IO.BinaryWriter.Dispose method and finalizer to release the managed and unmanaged resources used by the current instance of the System.IO.BinaryWriter class.
- Dispose(boolean) - Method in class System.IO.MemoryStream
-
Releases the unmanaged resources used by the MemoryStream and optionally releases the managed resources.
- Dispose() - Method in class System.IO.Stream
-
Releases all resources used by the System.IO.Stream.
- Dispose(boolean) - Method in class System.IO.Stream
-
Releases the unmanaged resources used by the System.IO.Stream and optionally releases the managed resources.
- Disposing - Variable in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
- Disposing - Variable in class Microsoft.Xna.Framework.Graphics.GraphicsResource
-
Occurs when Dispose is called or when this object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.
- Disposing - Variable in class Microsoft.Xna.Framework.Storage.StorageContainer
-
Occurs when Dispose is called or when this object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.
- Distance(float, float) - Static method in class Microsoft.Xna.Framework.MathHelper
-
Calculates the absolute value of the difference of two values.
- Distance(Vector2, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
-
Calculates the distance between two vectors.
- Distance(Vector2, Vector2, float) - Static method in class Microsoft.Xna.Framework.Vector2
-
Calculates the distance between two vectors.
- Distance(Vector3, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
-
Calculates the distance between two vectors.
- Distance(Vector3, Vector3, float) - Static method in class Microsoft.Xna.Framework.Vector3
-
Calculates the distance between two vectors.
- Distance(Vector4, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Calculates the distance between two vectors.
- Distance(Vector4, Vector4, float) - Static method in class Microsoft.Xna.Framework.Vector4
-
Calculates the distance between two vectors.
- DistanceSquared(Vector2, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
-
Calculates the distance between two vectors squared.
- DistanceSquared(Vector2, Vector2, float) - Static method in class Microsoft.Xna.Framework.Vector2
-
Calculates the distance between two vectors squared.
- DistanceSquared(Vector3, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
-
Calculates the distance between two vectors squared.
- DistanceSquared(Vector3, Vector3, float) - Static method in class Microsoft.Xna.Framework.Vector3
-
Calculates the distance between two vectors squared.
- DistanceSquared(Vector4, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Calculates the distance between two vectors squared.
- DistanceSquared(Vector4, Vector4, float) - Static method in class Microsoft.Xna.Framework.Vector4
-
Calculates the distance between two vectors squared.
- Divide(Matrix) - Method in class Microsoft.Xna.Framework.Matrix
-
Divides the components of the current matrix by the corresponding components of another matrix.
- Divide(Matrix, Matrix) - Static method in class Microsoft.Xna.Framework.Matrix
-
Divides the components of a matrix by the corresponding components of another matrix.
- Divide(float) - Method in class Microsoft.Xna.Framework.Matrix
-
Divides the components of the current matrix by a scalar.
- Divide(Matrix, float) - Static method in class Microsoft.Xna.Framework.Matrix
-
Divides the components of a matrix by a scalar.
- Divide(Matrix, float, Matrix) - Static method in class Microsoft.Xna.Framework.Matrix
-
Divides the components of a matrix by a scalar.
- Divide(Matrix, Matrix, Matrix) - Static method in class Microsoft.Xna.Framework.Matrix
-
Divides the components of a matrix by the corresponding components of another matrix.
- Divide(Quaternion) - Method in class Microsoft.Xna.Framework.Quaternion
-
Divides the current quaternion by the specified quaternion.
- Divide(Quaternion, Quaternion) - Static method in class Microsoft.Xna.Framework.Quaternion
-
Divides a Quaternion by another Quaternion.
- Divide(Quaternion, Quaternion, Quaternion) - Static method in class Microsoft.Xna.Framework.Quaternion
-
Divides a Quaternion by another Quaternion.
- Divide(Vector2) - Method in class Microsoft.Xna.Framework.Vector2
-
Divides the components of the current vector by the components of another vector.
- Divide(Vector2, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
-
Divides the components of a vector by the components of another vector.
- Divide(float) - Method in class Microsoft.Xna.Framework.Vector2
-
Divides the current vector by a scalar value.
- Divide(Vector2, float) - Static method in class Microsoft.Xna.Framework.Vector2
-
Divides a vector by a scalar value.
- Divide(Vector2, Vector2, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
-
Divides the components of a vector by the components of another vector.
- Divide(Vector2, float, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
-
Divides a vector by a scalar value.
- Divide(Vector3) - Method in class Microsoft.Xna.Framework.Vector3
-
Divides the components of the current vector by the components of another vector.
- Divide(Vector3, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
-
Divides the components of a vector by the components of another vector.
- Divide(float) - Method in class Microsoft.Xna.Framework.Vector3
-
Divides the current vector by a scalar value.
- Divide(Vector3, float) - Static method in class Microsoft.Xna.Framework.Vector3
-
Divides a vector by a scalar value.
- Divide(Vector3, Vector3, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
-
Divides the components of a vector by the components of another vector.
- Divide(Vector3, float, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
-
Divides a vector by a scalar value.
- Divide(Vector4) - Method in class Microsoft.Xna.Framework.Vector4
-
Divides the components of the current vector by the components of another vector.
- Divide(Vector4, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Divides the components of a vector by the components of another vector.
- Divide(float) - Method in class Microsoft.Xna.Framework.Vector4
-
Divides the current vector by a scalar value.
- Divide(Vector4, float) - Static method in class Microsoft.Xna.Framework.Vector4
-
Divides a vector by a scalar value.
- Divide(Vector4, Vector4, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Divides the components of a vector by the components of another vector.
- Divide(Vector4, float, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Divides a vector by a scalar value.
- DodgerBlue - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:30 G:144 B:255 A:255.
- Dot(Vector4) - Method in class Microsoft.Xna.Framework.Plane
-
Calculates the dot product of a specified Vector4 and this Plane.
- Dot(Vector4, float) - Method in class Microsoft.Xna.Framework.Plane
-
Calculates the dot product of a specified Vector4 and this Plane.
- Dot(Quaternion, Quaternion) - Static method in class Microsoft.Xna.Framework.Quaternion
-
Calculates the dot product of two Quaternions.
- Dot(Quaternion, Quaternion, float) - Static method in class Microsoft.Xna.Framework.Quaternion
-
Calculates the dot product of two Quaternions.
- Dot(Vector2, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
-
Calculates the dot product of two vectors.
- Dot(Vector2, Vector2, float) - Static method in class Microsoft.Xna.Framework.Vector2
-
Calculates the dot product of two vectors and writes the result to a user-specified variable.
- Dot(Vector3, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
-
Calculates the dot product of two vectors.
- Dot(Vector3, Vector3, float) - Static method in class Microsoft.Xna.Framework.Vector3
-
Calculates the dot product of two vectors.
- Dot(Vector4, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Calculates the dot product of two vectors.
- Dot(Vector4, Vector4, float) - Static method in class Microsoft.Xna.Framework.Vector4
-
Calculates the dot product of two vectors.
- DotCoordinate(Vector3) - Method in class Microsoft.Xna.Framework.Plane
-
Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane.
- DotCoordinate(Vector3, float) - Method in class Microsoft.Xna.Framework.Plane
-
Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane.
- DotNormal(Vector3) - Method in class Microsoft.Xna.Framework.Plane
-
Returns the dot product of a specified Vector3 and the Normal vector of this Plane.
- DotNormal(Vector3, float) - Method in class Microsoft.Xna.Framework.Plane
-
Returns the dot product of a specified Vector3 and the Normal vector of this Plane.
- Down - Variable in class Microsoft.Xna.Framework.Input.GamePadDPad
-
Identifies whether the Down direction on the Xbox 360 Controller directional pad is pressed.
- Down - Static variable in class Microsoft.Xna.Framework.Vector3
-
Returns a unit Vector3 designating down (0, −1, 0).
- DPad - Variable in class Microsoft.Xna.Framework.Input.GamePadState
-
Returns a structure that identifies what directions of the directional pad on the Xbox 360 Controller are pressed.
- Draw(Matrix, Matrix, Matrix) - Method in class Microsoft.Xna.Framework.Graphics.Model
-
Render a model after applying the matrix transformations.
- Draw() - Method in class Microsoft.Xna.Framework.Graphics.ModelMesh
-
Draws all of the ModelMeshPart objects in this mesh, using their current Effect settings.
- Draw(Texture2D, Rectangle, Color) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
-
Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, and color.
- Draw(Texture2D, Vector2, Color) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
-
Adds a sprite to a batch of sprites for rendering using the specified texture, position and color.
- Draw(Texture2D, Rectangle, Rectangle, Color) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
-
Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, source rectangle, and color.
- Draw(Texture2D, Vector2, Rectangle, Color) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
-
Adds a sprite to a batch of sprites for rendering using the specified texture, position, source rectangle, and color.
- Draw(Texture2D, Rectangle, Rectangle, Color, float, Vector2, SpriteEffects, float) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
-
- Draw(Texture2D, Vector2, Rectangle, Color, float, Vector2, Vector2, SpriteEffects, float) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
-
- Draw(Texture2D, Vector2, Rectangle, Color, float, Vector2, float, SpriteEffects, float) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
-
Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, source rectangle, color, rotation, origin, effects and layer.
- DrawIndexedPrimitives(PrimitiveType, int, int, int, int, int) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
Renders the specified geometric primitive, based on indexing into an array of vertices.
- DrawInstancedPrimitives(PrimitiveType, int, int, int, int, int, int) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
Draws a series of instanced models.
- DrawPrimitives(PrimitiveType, int, int) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
Renders a sequence of non-indexed geometric primitives of the specified type from the current set of data input streams.
- DrawString(SpriteFont, String, Vector2, Color) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
-
Adds a string to a batch of sprites for rendering using the specified font, text, position, and color.
- DrawString(SpriteFont, String, Vector2, Color, float, Vector2, float, SpriteEffects, float) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
-
Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer.
- DrawUserIndexedPrimitives(PrimitiveType, T[], int, int, int[], int, int) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
Renders indexed primitives from a 32-bit index buffer and other related input parameters.
- DrawUserIndexedPrimitives(PrimitiveType, T[], int, int, int[], int, int, VertexDeclaration) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
- DrawUserIndexedPrimitives(PrimitiveType, T[], int, int, short[], int, int) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
- DrawUserIndexedPrimitives(PrimitiveType, T[], int, int, short[], int, int, VertexDeclaration) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
- DrawUserPrimitives(PrimitiveType, T[], int, int) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
- DrawUserPrimitives(PrimitiveType, T[], int, int, VertexDeclaration) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
-
- DualTextureEffect - Class in Microsoft.Xna.Framework.Graphics
-
Contains a configurable effect that supports two-layer multitexturing.
- DualTextureEffect(DualTextureEffect) - Constructor for class Microsoft.Xna.Framework.Graphics.DualTextureEffect
-
Creates a new DualTextureEffect by cloning parameter settings from an existing instance.
- DualTextureEffect(GraphicsDevice) - Constructor for class Microsoft.Xna.Framework.Graphics.DualTextureEffect
-
Creates a new DualTextureEffect with default parameter settings.
- Duration() - Method in class System.TimeSpan
-
Returns a new TimeSpan object whose value is the absolute value of the current TimeSpan object.
- DynamicIndexBuffer - Class in Microsoft.Xna.Framework.Graphics
-
- DynamicIndexBuffer(GraphicsDevice, IndexElementSize, int, BufferUsage) - Constructor for class Microsoft.Xna.Framework.Graphics.DynamicIndexBuffer
-
Create a new instance of this class.
- DynamicIndexBuffer(GraphicsDevice, Class, int, BufferUsage) - Constructor for class Microsoft.Xna.Framework.Graphics.DynamicIndexBuffer
-
Create a new instance of this class.
- DynamicSoundEffectInstance - Class in Microsoft.Xna.Framework.Audio
-
Provides properties, methods, and events for play back of the audio buffer.
- DynamicSoundEffectInstance(int, AudioChannels) - Constructor for class Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance
-
Initializes a new instance of this class, which creates a dynamic sound effect based on the specified sample rate and audio channel.
- DynamicVertexBuffer - Class in Microsoft.Xna.Framework.Graphics
-
- DynamicVertexBuffer(GraphicsDevice, VertexDeclaration, int, BufferUsage) - Constructor for class Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer
-
Creates a new instance of this object.
- DynamicVertexBuffer(GraphicsDevice, Class, int, BufferUsage) - Constructor for class Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer
-
Creates a new instance of this object.