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B

B() - Method in class Microsoft.Xna.Framework.Color
Gets the Blue component of this Color.
B - Variable in class Microsoft.Xna.Framework.Input.GamePadButtons
Identifies whether the B button on the Xbox 360 Controller is pressed.
Back - Variable in class Microsoft.Xna.Framework.Input.GamePadButtons
Identifies whether the BACK button on the Xbox 360 Controller is pressed.
BackBufferFormat - Variable in class Microsoft.Xna.Framework.Graphics.PresentationParameters
 
BackBufferHeight - Variable in class Microsoft.Xna.Framework.Graphics.PresentationParameters
 
BackBufferWidth - Variable in class Microsoft.Xna.Framework.Graphics.PresentationParameters
 
Backward - Static variable in class Microsoft.Xna.Framework.Vector3
Returns a unit Vector3 designating backward in a right-handed coordinate system (0, 0, 1).
Barycentric(float, float, float, float, float) - Static method in class Microsoft.Xna.Framework.MathHelper
Returns the Cartesian coordinate for one axis of a point that is defined by a given triangle and two normalized barycentric (areal) coordinates.
Barycentric(Vector2, Vector2, Vector2, float, float) - Static method in class Microsoft.Xna.Framework.Vector2
Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.
Barycentric(Vector2, Vector2, Vector2, float, float, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.
Barycentric(Vector3, Vector3, Vector3, float, float) - Static method in class Microsoft.Xna.Framework.Vector3
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
Barycentric(Vector3, Vector3, Vector3, float, float, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
Barycentric(Vector4, Vector4, Vector4, float, float) - Static method in class Microsoft.Xna.Framework.Vector4
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
Barycentric(Vector4, Vector4, Vector4, float, float, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
Begin() - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
Begins a sprite batch operation using deferred sort and default state objects (BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise).
Begin(SpriteSortMode, BlendState) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
Begins a sprite batch operation using the specified sort and blend state object and default state objects (DepthStencilState.None, SamplerState.LinearClamp, RasterizerState.CullCounterClockwise).
Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects.
Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects, plus a custom effect.
Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil, rasterizer state objects, plus a custom effect and a 2D transformation matrix.
BeginGetFromGamertag(String, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.GamerServices.Gamer
 
BeginGetPartnerToken(String, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.GamerServices.Gamer
 
BeginGetProfile(AsyncCallback, Object) - Method in class Microsoft.Xna.Framework.GamerServices.Gamer
Starts an asynchronous profile read operation.
BeginOpenContainer(String, AsyncCallback, Object) - Method in class Microsoft.Xna.Framework.Storage.StorageDevice
Begins the process for opening a StorageContainer containing any files for the specified title.
BeginRead(byte[], int, int, AsyncCallback, Object) - Method in class System.IO.IsolatedStorage.IsolatedStorageFileStream
Begins an asynchronous read.
BeginRead(byte[], int, int, AsyncCallback, Object) - Method in class System.IO.Stream
Begins an asynchronous read operation.
BeginShowKeyboardInput(PlayerIndex, String, String, String, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.GamerServices.Guide
 
BeginShowKeyboardInput(PlayerIndex, String, String, String, AsyncCallback, Object, boolean) - Static method in class Microsoft.Xna.Framework.GamerServices.Guide
 
BeginShowMessageBox(String, String, Iterable<String>, int, MessageBoxIcon, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.GamerServices.Guide
 
BeginShowMessageBox(PlayerIndex, String, String, Iterable<String>, int, MessageBoxIcon, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.GamerServices.Guide
 
BeginShowSelector(int, int, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.Storage.StorageDevice
Begins the process for displaying the storage device selector user interface, and for specifying the size of the data to be written to the storage device and the callback implemented when the player chooses a device.
BeginShowSelector(AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.Storage.StorageDevice
Begins the process for displaying the storage device selector user interface, and for specifying a callback implemented when the player chooses a device.
BeginShowSelector(PlayerIndex, int, int, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.Storage.StorageDevice
Begins the process for displaying the storage device selector user interface, for specifying the player who requested the save operation, for setting the size of data to be written to the storage device, and for naming the callback implemented when the player chooses a device.
BeginShowSelector(PlayerIndex, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.Storage.StorageDevice
Begins the process for displaying the storage device selector user interface; specifies the callback implemented when the player chooses a device.
BeginWrite(byte[], int, int, AsyncCallback, Object) - Method in class System.IO.IsolatedStorage.IsolatedStorageFileStream
Begins an asynchronous write.
BeginWrite(byte[], int, int, AsyncCallback, Object) - Method in class System.IO.Stream
Begins an asynchronous write operation.
Beige - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:245 G:245 B:220 A:255.
BinaryReader - Class in System.IO
Reads primitive data types as binary values in a specific encoding.
BinaryReader(Stream) - Constructor for class System.IO.BinaryReader
Initializes a new instance of the BinaryReader class based on the supplied stream and using UTF-8 encoding.
BinaryReader(Stream, String) - Constructor for class System.IO.BinaryReader
Initializes a new instance of the BinaryReader class based on the supplied stream and a specific character encoding.
BinaryWriter - Class in System.IO
Writes primitive types in binary to a stream and supports writing strings in a specific encoding.
BinaryWriter() - Constructor for class System.IO.BinaryWriter
Initializes a new instance of the System.IO.BinaryWriter class that writes to a stream.
BinaryWriter(Stream) - Constructor for class System.IO.BinaryWriter
Initializes a new instance of the System.IO.BinaryWriter class based on the supplied stream and using UTF-8 as the encoding for strings.
BinaryWriter(Stream, String) - Constructor for class System.IO.BinaryWriter
Initializes a new instance of the System.IO.BinaryWriter class based on the supplied stream and a specific character encoding.
Bisque - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:255 G:228 B:196 A:255.
Black - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:0 G:0 B:0 A:255.
BlanchedAlmond - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:255 G:235 B:205 A:255.
Blend - Enum in Microsoft.Xna.Framework.Graphics
Defines color blending factors.
BlendFunction - Enum in Microsoft.Xna.Framework.Graphics
Defines how to combine a source color with the destination color already on the render target for color blending.
BlendState - Class in Microsoft.Xna.Framework.Graphics
Contains blend state for the device.
BlendState() - Constructor for class Microsoft.Xna.Framework.Graphics.BlendState
Creates an instance of the BlendState class with default values, using additive color and alpha blending.
Blue - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:0 G:0 B:255 A:255.
BlueViolet - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:138 G:43 B:226 A:255.
Bottom() - Method in class Microsoft.Xna.Framework.Rectangle
Returns the y-coordinate of the bottom of the rectangle.
BoundingBox - Class in Microsoft.Xna.Framework
Defines an axis-aligned box-shaped 3D volume.
BoundingBox(Vector3, Vector3) - Constructor for class Microsoft.Xna.Framework.BoundingBox
Creates an instance of BoundingBox.
BoundingBox() - Constructor for class Microsoft.Xna.Framework.BoundingBox
Creates an instance of BoundingBox.
BoundingSphere - Class in Microsoft.Xna.Framework
Defines a sphere.
BoundingSphere(Vector3, float) - Constructor for class Microsoft.Xna.Framework.BoundingSphere
Creates a new instance of BoundingSphere.
BoundingSphere() - Constructor for class Microsoft.Xna.Framework.BoundingSphere
Creates a new instance of BoundingSphere.
Bounds() - Method in class Microsoft.Xna.Framework.Graphics.Texture2D
Gets the size of this resource.
Brown - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:165 G:42 B:42 A:255.
BufferNeeded - Variable in class Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance
Event that occurs when the number of audio capture buffers awaiting playback is less than or equal to two.
BufferUsage - Enum in Microsoft.Xna.Framework.Graphics
Specifies special usage of the buffer contents.
BurlyWood - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:222 G:184 B:135 A:255.
Buttons - Enum in Microsoft.Xna.Framework.Input
Enumerates input device buttons.
Buttons - Variable in class Microsoft.Xna.Framework.Input.GamePadState
Returns a structure that identifies what buttons on the Xbox 360 controller are pressed.
ButtonState - Enum in Microsoft.Xna.Framework.Input
Identifies the state of a controller button.
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