Mathieu Schroeter
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b6cee1bcc8
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Move stuff for mouse motions with demo
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2017-02-02 17:53:53 +01:00 |
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Mathieu Schroeter
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f40b29f0ec
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Add a converter for demo play
It converts from Windows events to SDL events. Only
useful events are considered.
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2017-02-02 07:49:52 +01:00 |
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Mathieu Schroeter
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a75a2e6650
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Remove dead code
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2017-01-31 18:15:41 +01:00 |
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Mathieu Schroeter
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328dc4f2ba
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Use SDL call for setting mouse position
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2017-01-31 18:12:23 +01:00 |
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Mathieu Schroeter
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2956051dbf
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Remove useless cdrom stuff
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2017-01-31 17:58:25 +01:00 |
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Mathieu Schroeter
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223ec0c5bc
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Cosmetic
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2017-01-31 17:45:33 +01:00 |
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Mathieu Schroeter
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158470c386
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Remove a lot of useless mouse stuff
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2017-01-30 22:10:11 +01:00 |
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Mathieu Schroeter
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8bca8b5840
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Move function key stuff in the SDL event loop
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2017-01-30 22:01:24 +01:00 |
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Mathieu Schroeter
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795875e6a4
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Convert timer stuff to SDL timer
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2017-01-30 21:53:17 +01:00 |
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Mathieu Schroeter
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36b44d9578
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Move stuff when gain/lost focus on the main window
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2017-01-30 21:53:17 +01:00 |
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Mathieu Schroeter
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89cc083664
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Drop dead code
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2017-01-30 21:53:17 +01:00 |
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Mathieu Schroeter
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50f8a441ea
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Fix the minimap for SDL
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2017-01-30 21:53:17 +01:00 |
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Mathieu Schroeter
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a4e75756de
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WIP: adapt event stuff
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2017-01-30 21:53:12 +01:00 |
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Mathieu Schroeter
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515c8fedd9
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Remove test code
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2017-01-26 19:13:07 +01:00 |
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Mathieu Schroeter
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0c6fc2bcdd
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Fix new window parameter
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2017-01-26 19:11:36 +01:00 |
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Mathieu Schroeter
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3dd443d53d
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Remove stuff to control if the mouse is visible
With SDL it's useless because the mouse is not blit on the
renderer by our code.
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2017-01-26 19:07:32 +01:00 |
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Mathieu Schroeter
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d64f3751ef
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Add an initial real SDL mouse cursor support
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2017-01-26 18:58:14 +01:00 |
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Mathieu Schroeter
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262128c745
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Move renderer at the right place
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2017-01-26 18:55:36 +01:00 |
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Mathieu Schroeter
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201af8a462
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WIP: replace the surfaces by the textures
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2017-01-25 21:46:51 +01:00 |
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Mathieu Schroeter
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5418cd52d5
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Merge branch 'master' into wip/sdl2
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2017-01-23 23:59:04 +01:00 |
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Mathieu Schroeter
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284713ca7a
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Fix for x64 build
The wparam and lparam are 64 bits. We ensure to use always 32 bits
values because the structure is serialized.
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2017-01-23 23:58:08 +01:00 |
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Mathieu Schroeter
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7ac5c6d753
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WIP: add partial cursor support (looks useless)
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2017-01-23 00:22:08 +01:00 |
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Mathieu Schroeter
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658b2f6972
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WIP: add experimental SDL support for video output
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2017-01-23 00:22:08 +01:00 |
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Mathieu Schroeter
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cdf4a173a5
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Add 32bit BMP with alpha channel
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2017-01-23 00:22:07 +01:00 |
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Mathieu Schroeter
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b10a6dd0e9
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Create the main SDL window
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2017-01-23 00:22:07 +01:00 |
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Mathieu Schroeter
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742703e31e
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Add initialization for SDL
We continue to use the WinMain for the migration.
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2017-01-23 00:22:07 +01:00 |
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Mathieu Schroeter
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9812e18868
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Add nuget package for SDL2
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2017-01-23 00:22:02 +01:00 |
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Mathieu Schroeter
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e197b01781
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Fix warnings with x64 build
But the game is a bit broken, no music and demo mode
with broken coordinates.
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2017-01-22 00:26:57 +01:00 |
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Mathieu Schroeter
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93047957fd
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Replace BOOL by bool
And replace structs that are stored from BOOL to int.
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2017-01-22 00:15:32 +01:00 |
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Mathieu Schroeter
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7ed67f28c4
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Remove one more useless header
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2017-01-21 23:47:16 +01:00 |
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Mathieu Schroeter
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03936a50e3
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Change BOOL to bool
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2017-01-21 23:45:46 +01:00 |
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Mathieu Schroeter
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ec64153d42
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Add pragma once where missing
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2017-01-21 23:45:45 +01:00 |
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Mathieu Schroeter
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9c0996b329
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Remove useless include on windows.h
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2017-01-21 23:45:45 +01:00 |
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Mathieu Schroeter
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6e353f9d3e
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Remove useless header
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2017-01-21 23:45:40 +01:00 |
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Mathieu Schroeter
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21b5545bde
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Fix warnings
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2017-01-21 23:31:49 +01:00 |
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Mathieu Schroeter
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203ccc8b59
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Add config.def file in the project
v1.8.0
v1.7.0
v1.7-@
v1.8-@
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2017-01-21 17:51:52 +01:00 |
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Mathieu Schroeter
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39e9a3c4b8
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Fix project for a working build
Note that the blit for blue transparency is broken.
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2017-01-21 17:51:52 +01:00 |
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Mathieu Schroeter
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b0270ab432
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Import initial sources and assets
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2017-01-21 17:51:48 +01:00 |
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Mathieu Schroeter
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08c8d15368
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Add project files.
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2017-01-21 15:25:12 +01:00 |
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Mathieu Schroeter
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860910d958
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Add .gitignore and .gitattributes.
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2017-01-21 15:25:10 +01:00 |
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