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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

WIP: add experimental SDL support for video output

This commit is contained in:
Mathieu Schroeter 2017-01-23 00:20:27 +01:00
parent cdf4a173a5
commit 658b2f6972
6 changed files with 155 additions and 6 deletions

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@ -1,6 +1,8 @@
// blupi.cpp
//
#include "blupi.h"
#define WIN32_LEAN_AND_MEAN
#define SDL_MAIN_HANDLED

5
blupi.h Normal file
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@ -0,0 +1,5 @@
#pragma once
struct SDL_Window;
extern SDL_Window *g_window;

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@ -3,11 +3,17 @@
#include <stdlib.h>
#include <stdio.h>
#include <io.h>
#include <string>
#include <ddraw.h>
#include <SDL.h>
#include <SDL_surface.h>
#include <SDL_log.h>
#include "def.h"
#include "pixmap.h"
#include "misc.h"
#include "ddutil.h"
#include "blupi.h"
@ -188,6 +194,33 @@ bool CPixmap::Create(HWND hwnd, POINT dim,
OutputDebug("Fatal error: CreateSurface\n");
return false;
}
/* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order,
as expected by OpenGL for textures */
Uint32 rmask, gmask, bmask, amask;
/* SDL interprets each pixel as a 32-bit number, so our masks must depend
on the endianness (byte order) of the machine */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
/*m_lpSDLPrimary = SDL_CreateRGBSurface (0, dim.x, dim.y, 32,
rmask, gmask, bmask, amask);
if (m_lpSDLPrimary == NULL)
{
SDL_Log ("SDL_CreateRGBSurfaceWithFormat() failed: %s", SDL_GetError ());
return false;
}*/
m_lpSDLPrimary = SDL_GetWindowSurface (g_window);
// Create the back buffer.
ZeroMemory(&ddsd, sizeof(ddsd));
@ -206,6 +239,14 @@ bool CPixmap::Create(HWND hwnd, POINT dim,
return false;
}
m_lpSDLBack = SDL_CreateRGBSurface (0, dim.x, dim.y, 32,
rmask, gmask, bmask, amask);
if (m_lpSDLBack == NULL)
{
SDL_Log ("SDL_CreateRGBSurfaceWithFormat() failed: %s", SDL_GetError ());
return false;
}
// Create the mouse buffer.
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
@ -223,6 +264,14 @@ bool CPixmap::Create(HWND hwnd, POINT dim,
return false;
}
m_lpSDLMouse = SDL_CreateRGBSurface (0, DIMBLUPIX, DIMBLUPIY, 32,
rmask, gmask, bmask, amask);
if (m_lpSDLMouse == NULL)
{
SDL_Log ("SDL_CreateRGBSurfaceWithFormat() failed: %s", SDL_GetError ());
return false;
}
// Create a DirectDrawClipper object. The object enables clipping to the
// window boundaries in the IDirectDrawSurface::Blt function for the
// primary surface.
@ -391,15 +440,34 @@ HRESULT CPixmap::BltFast(int chDst, int channel,
{
if ( chDst < 0 )
{
SDL_Rect srcRect, dstRect;
srcRect.x = rcRect.left;
srcRect.y = rcRect.top;
srcRect.w = rcRect.right - rcRect.left;
srcRect.h = rcRect.bottom - rcRect.top;
dstRect = srcRect;
dstRect.x = dst.x;
dstRect.y = dst.y;
SDL_BlitSurface (m_lpSDLSurface[channel], &srcRect, m_lpSDLBack, &dstRect);
ddrval = m_lpDDSBack->BltFast(dst.x, dst.y,
m_lpDDSurface[channel],
&rcRect, dwTrans);
}
else
{
ddrval = m_lpDDSurface[chDst]->BltFast(dst.x, dst.y,
m_lpDDSurface[channel],
&rcRect, dwTrans);
SDL_Rect srcRect, dstRect;
srcRect.x = rcRect.left;
srcRect.y = rcRect.top;
srcRect.w = rcRect.right - rcRect.left;
srcRect.h = rcRect.bottom - rcRect.top;
dstRect = srcRect;
dstRect.x = dst.x;
dstRect.y = dst.y;
SDL_BlitSurface (m_lpSDLSurface[channel], &srcRect, m_lpSDLSurface[chDst], &dstRect);
}
if ( ddrval == DD_OK ) break;
@ -418,7 +486,7 @@ HRESULT CPixmap::BltFast(int chDst, int channel,
// Effectue un appel BltFast.
// Les modes sont 0=transparent, 1=opaque.
HRESULT CPixmap::BltFast(LPDIRECTDRAWSURFACE lpDD,
HRESULT CPixmap::BltFast(LPDIRECTDRAWSURFACE lpDD, SDL_Surface *lpSDL,
int channel, POINT dst, RECT rcRect, int mode)
{
DWORD dwTrans;
@ -432,6 +500,15 @@ HRESULT CPixmap::BltFast(LPDIRECTDRAWSURFACE lpDD,
ddrval = lpDD->BltFast(dst.x, dst.y,
m_lpDDSurface[channel],
&rcRect, dwTrans);
SDL_Rect srcRect, dstRect;
srcRect.x = rcRect.left;
srcRect.y = rcRect.top;
srcRect.w = rcRect.right - rcRect.left;
srcRect.h = rcRect.bottom - rcRect.top;
dstRect = srcRect;
dstRect.x = dst.x;
dstRect.y = dst.y;
SDL_BlitSurface (m_lpSDLSurface[channel], &srcRect, lpSDL, &dstRect);
if ( ddrval == DD_OK ) break;
if ( ddrval == DDERR_SURFACELOST )
@ -590,6 +667,11 @@ bool CPixmap::Cache(int channel, char *pFilename, POINT totalDim, POINT iconDim,
// Create the offscreen surface, by loading our bitmap.
m_lpDDSurface[channel] = DDLoadBitmap(m_lpDD, pFilename, 0, 0);
std::string file = pFilename;
if (_access ((file + ".bmp").c_str (), 0 /* F_OK */) != -1)
file += ".bmp";
m_lpSDLSurface[channel] = SDL_LoadBMP (file.c_str ());
if ( m_lpDDSurface[channel] == NULL )
{
@ -938,7 +1020,7 @@ bool CPixmap::BuildIconMask(int channelMask, int rankMask,
rect.bottom = rect.top + m_iconDim[channel].y;
posDst.x = (rankDst%nbx)*m_iconDim[channel].x;
posDst.y = (rankDst/nbx)*m_iconDim[channel].y;
ddrval = BltFast(m_lpDDSurface[channel], channel, posDst, rect, 1);
ddrval = BltFast(m_lpDDSurface[channel], m_lpSDLSurface[channel], channel, posDst, rect, 1);
if ( ddrval != DD_OK ) return false;
if ( m_iconDim[channelMask].x == 0 ||
@ -953,7 +1035,7 @@ bool CPixmap::BuildIconMask(int channelMask, int rankMask,
rect.top = (rankMask/nbx)*m_iconDim[channelMask].y;
rect.right = rect.left + m_iconDim[channelMask].x;
rect.bottom = rect.top + m_iconDim[channelMask].y;
ddrval = BltFast(m_lpDDSurface[channel], channelMask, posDst, rect, 0);
ddrval = BltFast(m_lpDDSurface[channel], m_lpSDLSurface[channel], channelMask, posDst, rect, 0);
if ( ddrval != DD_OK ) return false;
return true;
@ -989,6 +1071,30 @@ bool CPixmap::Display()
DDBLT_WAIT,
&m_DDbltfx
);
/*SDL_Rect srcRect, dstRect;
srcRect.x = MapRect.left;
srcRect.y = MapRect.top;
srcRect.w = MapRect.right - MapRect.left;
srcRect.h = MapRect.bottom - MapRect.top;
dstRect.x = DestRect.left;
dstRect.y = DestRect.top;
dstRect.w = DestRect.right - DestRect.left;
dstRect.h = DestRect.bottom - DestRect.top;
SDL_BlitSurface (m_lpSDLPrimary, &srcRect, m_lpSDLBack, &dstRect);*/
/*
* Copies the bmp surface to the window surface
*/
SDL_BlitSurface (m_lpSDLBack,
NULL,
m_lpSDLPrimary,
NULL);
/*
* Now updating the window
*/
SDL_UpdateWindowSurface (g_window);
if ( ddrval == DDERR_SURFACELOST )
{
ddrval = RestoreAll();
@ -1120,6 +1226,16 @@ bool CPixmap::MouseQuickDraw(RECT rect)
DDBLT_WAIT,
&m_DDbltfx
);
SDL_Rect srcRect, dstRect;
srcRect.x =rect.left;
srcRect.y =rect.top;
srcRect.w =rect.right - rect.left;
srcRect.h =rect.bottom - rect.top;
dstRect.x = DestRect.left;
dstRect.y = DestRect.top;
dstRect.w = DestRect.right - DestRect.left;
dstRect.h = DestRect.bottom - DestRect.top;
SDL_BlitSurface (m_lpSDLPrimary, &srcRect, m_lpSDLBack, &dstRect);
if ( ddrval == DDERR_SURFACELOST )
{
ddrval = RestoreAll();
@ -1181,7 +1297,7 @@ void CPixmap::MouseBackDraw()
}
// Dessine le lutin dans m_lpDDSBack.
BltFast(m_lpDDSBack, CHBLUPI, dst, rcRect, 0);
BltFast(m_lpDDSBack, m_lpSDLBack, CHBLUPI, dst, rcRect, 0);
}
// Sauve le fond sous la souris.
@ -1234,6 +1350,15 @@ void CPixmap::MouseBackSave()
ddrval = m_lpDDSMouse->BltFast(dst.x, dst.y,
m_lpDDSBack,
&rcRect, DDBLTFAST_NOCOLORKEY);
SDL_Rect srcRect, dstRect;
srcRect.x = rcRect.left;
srcRect.y = rcRect.top;
srcRect.w = rcRect.right - rcRect.left;
srcRect.h = rcRect.bottom - rcRect.top;
dstRect = srcRect;
dstRect.x = dst.x;
dstRect.y = dst.y;
SDL_BlitSurface (m_lpSDLBack, &srcRect, m_lpSDLMouse, &dstRect);
if ( ddrval == DD_OK ) break;
if ( ddrval == DDERR_SURFACELOST )
@ -1290,6 +1415,15 @@ void CPixmap::MouseBackRestore()
ddrval = m_lpDDSBack->BltFast(dst.x, dst.y,
m_lpDDSMouse,
&rcRect, DDBLTFAST_NOCOLORKEY);
SDL_Rect srcRect, dstRect;
srcRect.x = rcRect.left;
srcRect.y = rcRect.top;
srcRect.w = rcRect.right - rcRect.left;
srcRect.h = rcRect.bottom - rcRect.top;
dstRect = srcRect;
dstRect.x = dst.x;
dstRect.y = dst.y;
SDL_BlitSurface (m_lpSDLMouse, &srcRect, m_lpSDLBack, &dstRect);
if ( ddrval == DD_OK ) break;
if ( ddrval == DDERR_SURFACELOST )

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@ -3,12 +3,12 @@
#pragma once
#include <ddraw.h>
#include <SDL_surface.h>
/////////////////////////////////////////////////////////////////////////////
#define MAXIMAGE 100
class CPixmap
{
public:
@ -60,7 +60,7 @@ public:
protected:
HRESULT RestoreAll();
HRESULT BltFast(int chDst, int channel, POINT dst, RECT rcRect, int mode);
HRESULT BltFast(LPDIRECTDRAWSURFACE lpDD,
HRESULT BltFast(LPDIRECTDRAWSURFACE lpDD, SDL_Surface *lpSDL,
int channel, POINT dst, RECT rcRect, int mode);
void MouseUpdate();
@ -90,10 +90,14 @@ protected:
LPDIRECTDRAW m_lpDD; // DirectDraw object
LPDIRECTDRAWSURFACE m_lpDDSPrimary; // DirectDraw primary surface
SDL_Surface * m_lpSDLPrimary;
LPDIRECTDRAWSURFACE m_lpDDSBack; // DirectDraw back surface
SDL_Surface * m_lpSDLBack;
LPDIRECTDRAWSURFACE m_lpDDSMouse; // DirectDraw back surface
SDL_Surface * m_lpSDLMouse;
LPDIRECTDRAWPALETTE m_lpDDPal; // the primary surface palette
LPDIRECTDRAWSURFACE m_lpDDSurface[MAXIMAGE]; // offscreen surfaces
SDL_Surface * m_lpSDLSurface[MAXIMAGE];
LPDIRECTDRAWCLIPPER m_lpClipper;
PALETTEENTRY m_pal[256]; // sauvegarde palette
PALETTEENTRY m_sysPal[256]; // sauvegarde palette

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@ -186,6 +186,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="action.h" />
<ClInclude Include="blupi.h" />
<ClInclude Include="button.h" />
<ClInclude Include="ddutil.h" />
<ClInclude Include="decgoal.h" />

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@ -151,6 +151,9 @@
<ClInclude Include="wave.h">
<Filter>Sources</Filter>
</ClInclude>
<ClInclude Include="blupi.h">
<Filter>Sources</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="arrow.cur">