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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Move stuff when gain/lost focus on the main window

This commit is contained in:
Mathieu Schroeter 2017-01-29 22:23:37 +01:00
parent 89cc083664
commit 36b44d9578

View File

@ -396,41 +396,6 @@ LRESULT CALLBACK WindowProc2 (HWND hWnd, UINT message,
hInstance = ((LPCREATESTRUCT)lParam)->hInstance;
return 0;
case WM_ACTIVATEAPP:
g_bActive = (wParam != 0);
if ( g_bActive ) // active ?
{
if ( g_bFullScreen )
{
RestoreGame();
g_lastPhase = 999;
}
if ( !g_bFullScreen && g_bTermInit )
{
totalDim.x = 64;
totalDim.y = 66;
iconDim.x = 64;
iconDim.y = 66/2;
g_pPixmap->Cache(CHHILI, "image\\hili.blp", totalDim, iconDim, true);
g_pPixmap->SetTransparent(CHHILI, RGB(0,0,255)); // bleu
g_pPixmap->SavePalette();
g_pPixmap->InitSysPalette();
}
SetWindowText(hWnd, "Blupi");
if ( g_pSound != NULL ) g_pSound->RestartMusic();
}
else // désactive ?
{
if ( g_bFullScreen )
{
FlushGame();
}
SetWindowText(hWnd, "Blupi -- stop");
if ( g_pSound != NULL ) g_pSound->SuspendMusic();
}
return 0;
case MM_MCINOTIFY:
OutputDebug("Event MM_MCINOTIFY\n");
if ( g_pEvent->IsMovie() ) // film en cours ?
@ -499,6 +464,43 @@ LRESULT CALLBACK WindowProc2 (HWND hWnd, UINT message,
break;
}
if (event && event->type == SDL_WINDOWEVENT)
{
switch (event->window.event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED:
if (g_bFullScreen)
{
RestoreGame ();
g_lastPhase = 999;
}
if (!g_bFullScreen && g_bTermInit)
{
totalDim.x = 64;
totalDim.y = 66;
iconDim.x = 64;
iconDim.y = 66 / 2;
g_pPixmap->Cache (CHHILI, "image\\hili.blp", totalDim, iconDim, true);
g_pPixmap->SetTransparent (CHHILI, RGB (0, 0, 255)); // bleu
g_pPixmap->SavePalette ();
g_pPixmap->InitSysPalette ();
}
SDL_SetWindowTitle (g_window, "Blupi");
if (g_pSound != NULL) g_pSound->RestartMusic ();
return 0;
case SDL_WINDOWEVENT_FOCUS_LOST:
if (g_bFullScreen)
{
FlushGame ();
}
SDL_SetWindowTitle (g_window, "Blupi -- stop");
if (g_pSound != NULL) g_pSound->SuspendMusic ();
return 0;
}
}
return DefWindowProc(hWnd, message, wParam, lParam);
}