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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

WIP: replace the surfaces by the textures

This commit is contained in:
Mathieu Schroeter 2017-01-25 21:46:51 +01:00
parent 5418cd52d5
commit 201af8a462
4 changed files with 61 additions and 27 deletions

View File

@ -36,6 +36,7 @@
HWND g_hWnd; // handle à la fenêtre
SDL_Window *g_window;
SDL_Renderer *g_renderer;
CEvent* g_pEvent = NULL;
CPixmap* g_pPixmap = NULL; // pixmap principal
CSound* g_pSound = NULL; // sound principal
@ -650,14 +651,10 @@ static bool DoInit(HINSTANCE hInstance, LPSTR lpCmdLine, int nCmdShow)
NULL
);
g_window = SDL_CreateWindow (
NAME,
(sx - LXIMAGE) / 2, (sy - LYIMAGE) / 2,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
0
);
g_window = SDL_CreateWindow (NAME, (sx - LXIMAGE) / 2, (sy - LYIMAGE) / 2, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, 0);
g_renderer = SDL_CreateRenderer (g_window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
}
if ( !g_hWnd ) return false;
if (!g_window)

View File

@ -1,5 +1,7 @@
#pragma once
struct SDL_Window;
struct SDL_Renderer;
extern SDL_Window *g_window;
extern SDL_Renderer *g_renderer;

View File

@ -220,7 +220,7 @@ bool CPixmap::Create(HWND hwnd, POINT dim,
SDL_Log ("SDL_CreateRGBSurfaceWithFormat() failed: %s", SDL_GetError ());
return false;
}*/
m_lpSDLPrimary = SDL_GetWindowSurface (g_window);
//m_lpSDLPrimary = SDL_GetWindowSurface (g_window);
// Create the back buffer.
ZeroMemory(&ddsd, sizeof(ddsd));
@ -239,13 +239,13 @@ bool CPixmap::Create(HWND hwnd, POINT dim,
return false;
}
m_lpSDLBack = SDL_CreateRGBSurface (0, dim.x, dim.y, 32,
/*m_lpSDLBack = SDL_CreateRGBSurface (0, dim.x, dim.y, 32,
rmask, gmask, bmask, amask);
if (m_lpSDLBack == NULL)
{
SDL_Log ("SDL_CreateRGBSurfaceWithFormat() failed: %s", SDL_GetError ());
return false;
}
}*/
// Create the mouse buffer.
ZeroMemory(&ddsd, sizeof(ddsd));
@ -264,13 +264,13 @@ bool CPixmap::Create(HWND hwnd, POINT dim,
return false;
}
m_lpSDLMouse = SDL_CreateRGBSurface (0, DIMBLUPIX, DIMBLUPIY, 32,
/*m_lpSDLMouse = SDL_CreateRGBSurface (0, DIMBLUPIX, DIMBLUPIY, 32,
rmask, gmask, bmask, amask);
if (m_lpSDLMouse == NULL)
{
SDL_Log ("SDL_CreateRGBSurfaceWithFormat() failed: %s", SDL_GetError ());
return false;
}
}*/
// Create a DirectDrawClipper object. The object enables clipping to the
// window boundaries in the IDirectDrawSurface::Blt function for the
@ -448,7 +448,8 @@ HRESULT CPixmap::BltFast(int chDst, int channel,
dstRect = srcRect;
dstRect.x = dst.x;
dstRect.y = dst.y;
SDL_BlitSurface (m_lpSDLSurface[channel], &srcRect, m_lpSDLBack, &dstRect);
//SDL_BlitSurface (m_lpSDLSurface[channel], &srcRect, m_lpSDLBack, &dstRect);
SDL_RenderCopy (g_renderer, m_lpSDLTexture[channel], &srcRect, &dstRect);
ddrval = m_lpDDSBack->BltFast(dst.x, dst.y,
m_lpDDSurface[channel],
&rcRect, dwTrans);
@ -467,7 +468,13 @@ HRESULT CPixmap::BltFast(int chDst, int channel,
dstRect = srcRect;
dstRect.x = dst.x;
dstRect.y = dst.y;
SDL_BlitSurface (m_lpSDLSurface[channel], &srcRect, m_lpSDLSurface[chDst], &dstRect);
//SDL_BlitSurface (m_lpSDLSurface[channel], &srcRect, m_lpSDLSurface[chDst], &dstRect);
//SDL_SetTextureBlendMode (m_lpSDLTexture[chDst], SDL_BLENDMODE_BLEND);
SDL_SetRenderTarget (g_renderer, m_lpSDLTexture[chDst]);
SDL_RenderCopy (g_renderer, m_lpSDLTexture[channel], &srcRect, &dstRect);
SDL_SetRenderTarget (g_renderer, nullptr);
//SDL_RenderCopy (g_renderer, m_lpSDLTexture[chDst], NULL, NULL);
}
if ( ddrval == DD_OK ) break;
@ -486,7 +493,7 @@ HRESULT CPixmap::BltFast(int chDst, int channel,
// Effectue un appel BltFast.
// Les modes sont 0=transparent, 1=opaque.
HRESULT CPixmap::BltFast(LPDIRECTDRAWSURFACE lpDD, SDL_Surface *lpSDL,
HRESULT CPixmap::BltFast(LPDIRECTDRAWSURFACE lpDD, SDL_Texture *lpSDL,
int channel, POINT dst, RECT rcRect, int mode)
{
DWORD dwTrans;
@ -508,7 +515,10 @@ HRESULT CPixmap::BltFast(LPDIRECTDRAWSURFACE lpDD, SDL_Surface *lpSDL,
dstRect = srcRect;
dstRect.x = dst.x;
dstRect.y = dst.y;
SDL_BlitSurface (m_lpSDLSurface[channel], &srcRect, lpSDL, &dstRect);
//SDL_BlitSurface (m_lpSDLSurface[channel], &srcRect, lpSDL, &dstRect);
SDL_SetRenderTarget (g_renderer, lpSDL);
SDL_RenderCopy (g_renderer, m_lpSDLTexture[channel], &srcRect, &dstRect);
SDL_SetRenderTarget (g_renderer, nullptr);
if ( ddrval == DD_OK ) break;
if ( ddrval == DDERR_SURFACELOST )
@ -670,8 +680,29 @@ bool CPixmap::Cache(int channel, char *pFilename, POINT totalDim, POINT iconDim,
std::string file = pFilename;
if (_access ((file + ".bmp").c_str (), 0 /* F_OK */) != -1)
file += ".bmp";
m_lpSDLSurface[channel] = SDL_LoadBMP (file.c_str ());
SDL_Surface *surface = SDL_LoadBMP (file.c_str ());
SDL_Texture *texture = SDL_CreateTextureFromSurface (g_renderer, surface);
unsigned int format;
int access, w, h;
SDL_QueryTexture (texture, &format, &access, &w, &h);
m_lpSDLTexture[channel] = SDL_CreateTexture (g_renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, w, h);
SDL_SetTextureBlendMode (m_lpSDLTexture[channel], SDL_BLENDMODE_BLEND);
SDL_SetRenderTarget (g_renderer, m_lpSDLTexture[channel]);
SDL_RenderCopy (g_renderer, texture, nullptr, nullptr);
SDL_SetRenderTarget (g_renderer, nullptr);
SDL_DestroyTexture (texture);
//m_lpSDLTexture[channel] = SDL_CreateTextureFromSurface (g_renderer, surface);
if (!m_lpSDLTexture[channel])
{
SDL_LogError (SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture from surface: %s", SDL_GetError ());
return false;
}
SDL_FreeSurface (surface);
if ( m_lpDDSurface[channel] == NULL )
{
@ -1020,7 +1051,7 @@ bool CPixmap::BuildIconMask(int channelMask, int rankMask,
rect.bottom = rect.top + m_iconDim[channel].y;
posDst.x = (rankDst%nbx)*m_iconDim[channel].x;
posDst.y = (rankDst/nbx)*m_iconDim[channel].y;
ddrval = BltFast(m_lpDDSurface[channel], m_lpSDLSurface[channel], channel, posDst, rect, 1);
ddrval = BltFast(m_lpDDSurface[channel], m_lpSDLTexture[channel], channel, posDst, rect, 1);
if ( ddrval != DD_OK ) return false;
if ( m_iconDim[channelMask].x == 0 ||
@ -1035,7 +1066,7 @@ bool CPixmap::BuildIconMask(int channelMask, int rankMask,
rect.top = (rankMask/nbx)*m_iconDim[channelMask].y;
rect.right = rect.left + m_iconDim[channelMask].x;
rect.bottom = rect.top + m_iconDim[channelMask].y;
ddrval = BltFast(m_lpDDSurface[channel], m_lpSDLSurface[channel], channelMask, posDst, rect, 0);
ddrval = BltFast(m_lpDDSurface[channel], m_lpSDLTexture[channel], channelMask, posDst, rect, 0);
if ( ddrval != DD_OK ) return false;
return true;
@ -1085,15 +1116,17 @@ bool CPixmap::Display()
/*
* Copies the bmp surface to the window surface
*/
SDL_BlitSurface (m_lpSDLBack,
/*SDL_BlitSurface (m_lpSDLBack,
NULL,
m_lpSDLPrimary,
NULL);
NULL);*/
/*
* Now updating the window
*/
SDL_UpdateWindowSurface (g_window);
//SDL_UpdateWindowSurface (g_window);
SDL_RenderPresent (g_renderer);
if ( ddrval == DDERR_SURFACELOST )
{
@ -1235,7 +1268,7 @@ bool CPixmap::MouseQuickDraw(RECT rect)
dstRect.y = DestRect.top;
dstRect.w = DestRect.right - DestRect.left;
dstRect.h = DestRect.bottom - DestRect.top;
SDL_BlitSurface (m_lpSDLPrimary, &srcRect, m_lpSDLBack, &dstRect);
//SDL_BlitSurface (m_lpSDLPrimary, &srcRect, m_lpSDLBack, &dstRect);
if ( ddrval == DDERR_SURFACELOST )
{
ddrval = RestoreAll();
@ -1297,7 +1330,7 @@ void CPixmap::MouseBackDraw()
}
// Dessine le lutin dans m_lpDDSBack.
BltFast(m_lpDDSBack, m_lpSDLBack, CHBLUPI, dst, rcRect, 0);
BltFast(m_lpDDSBack, nullptr, CHBLUPI, dst, rcRect, 0);
}
// Sauve le fond sous la souris.
@ -1358,7 +1391,7 @@ void CPixmap::MouseBackSave()
dstRect = srcRect;
dstRect.x = dst.x;
dstRect.y = dst.y;
SDL_BlitSurface (m_lpSDLBack, &srcRect, m_lpSDLMouse, &dstRect);
//SDL_BlitSurface (m_lpSDLBack, &srcRect, m_lpSDLMouse, &dstRect);
if ( ddrval == DD_OK ) break;
if ( ddrval == DDERR_SURFACELOST )
@ -1423,7 +1456,7 @@ void CPixmap::MouseBackRestore()
dstRect = srcRect;
dstRect.x = dst.x;
dstRect.y = dst.y;
SDL_BlitSurface (m_lpSDLMouse, &srcRect, m_lpSDLBack, &dstRect);
//SDL_BlitSurface (m_lpSDLMouse, &srcRect, m_lpSDLBack, &dstRect);
if ( ddrval == DD_OK ) break;
if ( ddrval == DDERR_SURFACELOST )

View File

@ -4,6 +4,7 @@
#include <ddraw.h>
#include <SDL_surface.h>
#include <SDL_render.h>
/////////////////////////////////////////////////////////////////////////////
@ -60,7 +61,7 @@ public:
protected:
HRESULT RestoreAll();
HRESULT BltFast(int chDst, int channel, POINT dst, RECT rcRect, int mode);
HRESULT BltFast(LPDIRECTDRAWSURFACE lpDD, SDL_Surface *lpSDL,
HRESULT BltFast(LPDIRECTDRAWSURFACE lpDD, SDL_Texture *lpSDL,
int channel, POINT dst, RECT rcRect, int mode);
void MouseUpdate();
@ -98,6 +99,7 @@ protected:
LPDIRECTDRAWPALETTE m_lpDDPal; // the primary surface palette
LPDIRECTDRAWSURFACE m_lpDDSurface[MAXIMAGE]; // offscreen surfaces
SDL_Surface * m_lpSDLSurface[MAXIMAGE];
SDL_Texture * m_lpSDLTexture[MAXIMAGE];
LPDIRECTDRAWCLIPPER m_lpClipper;
PALETTEENTRY m_pal[256]; // sauvegarde palette
PALETTEENTRY m_sysPal[256]; // sauvegarde palette