Mathieu Schroeter
25e2bee262
Fix typo (thanks to punctdan)
2019-01-26 13:26:45 +01:00
Mathieu Schroeter
8db4e141ef
Add in-game Portuguese support
2019-01-25 23:44:24 +01:00
Mathieu Schroeter
965ca2804d
Improve a bit the pt translations
2019-01-25 23:44:07 +01:00
Mathieu Schroeter
7ff18ba118
Fix Blupi's name
2019-01-25 23:38:18 +01:00
Mathieu Schroeter
0c0b15f236
Add partial (but mostly complete) Portuguese translations
2019-01-25 23:35:47 +01:00
Mathieu Schroeter
1487a579ad
Complete the polish translations (thanks to RaptorParkowsky)
2019-01-25 23:34:51 +01:00
Mathieu Schroeter
adb44c5f05
Add support for turkish glyphs
...
Improve UTF-8 parsing by the way.
2019-01-25 17:30:22 +01:00
Mathieu Schroeter
a732fad20f
Improve a bit the turkish po file
2019-01-25 17:29:25 +01:00
Mathieu Schroeter
ce6eee5853
Prepare the turkish locale entry in the game
2019-01-24 23:47:21 +01:00
Mathieu Schroeter
4d23b17237
Upload Turkish translations provided by https://github.com/punctdan
2019-01-24 23:01:19 +01:00
Mathieu Schroeter
8d11d54ca6
Remove obsolete user README, use manpage instead
2019-01-18 23:49:19 +01:00
Mathieu Schroeter
fdc8b6c318
Update README
2019-01-18 23:49:05 +01:00
Mathieu Schroeter
d282d631af
Fix emscripten build with SDL_mixer (include)
...
It's strange but only this SDL include needs to be prefixed
by SDL2/ directory.
2019-01-13 00:25:23 +01:00
Mathieu Schroeter
941bd91d25
Do not provide movies with emscripten build
...
Threading is not supported, then SDL_kitchensink can not be used.
2019-01-13 00:23:11 +01:00
Mathieu Schroeter
c2efe443f4
Add basename function for emscripten
2019-01-12 21:45:51 +01:00
Mathieu Schroeter
380336fab8
Fix spelling mistakes
...
Thanks to lintian report.
2018-10-26 00:19:53 +02:00
Mathieu Schroeter
638316c5cf
Merge pull request #73 from OdyX/manpage-section6
...
Move manpage to section 6 (games)
2018-10-24 14:12:57 +02:00
Didier Raboud
073a3fd3ee
Move manpage to section 6 (games)
2018-10-24 08:49:45 +02:00
Mathieu Schroeter
2fa6789764
Fix textures reload with Direct3D
...
Closes #71
v1.13.2
2018-08-29 00:05:29 +02:00
Mathieu Schroeter
d8f144164f
Revert "Reload the textures when the window is exposed"
...
This reverts commit a505cdd117e60ecc3be5d912255441e3d5e1f0e6.
It doesn't fix the Direct3D lost of textures.
2018-08-24 22:18:46 +02:00
Mathieu Schroeter
599497eed3
Cosmetic
2018-08-25 00:12:55 +02:00
Mathieu Schroeter
a505cdd117
Reload the textures when the window is exposed
2018-08-25 00:12:47 +02:00
Mathieu Schroeter
1d7934e936
Bump patch version to v1.13.2
2018-08-25 00:01:57 +02:00
Mathieu Schroeter
89ddbb6a83
Fix stats mouse handling with difficult skill level
...
- It fixes the navigation with the arrows
- It fixes the highlight and disable properly the move to an ennemy
Closes #69
2018-08-24 23:59:58 +02:00
Mathieu Schroeter
e343821d26
Fix build on macOS
v1.13.1
2018-08-24 14:23:46 +02:00
Mathieu Schroeter
1d640117e5
Fix warning
2018-08-24 14:23:35 +02:00
Mathieu Schroeter
8b7bdec3db
Fix reload when spaces exist in the bin location
2018-08-24 14:08:17 +02:00
Mathieu Schroeter
1e13e20309
Prepare v1.13.1
2018-08-24 13:37:20 +02:00
Mathieu Schroeter
e4b20adfea
Add basename impl. for Windows
2018-08-24 11:34:29 +02:00
Mathieu Schroeter
d7befe3d7e
Fix game reloading by using the absolute bin directory
2018-08-23 22:40:58 +02:00
Mathieu Schroeter
f023eb6723
Fix sign
2018-08-22 18:21:40 +02:00
Mathieu Schroeter
7b0294d9cf
Fix regression when loading a game with a flagged ground
...
It was not possible to build a mine.
2018-08-22 18:20:23 +02:00
Mathieu Schroeter
295804fb27
Fix legacy mode reload with AppImage
v1.13.0
v1.13-@
2018-08-17 10:30:48 +02:00
Mathieu Schroeter
065d09d71d
Upgrade cmake version to 3.12
2018-08-16 23:48:37 +02:00
Mathieu Schroeter
65f3908747
Fix env variable scope
2018-08-15 07:31:10 +02:00
Mathieu Schroeter
8c7f1ed329
Set the ALSA default configdir if not defined
...
It should fix the use of ALSA when pulseaudio is not
available.
It concerns the issue #67 .
2018-08-15 07:25:35 +02:00
Mathieu Schroeter
f11514e5e5
Play the sound only on mouse up when looking for help
2018-08-14 23:13:04 +02:00
Mathieu Schroeter
4877928e62
Stop Blupi / enemies sounds on explosion (when entities are killed)
2018-08-14 23:02:02 +02:00
Mathieu Schroeter
4ae17f69a3
Remove dead code
2018-08-09 00:05:55 +02:00
Mathieu Schroeter
80c916a009
Add missing funny bug in manpage
2018-08-09 00:02:56 +02:00
Mathieu Schroeter
8bae6f1ad7
Fix potential crash because a bad environment is captured
2018-08-08 23:48:34 +02:00
Mathieu Schroeter
ad91d25fb8
Fix mouse sprites and hovers when an update is doing
...
Otherwise it's possible to have de desync between the current state of
the last update and the last time that the mouse was handled. It works
much better now because it's no longer possible to have for example a
red cross on the ground when a tomato has finished to grow. The mouse
state is immediatly fixed by the update.
2018-08-08 18:38:27 +02:00
Mathieu Schroeter
67c2103f3c
Cosmetic: rename because it's not just the frame
2018-08-08 18:37:40 +02:00
Mathieu Schroeter
268629214b
Add the anti-aliasing entry in the manpage
2018-08-08 07:30:49 +02:00
Mathieu Schroeter
ec1393cc4e
Fix text about anti-aliasing
2018-08-08 07:30:34 +02:00
Mathieu Schroeter
78461d694f
Handle properly the stup exit like with the read screen
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Lokk for previous commits...
2018-08-08 07:26:49 +02:00
Mathieu Schroeter
f1c84ce99c
Cosmetic: use a more appropriate symbol name
2018-08-08 07:26:03 +02:00
Mathieu Schroeter
1e45e9ee1c
Fix the phase where to return from the READ phase
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If the game is not started, it must just return to the INFO phase
instead of the STOP phase.
2018-08-08 07:15:55 +02:00
Mathieu Schroeter
b1c6fa9003
Move the main screen button always to the left
2018-08-08 06:49:28 +02:00
Mathieu Schroeter
4a18b2e9ea
Replace unavailable macro by usual message macro
2018-08-07 16:42:04 +02:00