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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Revert "Reload the textures when the window is exposed"

This reverts commit a505cdd117e60ecc3be5d912255441e3d5e1f0e6.

It doesn't fix the Direct3D lost of textures.
This commit is contained in:
Mathieu Schroeter 2018-08-24 22:18:41 +02:00
parent 599497eed3
commit d8f144164f

View File

@ -346,15 +346,9 @@ HandleEvent (const SDL_Event & event)
{
#ifndef DEBUG
Point totalDim, iconDim;
#endif /* !DEBUG */
switch (event.window.event)
{
case SDL_WINDOWEVENT_EXPOSED:
g_pPixmap->ReloadTargetTextures ();
break;
#ifndef DEBUG
case SDL_WINDOWEVENT_FOCUS_GAINED:
g_pause = false;
@ -385,8 +379,8 @@ HandleEvent (const SDL_Event & event)
if (g_pMovie)
g_pMovie->Pause ();
return;
#endif /* !DEBUG */
}
#endif /* !DEBUG */
break;
}