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Fix potential crash because a bad environment is captured
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@ -2973,7 +2973,7 @@ CEvent::EventButtons (const SDL_Event & event, Point pos)
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if (m_phase == EV_PHASE_PLAY)
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{
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const static auto progress = [&](CJauge & prog, const char * text) -> bool {
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auto progress = [&](CJauge & prog, const char * text) -> bool {
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if (prog.GetHide ())
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return false;
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