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https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Fix game reloading by using the absolute bin directory
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parent
f023eb6723
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@ -1119,7 +1119,13 @@ main (int argc, char * argv[])
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}
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_argv.push_back (nullptr);
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std::string argv0 = getenv ("APPIMAGE") ? getenv ("APPIMAGE") : argv[0];
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std::string argv0;
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if (getenv ("APPIMAGE"))
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argv0 = getenv ("APPIMAGE");
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else
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argv0 = GetBinDir () + basename (argv[0]);
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execv (argv0.c_str (), const_cast<char **> (&_argv[0]));
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}
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@ -22,3 +22,4 @@
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#define PB_VERSION_MINOR @PB_VERSION_MINOR@
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#define PB_VERSION_PATCH @PB_VERSION_PATCH@
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#define PB_VERSION_EXTRA "@PB_VERSION_EXTRA@"
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#define PB_BINDIR "@CMAKE_INSTALL_BINDIR@"
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21
src/misc.cxx
21
src/misc.cxx
@ -34,6 +34,7 @@
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#include <SDL_mouse.h>
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#include "blupi.h"
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#include "config.h"
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#include "def.h"
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#include "misc.h"
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@ -105,8 +106,8 @@ GetBaseDir ()
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return GetShareDir () + "planetblupi/";
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}
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std::string
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GetShareDir ()
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static std::string
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GetDataDir ()
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{
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static std::string basePath;
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@ -123,7 +124,21 @@ GetShareDir ()
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SDL_free (sdlBasePath);
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}
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return basePath + "share/";
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return basePath;
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}
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std::string
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GetShareDir ()
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{
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return GetDataDir () + "share/";
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}
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std::string
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GetBinDir ()
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{
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std::string abs;
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std::string bin = GetDataDir () + PB_BINDIR + "/";
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return bin;
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}
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// Ajoute le chemin permettant de lire un fichier
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@ -35,6 +35,7 @@ extern Sint32 Random (Sint32 min, Sint32 max);
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std::string GetBaseDir ();
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std::string GetShareDir ();
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std::string GetBinDir ();
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std::string GetLocale ();
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extern void AddUserPath (std::string & pFilename);
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