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mirror of https://github.com/solemnwarning/directplay-lite synced 2024-12-30 16:45:37 +01:00

98 Commits

Author SHA1 Message Date
Daniel Collins
2d5651350c Fix a few compiler warnings. 2023-12-11 22:45:20 +00:00
Daniel Collins
6f9a8d32e3 Implement DllRegisterServer() and DllUnregisterServer() in dpnet.dll 2023-12-11 22:43:47 +00:00
Daniel Collins
c8fe35b819 Replace build.bat with VS projects and fix some compile errors. 2023-12-11 22:37:46 +00:00
Daniel Collins
25640cc67d
Merge pull request #1 from Lafikateh/master
Fix build error.
2022-05-27 08:19:34 +01:00
Lafika
8a39f8979e
Update DirectPlay8Address.cpp
Fixed build error C2664: 'PCSTR inet_ntop(INT,PVOID,PSTR,size_t)': cannot convert argument 2 from 'const IN_ADDR *' to 'PVOID'"
2022-05-26 22:10:53 +02:00
Daniel Collins
7170581117 Added email address to copyright notices.
Why didn't I do this initially? Its a mystery.
2019-03-17 14:42:02 +00:00
Daniel Collins
2d5b282dc1 Added README. 2019-03-17 14:31:19 +00:00
Daniel Collins
3c44ccf06e Added GPL license and headers to sources. 2019-03-17 13:56:19 +00:00
Daniel Collins
fbfd8469f4 Optionally build with debug symbols. 2018-11-27 19:01:30 +00:00
Daniel Collins
638a52dcfd IDirectPlay8Peer: Debug messages when connecting to peers. 2018-11-27 18:55:51 +00:00
Daniel Collins
7cc4e85f6d IDirectPlay8Peer: Implement DPLITE_CONNECT_IP environment variable.
If set, this will override the host IP address to connect to in
IDirectPlay8Peer::Connect()
2018-11-27 18:53:59 +00:00
Daniel Collins
8d46ae9e9b IDirectPlay8Peer: Complete asynchronous sends in the worker pool.
Starting threads is expensive, far too expensive to be doing it
on every asynchronous SendTo() call.
2018-11-27 18:50:44 +00:00
Daniel Collins
1837aa1915 Misc. fixes
- Honour DPNSEND_NOCOMPLETE flag to IDirectPlay8Peer::SendTo()

- Allow calling IDirectPlay8Peer::GetGroupInfo() in more states
  so that it can be called when processing DPNMSG_GROUP_CREATE
  during connection.

- Don't buffer log messages.
2018-11-14 01:33:35 +00:00
Daniel Collins
e1b51c22b1 IDirectPlay8Peer: Allow non-host peers to create groups. 2018-11-12 21:16:07 +00:00
Daniel Collins
7c75bf7f9b IDirectPlay8Peer: Implement SendTo() on groups. 2018-11-11 14:44:10 +00:00
Daniel Collins
9c1345f44a IDirectPlay8Peer: Randomly select dynamic ports in Connect() method.
It turns out disabling SO_LINGER on Windows doesn't /really/ make the
socket go away by the time closesocket() returns, just very shortly
afterwards, so rapidly destroying and re-creating connections on a slow
machine can fail due to a connect() address conflict.
2018-11-10 22:37:02 +00:00
Daniel Collins
6df47cee60 Handle group cleanups for session end etc 2018-11-10 21:34:31 +00:00
Daniel Collins
e8e35c1c45 IDirectPlay8Peer: Added more group tests based on reference behaviour. 2018-11-09 15:24:22 +00:00
Daniel Collins
5297110b12 IDirectPlay8Peer: Implement RemovePlayerFromGroup() 2018-11-09 10:34:54 +00:00
Daniel Collins
d68ba86da9 DirectPlay8Peer: Implement AddPlayerToGroup() and EnumGroupMembers() 2018-11-09 00:59:12 +00:00
Daniel Collins
89a3174ecd IDirectPlay8Peer: Implement explicit group destruction.
Still TODO: Automatic destruction on disconnect.
2018-11-09 00:59:02 +00:00
Daniel Collins
2149caef53 IDirectPlay8Peer: Implement group creation and enumeration. 2018-11-08 21:51:04 +00:00
Daniel Collins
7cfb9b3a5a Extended IDirectPlay8Peer group tests.
- IDirectPlay8Peer::DestroyGroup()

- IDirectPlay8Peer::RemovePlayerFromGroup()

- IDirectPlay8Peer::GetGroupInfo()

- IDirectPlay8Peer::GetGroupContext()
2018-11-08 01:07:48 +00:00
Daniel Collins
3b1e6d8b5e Send guaranteed messages in soak/performance test. 2018-11-07 09:04:41 +00:00
Daniel Collins
a7a6a4a0da Implement tests for CreateGroup() and AddPlayerToGroup()
They pass against DirectX, if not my code yet.
2018-11-06 23:53:33 +00:00
Daniel Collins
21c5340793 Run client soak test in phases 2018-11-01 09:07:41 +00:00
Daniel Collins
5c44ce26e0 Send messages and track statistics in soak test. 2018-10-31 23:31:25 +00:00
Daniel Collins
f3a3533660 Allow calling IDirectPlay8Peer::SendTo() during connection.
DirectX allows this.
2018-10-31 23:16:12 +00:00
Daniel Collins
685a6c27cf Initial implementation of soak test client side. 2018-10-28 15:47:47 +00:00
Daniel Collins
988ea0c3b6 Initial implementation of soak testing framework 2018-10-28 14:00:20 +00:00
Daniel Collins
44423f4596 Avoid spinning the workers whenever a peer is connected.
Calling WSAEventSelect() causes the event to become signalled
even if there is nothing new, probably due to the socket being
writable.

Due to this, io_peer_recv() signals the event object whenever
claiming recv_busy just to check for pending data, and again
when releasing it, which leads to another worker immediately
waking up and claiming it to check for new messages, starting
the cycle again.

Only claim recv_busy and mask FD_RECV events if some data is
actually read from the socket.
2018-10-24 00:57:09 +01:00
Daniel Collins
14c78e506b Raise maximum packet size.
The documentation for IDirectPlay8Peer::SendTo() makes no
mention of message size limits, so this may need more attention
if games are sending even bigger messages to each other.
2018-10-24 00:54:41 +01:00
Daniel Collins
56772c9813 Build dsound hook DLL. 2018-10-23 22:04:34 +01:00
Daniel Collins
8ffad7fbdd Fix logging. 2018-10-23 22:04:06 +01:00
Daniel Collins
4b962954ef Release lock when dispatching DPNMSG_CREATE_PLAYER in IDirectPlay8::Host() 2018-10-23 22:03:18 +01:00
Daniel Collins
a5ff5b9a09 Build dpnet.dll 2018-10-21 21:17:06 +01:00
Daniel Collins
780a37965b Implement IDirectPlay8Peer::GetLocalHostAddresses() method 2018-10-21 21:17:01 +01:00
Daniel Collins
b04735e8ea Don't crash if IDirectPlay8Peer::Host() is passed a NULL session name. 2018-10-21 20:50:35 +01:00
Daniel Collins
d9c78f14bf Delete obsolete Makefile 2018-10-17 00:07:10 +01:00
Daniel Collins
5ccf66fceb Implement cancelling of queued asynchronous sends. 2018-10-16 23:25:08 +01:00
Daniel Collins
5c8f19d5a8 Log failures in hookdll 2018-10-16 13:48:51 +01:00
Daniel Collins
dd6488969e Track and wait for synchronous EnumHosts() calls in Close() 2018-10-16 13:23:48 +01:00
Daniel Collins
0239e5357d Add missing lock uses in DirectPlay8Peer 2018-10-16 13:13:45 +01:00
Daniel Collins
9fc69d67ea Remove code duplication in disconnect/cleanup paths. 2018-10-15 18:13:10 +01:00
Daniel Collins
b74b018ff2 Implement IDirectPlay8Peer::TerminateSession() 2018-10-15 13:29:07 +01:00
Daniel Collins
b44689b38f Implement IDirectPlay8Peer::DestroyPeer() 2018-10-14 17:41:57 +01:00
Daniel Collins
7723fc04e3 Implement player enumeration in IDirectPlay8Peer::EnumPlayersAndGroups() 2018-10-14 13:42:07 +01:00
Daniel Collins
c88355efb9 DirectPlay8Peer: Support cancelling in-progress connections. 2018-10-14 11:18:56 +01:00
Daniel Collins
f753f42d44 Allocate async handles correctly. 2018-10-14 01:06:00 +01:00
Daniel Collins
56ab6ea75a Destroy local player is connecting to a peer fails. 2018-10-12 16:41:49 +01:00