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Raise maximum packet size.
The documentation for IDirectPlay8Peer::SendTo() makes no mention of message size limits, so this may need more attention if games are sending even bigger messages to each other.
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@ -9,7 +9,7 @@
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#define DISCOVERY_PORT 6073
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#define DEFAULT_HOST_PORT 6072
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#define LISTEN_QUEUE_SIZE 16
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#define MAX_PACKET_SIZE (60 * 1024)
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#define MAX_PACKET_SIZE (256 * 1024)
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struct SystemNetworkInterface {
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std::wstring friendly_name;
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