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mirror of https://github.com/solemnwarning/directplay-lite synced 2024-12-30 16:45:37 +01:00

Raise maximum packet size.

The documentation for IDirectPlay8Peer::SendTo() makes no
mention of message size limits, so this may need more attention
if games are sending even bigger messages to each other.
This commit is contained in:
Daniel Collins 2018-10-24 00:54:41 +01:00
parent 56772c9813
commit 14c78e506b

View File

@ -9,7 +9,7 @@
#define DISCOVERY_PORT 6073
#define DEFAULT_HOST_PORT 6072
#define LISTEN_QUEUE_SIZE 16
#define MAX_PACKET_SIZE (60 * 1024)
#define MAX_PACKET_SIZE (256 * 1024)
struct SystemNetworkInterface {
std::wstring friendly_name;