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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-25 10:07:47 +01:00

25 Commits

Author SHA1 Message Date
FunkyFr3sh
d36d432c1a avoid deprecated functions if possible 2018-05-20 06:27:53 +02:00
FunkyFr3sh
fd939bfff4 choose best renderer automatically 2018-05-18 16:18:34 +02:00
FunkyFr3sh
017ce900d8 adjust formats 2018-05-14 10:35:30 +02:00
FunkyFr3sh
51d499758d delete both shaders on failure 2018-05-13 19:43:03 +02:00
FunkyFr3sh
fd4a893729 use POT textures with up to 4096*4096 of size 2018-05-13 11:15:22 +02:00
FunkyFr3sh
6a2ab6378d fix POT texture size 2018-05-12 20:10:20 +02:00
FunkyFr3sh
7223603a08 don't draw whole texture into framebuffer 2018-05-12 19:54:55 +02:00
FunkyFr3sh
87450e320f preliminary libretro GLSL shader support https://github.com/libretro/glsl-shaders 2018-05-12 12:28:07 +02:00
FunkyFr3sh
0e511f1a7d set maxfps to 125 for opengl by default 2018-05-10 14:57:12 +02:00
FunkyFr3sh
d1fb484e80 prevent GPU from blocking main thread 2018-05-10 14:45:39 +02:00
FunkyFr3sh
09ada60736 check for errrors and add fallback solution 2018-05-10 05:22:32 +02:00
FunkyFr3sh
0a5e4854d4 make sure all required functions are available 2018-05-09 08:14:10 +02:00
FunkyFr3sh
ac6221a68a opengl cleanup 2018-05-09 05:56:44 +02:00
FunkyFr3sh
d55a025ee2 detach shaders and delete program 2018-05-09 05:41:58 +02:00
FunkyFr3sh
b053bc377e OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders) 2018-05-09 05:09:57 +02:00
FunkyFr3sh
5a2748f3d1 add visual studio project files 2018-05-06 10:52:06 +02:00
FunkyFr3sh
e65c03c607 fix vhack for cnc1 2018-03-23 03:21:16 +01:00
FunkyFr3sh
e32bf1032f fix for vhack with boxing/maintas 2018-03-20 19:13:08 +01:00
FunkyFr3sh
9ce87449ec improve boxing/maintas cursor lock/unlock - fix automatic mouse sensitivity scaling with boxing/maintas 2018-03-15 20:49:27 +01:00
FunkyFr3sh
a1fa61d028 boxing shall override maintain aspect ratio 2018-03-14 15:38:25 +01:00
FunkyFr3sh
65525e14dd boxing and maintain aspect ratio now also working with opengl 2018-03-14 15:12:56 +01:00
FunkyFr3sh
c526cf63de log fps 2017-11-26 08:49:30 +01:00
FunkyFr3sh
d0cf60b618 temporarily revert rendering changes - need to find a better solution later 2017-11-17 23:08:13 +01:00
FunkyFr3sh
8f3b947eb1 Use Pixel Buffer Objects (OpenGL) 2017-11-16 22:21:13 +01:00
FunkyFr3sh
153bfda117 compile resources again + cleanup 2017-11-16 19:19:17 +01:00