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cnc-ddraw/src/render_d3d9.c

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#include <windows.h>
#include <stdio.h>
#include <d3d9.h>
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#include "dd.h"
#include "ddsurface.h"
#include "d3d9shader.h"
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#include "render_d3d9.h"
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#include "utils.h"
#include "wndproc.h"
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static BOOL d3d9_create_resouces();
static BOOL d3d9_set_states();
static BOOL d3d9_update_vertices(BOOL in_cutscene, BOOL stretch);
static void d3d9_set_max_fps();
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static d3d9_renderer g_d3d9;
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BOOL d3d9_is_available()
{
LPDIRECT3D9 d3d9 = NULL;
if ((g_d3d9.hmodule = LoadLibrary("d3d9.dll")))
{
IDirect3D9* (WINAPI * d3d_create9)(UINT) =
(IDirect3D9 * (WINAPI*)(UINT))GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
if (d3d_create9 && (d3d9 = d3d_create9(D3D_SDK_VERSION)))
IDirect3D9_Release(d3d9);
}
return d3d9 != NULL;
}
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BOOL d3d9_create()
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{
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if (!d3d9_release())
return FALSE;
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if (!g_d3d9.hmodule)
g_d3d9.hmodule = LoadLibrary("d3d9.dll");
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if (g_d3d9.hmodule)
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{
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IDirect3D9 *(WINAPI *d3d_create9)(UINT) =
(IDirect3D9 *(WINAPI *)(UINT))GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
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if (d3d_create9 && (g_d3d9.instance = d3d_create9(D3D_SDK_VERSION)))
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{
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g_d3d9.bits_per_pixel = g_ddraw->render.bpp ? g_ddraw->render.bpp : g_ddraw->mode.dmBitsPerPel;
g_d3d9.params.Windowed = g_ddraw->windowed;
g_d3d9.params.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3d9.params.hDeviceWindow = g_ddraw->hwnd;
g_d3d9.params.PresentationInterval = g_ddraw->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw->render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw->render.height;
g_d3d9.params.BackBufferFormat = g_d3d9.bits_per_pixel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
g_d3d9.params.BackBufferCount = 1;
DWORD behavior_flags[] = {
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
D3DCREATE_MIXED_VERTEXPROCESSING,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
};
int i;
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for (i = 0; i < sizeof(behavior_flags) / sizeof(behavior_flags[0]); i++)
{
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if (SUCCEEDED(
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IDirect3D9_CreateDevice(
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g_d3d9.instance,
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D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
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g_ddraw->hwnd,
D3DCREATE_MULTITHREADED | behavior_flags[i],
&g_d3d9.params,
&g_d3d9.device)))
return g_d3d9.device && d3d9_create_resouces() && d3d9_set_states();
}
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}
}
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return FALSE;
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}
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BOOL d3d9_on_device_lost()
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{
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if (g_d3d9.device && IDirect3DDevice9_TestCooperativeLevel(g_d3d9.device) == D3DERR_DEVICENOTRESET)
return d3d9_reset();
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return FALSE;
}
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BOOL d3d9_reset()
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{
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g_d3d9.params.Windowed = g_ddraw->windowed;
g_d3d9.params.BackBufferWidth = g_d3d9.params.Windowed ? 0 : g_ddraw->render.width;
g_d3d9.params.BackBufferHeight = g_d3d9.params.Windowed ? 0 : g_ddraw->render.height;
g_d3d9.params.BackBufferFormat = g_d3d9.bits_per_pixel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
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if (g_d3d9.device && SUCCEEDED(IDirect3DDevice9_Reset(g_d3d9.device, &g_d3d9.params)))
return d3d9_set_states();
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return FALSE;
}
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BOOL d3d9_release()
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{
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if (g_d3d9.vertex_buf)
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{
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IDirect3DVertexBuffer9_Release(g_d3d9.vertex_buf);
g_d3d9.vertex_buf = NULL;
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}
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int i;
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for (i = 0; i < D3D9_TEXTURE_COUNT; i++)
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{
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if (g_d3d9.surface_tex[i])
{
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IDirect3DTexture9_Release(g_d3d9.surface_tex[i]);
g_d3d9.surface_tex[i] = NULL;
}
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if (g_d3d9.palette_tex[i])
{
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IDirect3DTexture9_Release(g_d3d9.palette_tex[i]);
g_d3d9.palette_tex[i] = NULL;
}
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}
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if (g_d3d9.pixel_shader)
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{
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IDirect3DPixelShader9_Release(g_d3d9.pixel_shader);
g_d3d9.pixel_shader = NULL;
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}
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if (g_d3d9.device)
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{
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IDirect3DDevice9_Release(g_d3d9.device);
g_d3d9.device = NULL;
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}
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if (g_d3d9.instance)
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{
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IDirect3D9_Release(g_d3d9.instance);
g_d3d9.instance = NULL;
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}
return TRUE;
}
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static BOOL d3d9_create_resouces()
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{
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BOOL err = FALSE;
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int width = g_ddraw->width;
int height = g_ddraw->height;
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int tex_width =
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width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
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int tex_height =
height <= tex_width ? tex_width : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height;
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tex_width = tex_width > tex_height ? tex_width : tex_height;
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g_d3d9.scale_w = (float)width / tex_width;;
g_d3d9.scale_h = (float)height / tex_height;
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err = err || FAILED(
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IDirect3DDevice9_CreateVertexBuffer(
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g_d3d9.device, sizeof(CUSTOMVERTEX) * 4, 0, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &g_d3d9.vertex_buf, NULL));
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err = err || !d3d9_update_vertices(InterlockedExchangeAdd(&g_ddraw->incutscene, 0), TRUE);
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int i;
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for (i = 0; i < D3D9_TEXTURE_COUNT; i++)
{
err = err || FAILED(
IDirect3DDevice9_CreateTexture(
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g_d3d9.device,
tex_width,
tex_height,
1,
0,
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g_ddraw->bpp == 16 ? D3DFMT_R5G6B5 : D3DFMT_L8,
D3DPOOL_MANAGED,
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&g_d3d9.surface_tex[i],
0));
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err = err || !g_d3d9.surface_tex[i];
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if (g_ddraw->bpp == 8)
{
err = err || FAILED(
IDirect3DDevice9_CreateTexture(
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g_d3d9.device,
256,
256,
1,
0,
D3DFMT_X8R8G8B8,
D3DPOOL_MANAGED,
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&g_d3d9.palette_tex[i],
0));
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err = err || !g_d3d9.palette_tex[i];
}
}
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if (g_ddraw->bpp == 8)
{
err = err || FAILED(
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IDirect3DDevice9_CreatePixelShader(g_d3d9.device, (DWORD *)D3D9_PALETTE_SHADER, &g_d3d9.pixel_shader));
}
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return g_d3d9.vertex_buf && (g_d3d9.pixel_shader || g_ddraw->bpp == 16) && !err;
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}
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static BOOL d3d9_set_states()
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{
BOOL err = FALSE;
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err = err || FAILED(IDirect3DDevice9_SetFVF(g_d3d9.device, D3DFVF_XYZRHW | D3DFVF_TEX1));
err = err || FAILED(IDirect3DDevice9_SetStreamSource(g_d3d9.device, 0, g_d3d9.vertex_buf, 0, sizeof(CUSTOMVERTEX)));
err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9 *)g_d3d9.surface_tex[0]));
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if (g_ddraw->bpp == 8)
{
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err = err || FAILED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9 *)g_d3d9.palette_tex[0]));
err = err || FAILED(IDirect3DDevice9_SetPixelShader(g_d3d9.device, g_d3d9.pixel_shader));
}
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D3DVIEWPORT9 view_data = {
g_ddraw->render.viewport.x,
g_ddraw->render.viewport.y,
g_ddraw->render.viewport.width,
g_ddraw->render.viewport.height,
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0.0f,
1.0f };
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err = err || FAILED(IDirect3DDevice9_SetViewport(g_d3d9.device, &view_data));
return !err;
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}
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static BOOL d3d9_update_vertices(BOOL in_cutscene, BOOL stretch)
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{
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float vpX = stretch ? (float)g_ddraw->render.viewport.x : 0.0f;
float vpY = stretch ? (float)g_ddraw->render.viewport.y : 0.0f;
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float vpW = stretch ? (float)(g_ddraw->render.viewport.width + g_ddraw->render.viewport.x) : (float)g_ddraw->width;
float vpH = stretch ? (float)(g_ddraw->render.viewport.height + g_ddraw->render.viewport.y) : (float)g_ddraw->height;
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float sH = in_cutscene ? g_d3d9.scale_h * ((float)CUTSCENE_HEIGHT / g_ddraw->height) : g_d3d9.scale_h;
float sW = in_cutscene ? g_d3d9.scale_w * ((float)CUTSCENE_WIDTH / g_ddraw->width) : g_d3d9.scale_w;
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CUSTOMVERTEX vertices[] =
{
{ vpX - 0.5f, vpH - 0.5f, 0.0f, 1.0f, 0.0f, sH },
{ vpX - 0.5f, vpY - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
{ vpW - 0.5f, vpH - 0.5f, 0.0f, 1.0f, sW, sH },
{ vpW - 0.5f, vpY - 0.5f, 0.0f, 1.0f, sW, 0.0f }
};
void *data;
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if (g_d3d9.vertex_buf && SUCCEEDED(IDirect3DVertexBuffer9_Lock(g_d3d9.vertex_buf, 0, 0, (void**)&data, 0)))
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{
memcpy(data, vertices, sizeof(vertices));
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IDirect3DVertexBuffer9_Unlock(g_d3d9.vertex_buf);
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return TRUE;
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}
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return FALSE;
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}
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static void d3d9_set_max_fps()
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{
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int max_fps = g_ddraw->render.maxfps;
g_ddraw->fps_limiter.tick_length_ns = 0;
g_ddraw->fps_limiter.tick_length = 0;
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if (max_fps < 0 || g_ddraw->vsync)
max_fps = g_ddraw->mode.dmDisplayFrequency;
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if (max_fps > 1000)
max_fps = 0;
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if (max_fps > 0)
{
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float len = 1000.0f / max_fps;
g_ddraw->fps_limiter.tick_length_ns = len * 10000;
g_ddraw->fps_limiter.tick_length = len;// + 0.5f;
}
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}
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DWORD WINAPI d3d9_render_main(void)
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{
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Sleep(500);
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d3d9_set_max_fps();
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DWORD tick_start = 0;
DWORD tick_end = 0;
BOOL needs_update = FALSE;
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while (g_ddraw->render.run &&
(g_ddraw->render.forcefps || WaitForSingleObject(g_ddraw->render.sem, 200) != WAIT_FAILED))
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{
#if _DEBUG
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DrawFrameInfoStart();
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#endif
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static int tex_index = 0, palIndex = 0;
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if (g_ddraw->fps_limiter.tick_length > 0)
tick_start = timeGetTime();
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EnterCriticalSection(&g_ddraw->cs);
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if (g_ddraw->primary && (g_ddraw->bpp == 16 || (g_ddraw->primary->palette && g_ddraw->primary->palette->data_rgb)))
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{
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if (g_ddraw->vhack)
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{
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if (util_detect_cutscene())
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{
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if (!InterlockedExchange(&g_ddraw->incutscene, TRUE))
d3d9_update_vertices(TRUE, TRUE);
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}
else
{
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if (InterlockedExchange(&g_ddraw->incutscene, FALSE))
d3d9_update_vertices(FALSE, TRUE);
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}
}
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D3DLOCKED_RECT lock_rc;
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if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE))
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{
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if (++tex_index >= D3D9_TEXTURE_COUNT)
tex_index = 0;
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RECT rc = { 0, 0, g_ddraw->width, g_ddraw->height };
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if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 0, (IDirect3DBaseTexture9 *)g_d3d9.surface_tex[tex_index])) &&
SUCCEEDED(IDirect3DTexture9_LockRect(g_d3d9.surface_tex[tex_index], 0, &lock_rc, &rc, 0)))
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{
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unsigned char *src = (unsigned char *)g_ddraw->primary->surface;
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unsigned char *dst = (unsigned char *)lock_rc.pBits;
int i;
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for (i = 0; i < g_ddraw->height; i++)
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{
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memcpy(dst, src, g_ddraw->primary->l_pitch);
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src += g_ddraw->primary->l_pitch;
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dst += lock_rc.Pitch;
}
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IDirect3DTexture9_UnlockRect(g_d3d9.surface_tex[tex_index], 0);
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}
}
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if (g_ddraw->bpp == 8 && InterlockedExchange(&g_ddraw->render.palette_updated, FALSE))
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{
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if (++palIndex >= D3D9_TEXTURE_COUNT)
palIndex = 0;
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RECT rc = { 0,0,256,1 };
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if (SUCCEEDED(IDirect3DDevice9_SetTexture(g_d3d9.device, 1, (IDirect3DBaseTexture9 *)g_d3d9.palette_tex[palIndex])) &&
SUCCEEDED(IDirect3DTexture9_LockRect(g_d3d9.palette_tex[palIndex], 0, &lock_rc, &rc, 0)))
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{
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memcpy(lock_rc.pBits, g_ddraw->primary->palette->data_rgb, 256 * sizeof(int));
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IDirect3DTexture9_UnlockRect(g_d3d9.palette_tex[palIndex], 0);
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}
}
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if (!g_ddraw->handlemouse)
{
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g_ddraw->child_window_exists = FALSE;
EnumChildWindows(g_ddraw->hwnd, util_enum_child_proc, (LPARAM)g_ddraw->primary);
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if (g_ddraw->render.width != g_ddraw->width || g_ddraw->render.height != g_ddraw->height)
{
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if (g_ddraw->child_window_exists)
{
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IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
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if (!needs_update && d3d9_update_vertices(FALSE, FALSE))
needs_update = TRUE;
}
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else if (needs_update)
{
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if (d3d9_update_vertices(FALSE, TRUE))
needs_update = FALSE;
}
}
}
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}
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LeaveCriticalSection(&g_ddraw->cs);
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IDirect3DDevice9_BeginScene(g_d3d9.device);
IDirect3DDevice9_DrawPrimitive(g_d3d9.device, D3DPT_TRIANGLESTRIP, 0, 2);
IDirect3DDevice9_EndScene(g_d3d9.device);
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if (g_ddraw->bnet_active)
IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
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if (FAILED(IDirect3DDevice9_Present(g_d3d9.device, NULL, NULL, NULL, NULL)))
{
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DWORD_PTR result;
SendMessageTimeout(g_ddraw->hwnd, WM_D3D9DEVICELOST, 0, 0, 0, 1000, &result);
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}
#if _DEBUG
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DrawFrameInfoEnd();
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#endif
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if (g_ddraw->fps_limiter.tick_length > 0)
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{
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if (g_ddraw->fps_limiter.htimer)
{
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if (g_ddraw->vsync)
{
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WaitForSingleObject(g_ddraw->fps_limiter.htimer, g_ddraw->fps_limiter.tick_length * 2);
LARGE_INTEGER due_time = { .QuadPart = -g_ddraw->fps_limiter.tick_length_ns };
SetWaitableTimer(g_ddraw->fps_limiter.htimer, &due_time, 0, NULL, NULL, FALSE);
}
else
{
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FILETIME ft = { 0 };
GetSystemTimeAsFileTime(&ft);
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if (CompareFileTime((FILETIME *)&g_ddraw->fps_limiter.due_time, &ft) == -1)
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{
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memcpy(&g_ddraw->fps_limiter.due_time, &ft, sizeof(LARGE_INTEGER));
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}
else
{
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WaitForSingleObject(g_ddraw->fps_limiter.htimer, g_ddraw->fps_limiter.tick_length * 2);
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}
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g_ddraw->fps_limiter.due_time.QuadPart += g_ddraw->fps_limiter.tick_length_ns;
SetWaitableTimer(g_ddraw->fps_limiter.htimer, &g_ddraw->fps_limiter.due_time, 0, NULL, NULL, FALSE);
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}
}
else
{
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tick_end = timeGetTime();
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if (tick_end - tick_start < g_ddraw->fps_limiter.tick_length)
Sleep(g_ddraw->fps_limiter.tick_length - (tick_end - tick_start));
}
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}
}
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return 0;
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}