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cnc-ddraw/src/render_d3d9.c

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C
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#include <windows.h>
#include <stdio.h>
#include <d3d9.h>
#include "main.h"
#include "surface.h"
#include "d3d9shader.h"
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typedef struct CUSTOMVERTEX { float x, y, z, rhw, u, v; } CUSTOMVERTEX;
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BOOL D3D9_Enabled;
HMODULE D3D9_hModule;
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static D3DPRESENT_PARAMETERS D3dpp;
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static LPDIRECT3D9 D3d;
static LPDIRECT3DDEVICE9 D3dDev;
static LPDIRECT3DVERTEXBUFFER9 VertexBuf;
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static IDirect3DTexture9 *SurfaceTex;
static IDirect3DTexture9 *PaletteTex;
static IDirect3DPixelShader9 *PixelShader;
static float ScaleW;
static float ScaleH;
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static int MaxFPS;
static DWORD FrameLength;
static BOOL CreateDirect3D();
static BOOL CreateResources();
static BOOL SetStates();
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static void UpdateVertices(BOOL inCutscene);
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static BOOL Reset();
static void SetMaxFPS();
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static void Render();
static BOOL ReleaseDirect3D();
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BOOL detect_cutscene();
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DWORD WINAPI render_soft_main(void);
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DWORD WINAPI render_d3d9_main(void)
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{
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Sleep(500);
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D3D9_Enabled = CreateDirect3D();
if (D3D9_Enabled)
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{
SetMaxFPS();
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Render();
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}
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ReleaseDirect3D();
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if (!D3D9_Enabled)
{
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ShowDriverWarning = TRUE;
ddraw->renderer = render_soft_main;
render_soft_main();
}
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return 0;
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}
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static BOOL CreateDirect3D()
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{
if (!ReleaseDirect3D())
return FALSE;
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if (!D3D9_hModule)
D3D9_hModule = LoadLibrary("d3d9.dll");
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if (D3D9_hModule)
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{
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IDirect3D9 *(WINAPI *D3DCreate9)(UINT) =
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(IDirect3D9 *(WINAPI *)(UINT))GetProcAddress(D3D9_hModule, "Direct3DCreate9");
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if (D3DCreate9 && (D3d = D3DCreate9(D3D_SDK_VERSION)))
{
D3dpp.Windowed = ddraw->windowed;
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D3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
D3dpp.hDeviceWindow = ddraw->hWnd;
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D3dpp.PresentationInterval = ddraw->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
D3dpp.BackBufferWidth = D3dpp.Windowed ? 0 : ddraw->render.width;
D3dpp.BackBufferHeight = D3dpp.Windowed ? 0 : ddraw->render.height;
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D3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
D3dpp.BackBufferCount = 1;
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DWORD behaviorFlags[] = {
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
D3DCREATE_MIXED_VERTEXPROCESSING,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
};
int i;
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for (i = 0; i < sizeof(behaviorFlags) / sizeof(behaviorFlags[0]); i++)
{
if (SUCCEEDED(D3d->lpVtbl->CreateDevice(
D3d,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
ddraw->hWnd,
D3DCREATE_MULTITHREADED | D3DCREATE_NOWINDOWCHANGES | behaviorFlags[i],
&D3dpp,
&D3dDev)))
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break;
}
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}
}
return D3d && D3dDev && CreateResources() && SetStates();
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}
static BOOL CreateResources()
{
int width = ddraw->width;
int height = ddraw->height;
int texWidth =
width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
int texHeight =
height <= texWidth ? texWidth : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height;
texWidth = texWidth > texHeight ? texWidth : texHeight;
ScaleW = (float)width / texWidth;;
ScaleH = (float)height / texHeight;
D3dDev->lpVtbl->CreateVertexBuffer(
D3dDev, sizeof(CUSTOMVERTEX) * 4, 0, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &VertexBuf, NULL);
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UpdateVertices(InterlockedExchangeAdd(&ddraw->incutscene, 0));
D3dDev->lpVtbl->CreateTexture(D3dDev, texWidth, texHeight, 1, 0, D3DFMT_L8, D3DPOOL_MANAGED, &SurfaceTex, 0);
D3dDev->lpVtbl->CreateTexture(D3dDev, 256, 256, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &PaletteTex, 0);
D3dDev->lpVtbl->CreatePixelShader(D3dDev, (DWORD *)PalettePixelShaderSrc, &PixelShader);
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return SurfaceTex && PaletteTex && VertexBuf && PixelShader;
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}
static BOOL SetStates()
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{
BOOL err = FALSE;
err = err || FAILED(D3dDev->lpVtbl->SetFVF(D3dDev, D3DFVF_XYZRHW | D3DFVF_TEX1));
err = err || FAILED(D3dDev->lpVtbl->SetStreamSource(D3dDev, 0, VertexBuf, 0, sizeof(CUSTOMVERTEX)));
err = err || FAILED(D3dDev->lpVtbl->SetTexture(D3dDev, 0, (IDirect3DBaseTexture9 *)SurfaceTex));
err = err || FAILED(D3dDev->lpVtbl->SetTexture(D3dDev, 1, (IDirect3DBaseTexture9 *)PaletteTex));
err = err || FAILED(D3dDev->lpVtbl->SetPixelShader(D3dDev, PixelShader));
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D3DVIEWPORT9 viewData = {
ddraw->render.viewport.x,
ddraw->render.viewport.y,
ddraw->render.viewport.width,
ddraw->render.viewport.height,
0.0f,
1.0f };
err = err || FAILED(D3dDev->lpVtbl->SetViewport(D3dDev, &viewData));
return !err;
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}
static void UpdateVertices(BOOL inCutscene)
{
float vpX = (float)ddraw->render.viewport.x;
float vpY = (float)ddraw->render.viewport.y;
float vpW = (float)(ddraw->render.viewport.width + ddraw->render.viewport.x);
float vpH = (float)(ddraw->render.viewport.height + ddraw->render.viewport.y);
float sH = inCutscene ? ScaleH * ((float)CUTSCENE_HEIGHT / ddraw->height) : ScaleH;
float sW = inCutscene ? ScaleW * ((float)CUTSCENE_WIDTH / ddraw->width) : ScaleW;
CUSTOMVERTEX vertices[] =
{
{ vpX - 0.5f, vpH - 0.5f, 0.0f, 1.0f, 0.0f, sH },
{ vpX - 0.5f, vpY - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
{ vpW - 0.5f, vpH - 0.5f, 0.0f, 1.0f, sW, sH },
{ vpW - 0.5f, vpY - 0.5f, 0.0f, 1.0f, sW, 0.0f }
};
void *data;
if (VertexBuf && SUCCEEDED(VertexBuf->lpVtbl->Lock(VertexBuf, 0, 0, (void**)&data, 0)))
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{
memcpy(data, vertices, sizeof(vertices));
VertexBuf->lpVtbl->Unlock(VertexBuf);
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}
}
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static BOOL Reset()
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{
D3dpp.BackBufferWidth = D3dpp.Windowed ? 0 : ddraw->render.width;
D3dpp.BackBufferHeight = D3dpp.Windowed ? 0 : ddraw->render.height;
D3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
if (SUCCEEDED(D3dDev->lpVtbl->Reset(D3dDev, &D3dpp)))
return SetStates();
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return FALSE;
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}
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static void SetMaxFPS()
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{
MaxFPS = ddraw->render.maxfps;
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if (MaxFPS < 0)
MaxFPS = ddraw->mode.dmDisplayFrequency;
if (MaxFPS == 0)
MaxFPS = 125;
if (MaxFPS >= 1000 || ddraw->vsync)
MaxFPS = 0;
if (MaxFPS > 0)
FrameLength = 1000.0f / MaxFPS;
}
static void Render()
{
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DWORD tickStart = 0;
DWORD tickEnd = 0;
BOOL active = TRUE;
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while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, 200) != WAIT_FAILED)
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{
if (!active)
{
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Sleep(500);
if (!InterlockedExchangeAdd(&ddraw->minimized, 0) && CreateDirect3D())
active = TRUE;
continue;
}
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#if _DEBUG
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DrawFrameInfoStart();
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#endif
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if (MaxFPS > 0)
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tickStart = timeGetTime();
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EnterCriticalSection(&ddraw->cs);
if (ddraw->primary && ddraw->primary->palette && ddraw->primary->palette->data_rgb)
{
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if (ddraw->vhack)
{
if (detect_cutscene())
{
if (!InterlockedExchange(&ddraw->incutscene, TRUE))
UpdateVertices(TRUE);
}
else
{
if (InterlockedExchange(&ddraw->incutscene, FALSE))
UpdateVertices(FALSE);
}
}
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D3DLOCKED_RECT lock_rc;
if (InterlockedExchange(&ddraw->render.surfaceUpdated, FALSE))
{
RECT rc = { 0,0,ddraw->width,ddraw->height };
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if (SUCCEEDED(SurfaceTex->lpVtbl->LockRect(SurfaceTex, 0, &lock_rc, &rc, 0)))
{
unsigned char *src = (unsigned char *)ddraw->primary->surface;
unsigned char *dst = (unsigned char *)lock_rc.pBits;
int i;
for (i = 0; i < ddraw->height; i++)
{
memcpy(dst, src, ddraw->width);
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src += ddraw->width;
dst += lock_rc.Pitch;
}
SurfaceTex->lpVtbl->UnlockRect(SurfaceTex, 0);
}
}
if (InterlockedExchange(&ddraw->render.paletteUpdated, FALSE))
{
RECT rc = { 0,0,256,1 };
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if (SUCCEEDED(PaletteTex->lpVtbl->LockRect(PaletteTex, 0, &lock_rc, &rc, 0)))
{
memcpy(lock_rc.pBits, ddraw->primary->palette->data_rgb, 4 * 256);
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PaletteTex->lpVtbl->UnlockRect(PaletteTex, 0);
}
}
}
LeaveCriticalSection(&ddraw->cs);
HRESULT hr = D3dDev->lpVtbl->TestCooperativeLevel(D3dDev);
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LONG modeChanged = InterlockedExchange(&ddraw->displayModeChanged, FALSE);
LONG minimized = InterlockedExchangeAdd(&ddraw->minimized, 0);
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if (minimized || modeChanged)
{
active = FALSE;
BOOL released = ReleaseDirect3D();
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Sleep(100);
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if (minimized)
{
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ShowWindow(ddraw->hWnd, SW_MINIMIZE);
if (!released)
ChangeDisplaySettings(&ddraw->mode, 0);
}
}
else if (hr == D3DERR_DEVICENOTRESET && D3dpp.Windowed)
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{
Reset();
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}
else if (SUCCEEDED(hr))
{
D3dDev->lpVtbl->BeginScene(D3dDev);
D3dDev->lpVtbl->DrawPrimitive(D3dDev, D3DPT_TRIANGLESTRIP, 0, 2);
D3dDev->lpVtbl->EndScene(D3dDev);
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D3dDev->lpVtbl->Present(D3dDev, NULL, NULL, NULL, NULL);
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}
#if _DEBUG
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DrawFrameInfoEnd();
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#endif
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if (MaxFPS > 0)
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{
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tickEnd = timeGetTime();
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if (tickEnd - tickStart < FrameLength)
Sleep(FrameLength - (tickEnd - tickStart));
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}
}
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}
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static BOOL ReleaseDirect3D()
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{
if (VertexBuf)
{
VertexBuf->lpVtbl->Release(VertexBuf);
VertexBuf = NULL;
}
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if (SurfaceTex)
{
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SurfaceTex->lpVtbl->Release(SurfaceTex);
SurfaceTex = NULL;
}
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if (PaletteTex)
{
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PaletteTex->lpVtbl->Release(PaletteTex);
PaletteTex = NULL;
}
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if (PixelShader)
{
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PixelShader->lpVtbl->Release(PixelShader);
PixelShader = NULL;
}
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if (D3dDev)
{
if (FAILED(D3dDev->lpVtbl->Release(D3dDev)))
return FALSE;
D3dDev = NULL;
}
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if (D3d)
{
if (FAILED(D3d->lpVtbl->Release(D3d)))
return FALSE;
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D3d = NULL;
}
return TRUE;
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}