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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

add d3d9 vhack

This commit is contained in:
FunkyFr3sh 2018-10-01 13:10:10 +02:00
parent 88adfe633d
commit 962ee35adc

View File

@ -4,10 +4,6 @@
#include "main.h"
#include "surface.h"
// TO DO:
// Try to get fullscreen exclusive working
// vhack isn't working
const BYTE PalettePixelShaderSrc[] =
{
0,2,255,255,254,255,42,0,67,84,65,66,28,0,0,0,115,0,0,0,0,2,255,255,
@ -25,16 +21,48 @@ const BYTE PalettePixelShaderSrc[] =
0,0,15,128,0,0,228,128,1,8,228,160,1,0,0,2,0,8,15,128,0,0,228,128,255,255,0,0
};
LPDIRECT3D9 D3d;
LPDIRECT3DDEVICE9 D3ddev;
LPDIRECT3DVERTEXBUFFER9 D3dvb;
IDirect3DTexture9 *SurfaceTex;
IDirect3DTexture9 *PaletteTex;
IDirect3DPixelShader9 *PixelShader;
D3DPRESENT_PARAMETERS D3dpp;
typedef struct CUSTOMVERTEX { float x, y, z, rhw, u, v; } CUSTOMVERTEX;
static LPDIRECT3D9 D3d;
static LPDIRECT3DDEVICE9 D3ddev;
static LPDIRECT3DVERTEXBUFFER9 D3dvb;
static IDirect3DTexture9 *SurfaceTex;
static IDirect3DTexture9 *PaletteTex;
static IDirect3DPixelShader9 *PixelShader;
static D3DPRESENT_PARAMETERS D3dpp;
static float ScaleW;
static float ScaleH;
BOOL detect_cutscene();
DWORD WINAPI render_soft_main(void);
static void UpdateVertices(BOOL inCutscene)
{
float vpX = (float)ddraw->render.viewport.x;
float vpY = (float)ddraw->render.viewport.y;
float vpW = (float)(ddraw->render.viewport.width + ddraw->render.viewport.x);
float vpH = (float)(ddraw->render.viewport.height + ddraw->render.viewport.y);
float sH = inCutscene ? ScaleH * ((float)CUTSCENE_HEIGHT / ddraw->height) : ScaleH;
float sW = inCutscene ? ScaleW * ((float)CUTSCENE_WIDTH / ddraw->width) : ScaleW;
CUSTOMVERTEX vertices[] =
{
{ vpX - 0.5f, vpH - 0.5f, 0.0f, 1.0f, 0.0f, sH },
{ vpX - 0.5f, vpY - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
{ vpW - 0.5f, vpH - 0.5f, 0.0f, 1.0f, sW, sH },
{ vpW - 0.5f, vpY - 0.5f, 0.0f, 1.0f, sW, 0.0f }
};
void *data;
if (D3dvb && SUCCEEDED(D3dvb->lpVtbl->Lock(D3dvb, 0, 0, (void**)&data, 0)))
{
memcpy(data, vertices, sizeof(vertices));
D3dvb->lpVtbl->Unlock(D3dvb);
}
}
static void InitDirect3D(BOOL reset)
{
if (reset)
@ -59,34 +87,14 @@ static void InitDirect3D(BOOL reset)
texWidth = texWidth > texHeight ? texWidth : texHeight;
float scaleW = (float)width / texWidth;;
float scaleH = (float)height / texHeight;
float vpX = (float)ddraw->render.viewport.x;
float vpY = (float)ddraw->render.viewport.y;
float vpW = (float)(ddraw->render.viewport.width + ddraw->render.viewport.x);
float vpH = (float)(ddraw->render.viewport.height + ddraw->render.viewport.y);
typedef struct CUSTOMVERTEX { float x, y, z, rhw, u, v; } CUSTOMVERTEX;
CUSTOMVERTEX vertices[] =
{
{ vpX - 0.5f, vpH - 0.5f, 0.0f, 1.0f, 0.0f, scaleH },
{ vpX - 0.5f, vpY - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
{ vpW - 0.5f, vpH - 0.5f, 0.0f, 1.0f, scaleW, scaleH },
{ vpW - 0.5f, vpY - 0.5f, 0.0f, 1.0f, scaleW, 0.0f }
};
ScaleW = (float)width / texWidth;;
ScaleH = (float)height / texHeight;
D3ddev->lpVtbl->SetFVF(D3ddev, D3DFVF_XYZRHW | D3DFVF_TEX1);
D3ddev->lpVtbl->CreateVertexBuffer(
D3ddev, sizeof(vertices), 0, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &D3dvb, NULL);
D3ddev, sizeof(CUSTOMVERTEX) * 4, 0, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &D3dvb, NULL);
void *data;
if (D3dvb && SUCCEEDED(D3dvb->lpVtbl->Lock(D3dvb, 0, 0, (void**)&data, 0)))
{
memcpy(data, vertices, sizeof(vertices));
D3dvb->lpVtbl->Unlock(D3dvb);
}
UpdateVertices(InterlockedExchangeAdd(&ddraw->incutscene, 0));
D3ddev->lpVtbl->SetStreamSource(D3ddev, 0, D3dvb, 0, sizeof(CUSTOMVERTEX));
@ -221,6 +229,20 @@ DWORD WINAPI render_d3d9_main(void)
if (ddraw->primary && ddraw->primary->palette && ddraw->primary->palette->data_rgb)
{
if (ddraw->vhack)
{
if (detect_cutscene())
{
if (!InterlockedExchange(&ddraw->incutscene, TRUE))
UpdateVertices(TRUE);
}
else
{
if (InterlockedExchange(&ddraw->incutscene, FALSE))
UpdateVertices(FALSE);
}
}
D3DLOCKED_RECT lock_rc;
if (InterlockedExchange(&ddraw->render.surfaceUpdated, FALSE))