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cnc-ddraw/src/render_d3d9.c

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#include <windows.h>
#include <stdio.h>
#include <d3d9.h>
#include "main.h"
#include "surface.h"
const BYTE PalettePixelShaderSrc[] =
{
0,2,255,255,254,255,42,0,67,84,65,66,28,0,0,0,115,0,0,0,0,2,255,255,
2,0,0,0,28,0,0,0,0,1,0,0,108,0,0,0,68,0,0,0,3,0,0,0,
1,0,2,0,72,0,0,0,0,0,0,0,88,0,0,0,3,0,1,0,1,0,6,0,
92,0,0,0,0,0,0,0,115,48,0,171,4,0,12,0,1,0,1,0,1,0,0,0,
0,0,0,0,115,49,0,171,4,0,12,0,1,0,1,0,1,0,0,0,0,0,0,0,
112,115,95,50,95,48,0,77,105,99,114,111,115,111,102,116,32,40,82,41,32,72,76,83,
76,32,83,104,97,100,101,114,32,67,111,109,112,105,108,101,114,32,57,46,50,57,46,57,
53,50,46,51,49,49,49,0,81,0,0,5,0,0,15,160,0,0,127,63,0,0,0,59,
0,0,0,0,0,0,0,0,31,0,0,2,0,0,0,128,0,0,3,176,31,0,0,2,
0,0,0,144,0,8,15,160,31,0,0,2,0,0,0,144,1,8,15,160,66,0,0,3,
0,0,15,128,0,0,228,176,0,8,228,160,4,0,0,4,0,0,1,128,0,0,0,128,
0,0,0,160,0,0,85,160,1,0,0,2,0,0,2,128,0,0,170,160,66,0,0,3,
0,0,15,128,0,0,228,128,1,8,228,160,1,0,0,2,0,8,15,128,0,0,228,128,255,255,0,0
};
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typedef struct CUSTOMVERTEX { float x, y, z, rhw, u, v; } CUSTOMVERTEX;
static LPDIRECT3D9 D3d;
static LPDIRECT3DDEVICE9 D3ddev;
static LPDIRECT3DVERTEXBUFFER9 D3dvb;
static IDirect3DTexture9 *SurfaceTex;
static IDirect3DTexture9 *PaletteTex;
static IDirect3DPixelShader9 *PixelShader;
static D3DPRESENT_PARAMETERS D3dpp;
static float ScaleW;
static float ScaleH;
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BOOL detect_cutscene();
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DWORD WINAPI render_soft_main(void);
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static void UpdateVertices(BOOL inCutscene)
{
float vpX = (float)ddraw->render.viewport.x;
float vpY = (float)ddraw->render.viewport.y;
float vpW = (float)(ddraw->render.viewport.width + ddraw->render.viewport.x);
float vpH = (float)(ddraw->render.viewport.height + ddraw->render.viewport.y);
float sH = inCutscene ? ScaleH * ((float)CUTSCENE_HEIGHT / ddraw->height) : ScaleH;
float sW = inCutscene ? ScaleW * ((float)CUTSCENE_WIDTH / ddraw->width) : ScaleW;
CUSTOMVERTEX vertices[] =
{
{ vpX - 0.5f, vpH - 0.5f, 0.0f, 1.0f, 0.0f, sH },
{ vpX - 0.5f, vpY - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
{ vpW - 0.5f, vpH - 0.5f, 0.0f, 1.0f, sW, sH },
{ vpW - 0.5f, vpY - 0.5f, 0.0f, 1.0f, sW, 0.0f }
};
void *data;
if (D3dvb && SUCCEEDED(D3dvb->lpVtbl->Lock(D3dvb, 0, 0, (void**)&data, 0)))
{
memcpy(data, vertices, sizeof(vertices));
D3dvb->lpVtbl->Unlock(D3dvb);
}
}
static void SetStates()
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{
D3ddev->lpVtbl->SetFVF(D3ddev, D3DFVF_XYZRHW | D3DFVF_TEX1);
D3ddev->lpVtbl->SetStreamSource(D3ddev, 0, D3dvb, 0, sizeof(CUSTOMVERTEX));
D3ddev->lpVtbl->SetTexture(D3ddev, 0, (IDirect3DBaseTexture9 *)SurfaceTex);
D3ddev->lpVtbl->SetTexture(D3ddev, 1, (IDirect3DBaseTexture9 *)PaletteTex);
D3ddev->lpVtbl->SetPixelShader(D3ddev, PixelShader);
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D3DVIEWPORT9 viewData = {
ddraw->render.viewport.x,
ddraw->render.viewport.y,
ddraw->render.viewport.width,
ddraw->render.viewport.height,
0.0f,
1.0f };
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D3ddev->lpVtbl->SetViewport(D3ddev, &viewData);
}
static void CreateResources()
{
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int width = ddraw->width;
int height = ddraw->height;
int texWidth =
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width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
int texHeight =
height <= texWidth ? texWidth : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height;
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texWidth = texWidth > texHeight ? texWidth : texHeight;
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ScaleW = (float)width / texWidth;;
ScaleH = (float)height / texHeight;
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D3ddev->lpVtbl->CreateVertexBuffer(
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D3ddev, sizeof(CUSTOMVERTEX) * 4, 0, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &D3dvb, NULL);
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UpdateVertices(InterlockedExchangeAdd(&ddraw->incutscene, 0));
D3ddev->lpVtbl->CreateTexture(D3ddev, texWidth, texHeight, 1, 0, D3DFMT_L8, D3DPOOL_MANAGED, &SurfaceTex, 0);
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D3ddev->lpVtbl->CreateTexture(D3ddev, 256, 256, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &PaletteTex, 0);
D3ddev->lpVtbl->CreatePixelShader(D3ddev, (DWORD *)PalettePixelShaderSrc, &PixelShader);
SetStates();
}
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static void Reset()
{
if (SUCCEEDED(D3ddev->lpVtbl->Reset(D3ddev, &D3dpp)))
{
SetStates();
}
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}
DWORD WINAPI render_d3d9_main(void)
{
Sleep(500);
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D3d = NULL;
D3ddev = NULL;
SurfaceTex = NULL;
PaletteTex = NULL;
D3dvb = NULL;
PixelShader = NULL;
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DWORD tick_start = 0;
DWORD tick_end = 0;
DWORD frame_len = 0;
int maxfps = ddraw->render.maxfps;
if (maxfps < 0)
maxfps = ddraw->mode.dmDisplayFrequency;
if (maxfps == 0)
maxfps = 125;
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if (maxfps >= 1000 || ddraw->vsync)
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maxfps = 0;
if (maxfps > 0)
frame_len = 1000.0f / maxfps;
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HMODULE hD3D9 = LoadLibrary("d3d9.dll");
if (hD3D9)
{
IDirect3D9 *(WINAPI *D3DCreate9)(UINT) =
(IDirect3D9 *(WINAPI *)(UINT))GetProcAddress(hD3D9, "Direct3DCreate9");
if (D3DCreate9 && (D3d = D3DCreate9(D3D_SDK_VERSION)))
{
D3dpp.Windowed = TRUE;
D3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
D3dpp.hDeviceWindow = ddraw->hWnd;
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D3dpp.PresentationInterval = ddraw->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
D3dpp.BackBufferWidth = ddraw->render.width;
D3dpp.BackBufferHeight = ddraw->render.height;
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D3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
D3dpp.BackBufferCount = 1;
DWORD behaviorFlags[] = {
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
D3DCREATE_MIXED_VERTEXPROCESSING,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
};
int i;
for (i = 0; i < sizeof(behaviorFlags)/sizeof(behaviorFlags[0]); i++)
{
if (SUCCEEDED(D3d->lpVtbl->CreateDevice(
D3d,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
ddraw->hWnd,
D3DCREATE_NOWINDOWCHANGES | behaviorFlags[i],
&D3dpp,
&D3ddev)))
break;
}
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if (D3ddev)
CreateResources();
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}
}
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BOOL useDirect3D = D3d && D3ddev && SurfaceTex && PaletteTex && D3dvb && PixelShader;
while (useDirect3D && ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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{
#if _DEBUG
static DWORD tick_fps = 0;
static DWORD frame_count = 0;
static char debugText[512] = { 0 };
static double frameTime = 0;
RECT debugrc = { 0, 0, ddraw->width, ddraw->height };
if (ddraw->primary && ddraw->primary->palette)
DrawText(ddraw->primary->hDC, debugText, -1, &debugrc, DT_NOCLIP);
tick_start = timeGetTime();
if (tick_start >= tick_fps)
{
snprintf(
debugText,
sizeof(debugText),
"FPS: %lu | Time: %2.2f ms ",
frame_count,
frameTime);
frame_count = 0;
tick_fps = tick_start + 1000;
CounterStart();
}
frame_count++;
#endif
if (maxfps > 0)
tick_start = timeGetTime();
EnterCriticalSection(&ddraw->cs);
if (ddraw->primary && ddraw->primary->palette && ddraw->primary->palette->data_rgb)
{
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if (ddraw->vhack)
{
if (detect_cutscene())
{
if (!InterlockedExchange(&ddraw->incutscene, TRUE))
UpdateVertices(TRUE);
}
else
{
if (InterlockedExchange(&ddraw->incutscene, FALSE))
UpdateVertices(FALSE);
}
}
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D3DLOCKED_RECT lock_rc;
if (InterlockedExchange(&ddraw->render.surfaceUpdated, FALSE))
{
RECT rc = { 0,0,ddraw->width,ddraw->height };
if (SUCCEEDED(SurfaceTex->lpVtbl->LockRect(SurfaceTex, 0, &lock_rc, &rc, 0)))
{
unsigned char *src = (unsigned char *)ddraw->primary->surface;
unsigned char *dst = (unsigned char *)lock_rc.pBits;
int i;
for (i = 0; i < ddraw->height; i++)
{
memcpy(dst, src, ddraw->width);
src += ddraw->width;
dst += lock_rc.Pitch;
}
SurfaceTex->lpVtbl->UnlockRect(SurfaceTex, 0);
}
}
if (InterlockedExchange(&ddraw->render.paletteUpdated, FALSE))
{
RECT rc = { 0,0,256,1 };
if (SUCCEEDED(PaletteTex->lpVtbl->LockRect(PaletteTex, 0, &lock_rc, &rc, 0)))
{
memcpy(lock_rc.pBits, ddraw->primary->palette->data_rgb, 4 * 256);
PaletteTex->lpVtbl->UnlockRect(PaletteTex, 0);
}
}
}
LeaveCriticalSection(&ddraw->cs);
HRESULT hr = D3ddev->lpVtbl->TestCooperativeLevel(D3ddev);
if (hr == D3DERR_DEVICENOTRESET)
{
Reset();
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}
else if (SUCCEEDED(hr))
{
D3ddev->lpVtbl->BeginScene(D3ddev);
D3ddev->lpVtbl->DrawPrimitive(D3ddev, D3DPT_TRIANGLESTRIP, 0, 2);
D3ddev->lpVtbl->EndScene(D3ddev);
D3ddev->lpVtbl->Present(D3ddev, NULL, NULL, NULL, NULL);
}
#if _DEBUG
if (frame_count == 1) frameTime = CounterStop();
#endif
if (maxfps > 0)
{
tick_end = timeGetTime();
if (tick_end - tick_start < frame_len)
Sleep(frame_len - (tick_end - tick_start));
}
}
if (D3dvb)
D3dvb->lpVtbl->Release(D3dvb);
if (SurfaceTex)
SurfaceTex->lpVtbl->Release(SurfaceTex);
if (PaletteTex)
PaletteTex->lpVtbl->Release(PaletteTex);
if (PixelShader)
PixelShader->lpVtbl->Release(PixelShader);
if (D3ddev)
D3ddev->lpVtbl->Release(D3ddev);
if (D3d)
D3d->lpVtbl->Release(D3d);
if (hD3D9)
FreeLibrary(hD3D9);
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if (!useDirect3D)
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{
ShowDriverWarning = TRUE;
ddraw->renderer = render_soft_main;
render_soft_main();
}
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return 0;
}