1
0
mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-20 16:09:12 +01:00
cnc-ddraw/src/render_d3d9.c

360 lines
9.6 KiB
C
Raw Normal View History

2018-09-28 22:40:44 +02:00
#include <windows.h>
#include <stdio.h>
#include <d3d9.h>
#include "main.h"
#include "surface.h"
2018-10-02 12:19:46 +02:00
#include "paletteshader.h"
2018-09-28 22:40:44 +02:00
2018-10-01 13:10:10 +02:00
typedef struct CUSTOMVERTEX { float x, y, z, rhw, u, v; } CUSTOMVERTEX;
HMODULE hD3D9;
D3DPRESENT_PARAMETERS D3dpp;
2018-10-01 13:10:10 +02:00
static LPDIRECT3D9 D3d;
static LPDIRECT3DDEVICE9 D3ddev;
static LPDIRECT3DVERTEXBUFFER9 D3dvb;
static IDirect3DTexture9 *SurfaceTex;
static IDirect3DTexture9 *PaletteTex;
static IDirect3DPixelShader9 *PixelShader;
static float ScaleW;
static float ScaleH;
2018-10-02 03:25:34 +02:00
static int MaxFPS;
static DWORD FrameLength;
static BOOL CreateDirect3D();
static BOOL CreateResources();
static void SetStates();
static void UpdateVertices(BOOL inCutscene);
2018-10-02 11:38:38 +02:00
static BOOL Reset();
2018-10-02 03:25:34 +02:00
static void SetMaxFPS(int baseMaxFPS);
static void Render();
static BOOL ReleaseDirect3D();
2018-09-28 22:40:44 +02:00
2018-10-01 13:10:10 +02:00
BOOL detect_cutscene();
2018-09-30 01:02:48 +02:00
DWORD WINAPI render_soft_main(void);
2018-10-02 03:25:34 +02:00
DWORD WINAPI render_d3d9_main(void)
2018-10-01 13:10:10 +02:00
{
2018-10-02 03:25:34 +02:00
Sleep(500);
2018-10-01 13:10:10 +02:00
2018-10-02 03:25:34 +02:00
BOOL useDirect3D = CreateDirect3D() && CreateResources();
if (useDirect3D)
2018-10-01 13:10:10 +02:00
{
2018-10-02 03:25:34 +02:00
SetMaxFPS(ddraw->render.maxfps);
SetStates();
2018-09-28 22:40:44 +02:00
2018-10-02 03:25:34 +02:00
Render();
2018-10-02 15:58:30 +02:00
}
2018-10-02 03:25:34 +02:00
ReleaseDirect3D();
2018-09-29 04:58:21 +02:00
2018-10-02 03:25:34 +02:00
if (!useDirect3D)
{
2018-10-02 03:25:34 +02:00
ShowDriverWarning = TRUE;
ddraw->renderer = render_soft_main;
render_soft_main();
}
2018-10-02 03:25:34 +02:00
return 0;
2018-09-28 22:40:44 +02:00
}
2018-10-02 03:25:34 +02:00
static BOOL CreateDirect3D()
2018-09-28 22:40:44 +02:00
{
if (!ReleaseDirect3D())
return FALSE;
if (!hD3D9)
hD3D9 = LoadLibrary("d3d9.dll");
2018-09-28 22:40:44 +02:00
if (hD3D9)
{
2018-10-02 03:25:34 +02:00
IDirect3D9 *(WINAPI *D3DCreate9)(UINT) =
2018-09-28 22:40:44 +02:00
(IDirect3D9 *(WINAPI *)(UINT))GetProcAddress(hD3D9, "Direct3DCreate9");
if (D3DCreate9 && (D3d = D3DCreate9(D3D_SDK_VERSION)))
{
D3dpp.Windowed = ddraw->windowed;
2018-09-28 22:40:44 +02:00
D3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
D3dpp.hDeviceWindow = ddraw->hWnd;
2018-09-28 23:10:58 +02:00
D3dpp.PresentationInterval = ddraw->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
D3dpp.BackBufferWidth = ddraw->render.width;
D3dpp.BackBufferHeight = ddraw->render.height;
2018-09-28 22:40:44 +02:00
D3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
D3dpp.BackBufferCount = 1;
2018-10-02 03:25:34 +02:00
DWORD behaviorFlags[] = {
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
D3DCREATE_MIXED_VERTEXPROCESSING,
2018-09-28 22:40:44 +02:00
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
};
int i;
2018-10-02 03:25:34 +02:00
for (i = 0; i < sizeof(behaviorFlags) / sizeof(behaviorFlags[0]); i++)
{
if (SUCCEEDED(D3d->lpVtbl->CreateDevice(
D3d,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
ddraw->hWnd,
D3DCREATE_MULTITHREADED | D3DCREATE_NOWINDOWCHANGES | behaviorFlags[i],
&D3dpp,
&D3ddev)))
2018-10-02 03:25:34 +02:00
break;
}
2018-09-28 22:40:44 +02:00
}
}
2018-10-02 03:25:34 +02:00
return D3d && D3ddev;
}
static BOOL CreateResources()
{
int width = ddraw->width;
int height = ddraw->height;
int texWidth =
width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
int texHeight =
height <= texWidth ? texWidth : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height;
texWidth = texWidth > texHeight ? texWidth : texHeight;
ScaleW = (float)width / texWidth;;
ScaleH = (float)height / texHeight;
D3ddev->lpVtbl->CreateVertexBuffer(
D3ddev, sizeof(CUSTOMVERTEX) * 4, 0, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &D3dvb, NULL);
UpdateVertices(InterlockedExchangeAdd(&ddraw->incutscene, 0));
D3ddev->lpVtbl->CreateTexture(D3ddev, texWidth, texHeight, 1, 0, D3DFMT_L8, D3DPOOL_MANAGED, &SurfaceTex, 0);
D3ddev->lpVtbl->CreateTexture(D3ddev, 256, 256, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &PaletteTex, 0);
D3ddev->lpVtbl->CreatePixelShader(D3ddev, (DWORD *)PalettePixelShaderSrc, &PixelShader);
return SurfaceTex && PaletteTex && D3dvb && PixelShader;
}
static void SetStates()
{
D3ddev->lpVtbl->SetFVF(D3ddev, D3DFVF_XYZRHW | D3DFVF_TEX1);
D3ddev->lpVtbl->SetStreamSource(D3ddev, 0, D3dvb, 0, sizeof(CUSTOMVERTEX));
D3ddev->lpVtbl->SetTexture(D3ddev, 0, (IDirect3DBaseTexture9 *)SurfaceTex);
D3ddev->lpVtbl->SetTexture(D3ddev, 1, (IDirect3DBaseTexture9 *)PaletteTex);
D3ddev->lpVtbl->SetPixelShader(D3ddev, PixelShader);
D3DVIEWPORT9 viewData = {
ddraw->render.viewport.x,
ddraw->render.viewport.y,
ddraw->render.viewport.width,
ddraw->render.viewport.height,
0.0f,
1.0f };
D3ddev->lpVtbl->SetViewport(D3ddev, &viewData);
}
static void UpdateVertices(BOOL inCutscene)
{
float vpX = (float)ddraw->render.viewport.x;
float vpY = (float)ddraw->render.viewport.y;
float vpW = (float)(ddraw->render.viewport.width + ddraw->render.viewport.x);
float vpH = (float)(ddraw->render.viewport.height + ddraw->render.viewport.y);
float sH = inCutscene ? ScaleH * ((float)CUTSCENE_HEIGHT / ddraw->height) : ScaleH;
float sW = inCutscene ? ScaleW * ((float)CUTSCENE_WIDTH / ddraw->width) : ScaleW;
CUSTOMVERTEX vertices[] =
{
{ vpX - 0.5f, vpH - 0.5f, 0.0f, 1.0f, 0.0f, sH },
{ vpX - 0.5f, vpY - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
{ vpW - 0.5f, vpH - 0.5f, 0.0f, 1.0f, sW, sH },
{ vpW - 0.5f, vpY - 0.5f, 0.0f, 1.0f, sW, 0.0f }
};
void *data;
if (D3dvb && SUCCEEDED(D3dvb->lpVtbl->Lock(D3dvb, 0, 0, (void**)&data, 0)))
{
memcpy(data, vertices, sizeof(vertices));
D3dvb->lpVtbl->Unlock(D3dvb);
}
}
2018-10-02 11:38:38 +02:00
static BOOL Reset()
2018-10-02 03:25:34 +02:00
{
if (SUCCEEDED(D3ddev->lpVtbl->Reset(D3ddev, &D3dpp)))
{
SetStates();
2018-10-02 11:38:38 +02:00
return TRUE;
2018-10-02 03:25:34 +02:00
}
2018-10-02 11:38:38 +02:00
return FALSE;
2018-10-02 03:25:34 +02:00
}
2018-09-30 03:06:45 +02:00
2018-10-02 03:25:34 +02:00
static void SetMaxFPS(int baseMaxFPS)
{
MaxFPS = baseMaxFPS;
if (MaxFPS < 0)
MaxFPS = ddraw->mode.dmDisplayFrequency;
if (MaxFPS == 0)
MaxFPS = 125;
if (MaxFPS >= 1000 || ddraw->vsync)
MaxFPS = 0;
if (MaxFPS > 0)
FrameLength = 1000.0f / MaxFPS;
}
static void Render()
{
DWORD tick_start = 0;
DWORD tick_end = 0;
while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, 200) != WAIT_FAILED)
2018-09-28 22:40:44 +02:00
{
#if _DEBUG
2018-10-02 11:38:38 +02:00
DrawFrameInfoStart();
2018-09-28 22:40:44 +02:00
#endif
2018-10-02 03:25:34 +02:00
if (MaxFPS > 0)
2018-09-28 22:40:44 +02:00
tick_start = timeGetTime();
EnterCriticalSection(&ddraw->cs);
if (ddraw->primary && ddraw->primary->palette && ddraw->primary->palette->data_rgb)
{
2018-10-01 13:10:10 +02:00
if (ddraw->vhack)
{
if (detect_cutscene())
{
if (!InterlockedExchange(&ddraw->incutscene, TRUE))
UpdateVertices(TRUE);
}
else
{
if (InterlockedExchange(&ddraw->incutscene, FALSE))
UpdateVertices(FALSE);
}
}
2018-09-28 22:40:44 +02:00
D3DLOCKED_RECT lock_rc;
if (InterlockedExchange(&ddraw->render.surfaceUpdated, FALSE))
{
RECT rc = { 0,0,ddraw->width,ddraw->height };
2018-09-28 22:40:44 +02:00
if (SUCCEEDED(SurfaceTex->lpVtbl->LockRect(SurfaceTex, 0, &lock_rc, &rc, 0)))
{
unsigned char *src = (unsigned char *)ddraw->primary->surface;
unsigned char *dst = (unsigned char *)lock_rc.pBits;
int i;
for (i = 0; i < ddraw->height; i++)
{
memcpy(dst, src, ddraw->width);
2018-10-02 03:25:34 +02:00
2018-09-28 22:40:44 +02:00
src += ddraw->width;
dst += lock_rc.Pitch;
}
SurfaceTex->lpVtbl->UnlockRect(SurfaceTex, 0);
}
}
if (InterlockedExchange(&ddraw->render.paletteUpdated, FALSE))
{
RECT rc = { 0,0,256,1 };
2018-09-28 22:40:44 +02:00
if (SUCCEEDED(PaletteTex->lpVtbl->LockRect(PaletteTex, 0, &lock_rc, &rc, 0)))
{
memcpy(lock_rc.pBits, ddraw->primary->palette->data_rgb, 4 * 256);
2018-09-28 22:40:44 +02:00
PaletteTex->lpVtbl->UnlockRect(PaletteTex, 0);
}
}
}
LeaveCriticalSection(&ddraw->cs);
HRESULT hr = D3ddev->lpVtbl->TestCooperativeLevel(D3ddev);
if (InterlockedExchange(&ddraw->resetDirect3D9, FALSE))
{
Reset();
}
else if (hr == D3DERR_DEVICENOTRESET && D3dpp.Windowed)
2018-09-28 22:40:44 +02:00
{
Reset();
2018-09-28 22:40:44 +02:00
}
else if (SUCCEEDED(hr))
{
D3ddev->lpVtbl->BeginScene(D3ddev);
D3ddev->lpVtbl->DrawPrimitive(D3ddev, D3DPT_TRIANGLESTRIP, 0, 2);
D3ddev->lpVtbl->EndScene(D3ddev);
D3ddev->lpVtbl->Present(D3ddev, NULL, NULL, NULL, NULL);
}
#if _DEBUG
2018-10-02 11:38:38 +02:00
DrawFrameInfoEnd();
2018-09-28 22:40:44 +02:00
#endif
2018-10-02 03:25:34 +02:00
if (MaxFPS > 0)
2018-09-28 22:40:44 +02:00
{
tick_end = timeGetTime();
2018-10-02 03:25:34 +02:00
if (tick_end - tick_start < FrameLength)
Sleep(FrameLength - (tick_end - tick_start));
2018-09-28 22:40:44 +02:00
}
}
2018-10-02 03:25:34 +02:00
}
2018-09-28 22:40:44 +02:00
static BOOL ReleaseDirect3D()
2018-10-02 03:25:34 +02:00
{
2018-09-28 22:40:44 +02:00
if (D3dvb)
{
2018-09-28 22:40:44 +02:00
D3dvb->lpVtbl->Release(D3dvb);
D3dvb = NULL;
}
2018-09-28 22:40:44 +02:00
if (SurfaceTex)
{
2018-09-28 22:40:44 +02:00
SurfaceTex->lpVtbl->Release(SurfaceTex);
SurfaceTex = NULL;
}
2018-09-28 22:40:44 +02:00
if (PaletteTex)
{
2018-09-28 22:40:44 +02:00
PaletteTex->lpVtbl->Release(PaletteTex);
PaletteTex = NULL;
}
2018-09-28 22:40:44 +02:00
if (PixelShader)
{
2018-09-28 22:40:44 +02:00
PixelShader->lpVtbl->Release(PixelShader);
PixelShader = NULL;
}
2018-09-28 22:40:44 +02:00
if (D3ddev)
{
if (FAILED(D3ddev->lpVtbl->Release(D3ddev)))
return FALSE;
D3ddev = NULL;
}
2018-09-28 22:40:44 +02:00
if (D3d)
{
if (FAILED(D3d->lpVtbl->Release(D3d)))
return FALSE;
2018-09-28 22:40:44 +02:00
D3d = NULL;
}
return TRUE;
2018-09-28 22:40:44 +02:00
}