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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-14 22:03:27 +01:00

experimental Direct3D 9 renderer

This commit is contained in:
FunkyFr3sh 2018-09-28 22:40:44 +02:00
parent 2afe07189c
commit 99ce582121
6 changed files with 286 additions and 4 deletions

View File

@ -14,6 +14,7 @@ FILES = src/debug.c \
src/clipper.c \
src/render.c \
src/render_soft.c \
src/render_d3d9.c \
src/render_dummy.c \
src/screenshot.c \
src/opengl.c

View File

@ -18,6 +18,7 @@
<ClCompile Include="src\opengl.c" />
<ClCompile Include="src\palette.c" />
<ClCompile Include="src\render.c" />
<ClCompile Include="src\render_d3d9.c" />
<ClCompile Include="src\render_dummy.c" />
<ClCompile Include="src\render_soft.c" />
<ClCompile Include="src\screenshot.c" />

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@ -48,6 +48,9 @@
<ClCompile Include="src\opengl.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\render_d3d9.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="inc\clipper.h">

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@ -43,6 +43,7 @@ IDirectDrawImpl *ddraw = NULL;
DWORD WINAPI render_main(void);
DWORD WINAPI render_soft_main(void);
DWORD WINAPI render_dummy_main(void);
DWORD WINAPI render_d3d9_main(void);
int WindowPosX;
int WindowPosY;
@ -1204,7 +1205,7 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
}
GetPrivateProfileStringA("ddraw", "renderer", "auto", tmp, sizeof(tmp), SettingsIniPath);
if(tolower(tmp[0]) == 'd' || tolower(tmp[0]) == 'd')
if(tolower(tmp[0]) == 'd' && tolower(tmp[1]) == 'u')
{
printf("DirectDrawCreate: Using dummy renderer\n");
This->renderer = render_dummy_main;
@ -1220,6 +1221,11 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
This->renderer = render_main;
This->autorenderer = TRUE;
}
else if (tolower(tmp[0]) == 'd')
{
printf("DirectDrawCreate: Using Direct3D 9 renderer\n");
This->renderer = render_d3d9_main;
}
else
{
printf("DirectDrawCreate: Using OpenGL renderer\n");

271
src/render_d3d9.c Normal file
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@ -0,0 +1,271 @@
#include <windows.h>
#include <stdio.h>
#include <d3d9.h>
#include "main.h"
#include "surface.h"
// TO DO:
// Try to get fullscreen exclusive working
// Fix maintain aspect ratio / boxing
// Use different scaling filter (seems to use blurry linear by default)
// optional vsync
const BYTE PalettePixelShaderSrc[] =
{
0,2,255,255,254,255,42,0,67,84,65,66,28,0,0,0,115,0,0,0,0,2,255,255,
2,0,0,0,28,0,0,0,0,1,0,0,108,0,0,0,68,0,0,0,3,0,0,0,
1,0,2,0,72,0,0,0,0,0,0,0,88,0,0,0,3,0,1,0,1,0,6,0,
92,0,0,0,0,0,0,0,115,48,0,171,4,0,12,0,1,0,1,0,1,0,0,0,
0,0,0,0,115,49,0,171,4,0,12,0,1,0,1,0,1,0,0,0,0,0,0,0,
112,115,95,50,95,48,0,77,105,99,114,111,115,111,102,116,32,40,82,41,32,72,76,83,
76,32,83,104,97,100,101,114,32,67,111,109,112,105,108,101,114,32,57,46,50,57,46,57,
53,50,46,51,49,49,49,0,81,0,0,5,0,0,15,160,0,0,127,63,0,0,0,59,
0,0,0,0,0,0,0,0,31,0,0,2,0,0,0,128,0,0,3,176,31,0,0,2,
0,0,0,144,0,8,15,160,31,0,0,2,0,0,0,144,1,8,15,160,66,0,0,3,
0,0,15,128,0,0,228,176,0,8,228,160,4,0,0,4,0,0,1,128,0,0,0,128,
0,0,0,160,0,0,85,160,1,0,0,2,0,0,2,128,0,0,170,160,66,0,0,3,
0,0,15,128,0,0,228,128,1,8,228,160,1,0,0,2,0,8,15,128,0,0,228,128,255,255,0,0
};
LPDIRECT3D9 D3d;
LPDIRECT3DDEVICE9 D3ddev;
LPDIRECT3DVERTEXBUFFER9 D3dvb;
IDirect3DTexture9 *SurfaceTex;
IDirect3DTexture9 *PaletteTex;
IDirect3DPixelShader9 *PixelShader;
D3DPRESENT_PARAMETERS D3dpp;
static void InitDirect3D(BOOL reset)
{
if (reset)
{
D3dvb->lpVtbl->Release(D3dvb);
SurfaceTex->lpVtbl->Release(SurfaceTex);
PaletteTex->lpVtbl->Release(PaletteTex);
PixelShader->lpVtbl->Release(PixelShader);
if (FAILED(D3ddev->lpVtbl->Reset(D3ddev, &D3dpp)))
return;
}
int width = ddraw->width;
int height = ddraw->height;
int surfaceTexWidth =
width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
int surfaceTexHeight =
height <= 512 ? 512 : height <= 1024 ? 1024 : height <= 2048 ? 2048 : height <= 4096 ? 4096 : height;
float scaleW = (float)width / surfaceTexWidth;;
float scaleH = (float)height / surfaceTexHeight;
typedef struct CUSTOMVERTEX { float x, y, z, rhw, u, v; } CUSTOMVERTEX;
CUSTOMVERTEX vertices[] =
{
{ -1.0f, height, 0.0f, 1.0f, 0.0f, scaleH },
{ -1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f },
{ width, height, 0.0f, 1.0f, scaleW, scaleH },
{ width, -1.0f, 0.0f, 1.0f, scaleW, 0.0f }
};
D3ddev->lpVtbl->SetFVF(D3ddev, D3DFVF_XYZRHW | D3DFVF_TEX1);
D3ddev->lpVtbl->CreateVertexBuffer(
D3ddev, sizeof(vertices), 0, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &D3dvb, NULL);
void *data;
if (SUCCEEDED(D3dvb->lpVtbl->Lock(D3dvb, 0, 0, (void**)&data, 0)))
{
memcpy(data, vertices, sizeof(vertices));
D3dvb->lpVtbl->Unlock(D3dvb);
}
D3ddev->lpVtbl->SetStreamSource(D3ddev, 0, D3dvb, 0, sizeof(CUSTOMVERTEX));
D3ddev->lpVtbl->CreateTexture(
D3ddev, surfaceTexWidth, surfaceTexHeight, 1, 0, D3DFMT_L8, D3DPOOL_MANAGED, &SurfaceTex, 0);
D3ddev->lpVtbl->SetTexture(D3ddev, 0, (IDirect3DBaseTexture9 *)SurfaceTex);
D3ddev->lpVtbl->CreateTexture(D3ddev, 256, 256, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &PaletteTex, 0);
D3ddev->lpVtbl->SetTexture(D3ddev, 1, (IDirect3DBaseTexture9 *)PaletteTex);
D3ddev->lpVtbl->CreatePixelShader(D3ddev, (DWORD *)PalettePixelShaderSrc, &PixelShader);
D3ddev->lpVtbl->SetPixelShader(D3ddev, PixelShader);
}
DWORD WINAPI render_d3d9_main(void)
{
Sleep(500);
HMODULE hD3D9 = LoadLibrary("d3d9.dll");
if (hD3D9)
{
IDirect3D9 *(WINAPI *D3DCreate9)(UINT) =
(IDirect3D9 *(WINAPI *)(UINT))GetProcAddress(hD3D9, "Direct3DCreate9");
if (D3DCreate9 && (D3d = D3DCreate9(D3D_SDK_VERSION)))
{
D3dpp.Windowed = TRUE;
D3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
D3dpp.hDeviceWindow = ddraw->hWnd;
D3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
D3dpp.BackBufferWidth = ddraw->width;
D3dpp.BackBufferHeight = ddraw->height;
D3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
D3dpp.BackBufferCount = 1;
D3d->lpVtbl->CreateDevice(
D3d,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
ddraw->hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&D3dpp,
&D3ddev);
InitDirect3D(FALSE);
}
}
DWORD tick_start = 0;
DWORD tick_end = 0;
DWORD frame_len = 0;
int maxfps = ddraw->render.maxfps;
if (maxfps < 0)
maxfps = ddraw->mode.dmDisplayFrequency;
if (maxfps == 0)
maxfps = 125;
if (maxfps >= 1000)
maxfps = 0;
if (maxfps > 0)
frame_len = 1000.0f / maxfps;
while (D3d && ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
{
#if _DEBUG
static DWORD tick_fps = 0;
static DWORD frame_count = 0;
static char debugText[512] = { 0 };
static double frameTime = 0;
RECT debugrc = { 0, 0, ddraw->width, ddraw->height };
if (ddraw->primary && ddraw->primary->palette)
DrawText(ddraw->primary->hDC, debugText, -1, &debugrc, DT_NOCLIP);
tick_start = timeGetTime();
if (tick_start >= tick_fps)
{
snprintf(
debugText,
sizeof(debugText),
"FPS: %lu | Time: %2.2f ms ",
frame_count,
frameTime);
frame_count = 0;
tick_fps = tick_start + 1000;
CounterStart();
}
frame_count++;
#endif
if (maxfps > 0)
tick_start = timeGetTime();
EnterCriticalSection(&ddraw->cs);
if (ddraw->primary && ddraw->primary->palette && ddraw->primary->palette->data_rgb)
{
D3DLOCKED_RECT lock_rc;
if (InterlockedExchange(&ddraw->render.surfaceUpdated, FALSE))
{
RECT rc = { 0,0,ddraw->width,ddraw->height };
if (SUCCEEDED(SurfaceTex->lpVtbl->LockRect(SurfaceTex, 0, &lock_rc, &rc, 0)))
{
unsigned char *src = (unsigned char *)ddraw->primary->surface;
unsigned char *dst = (unsigned char *)lock_rc.pBits;
int i;
for (i = 0; i < ddraw->height; i++)
{
memcpy(dst, src, ddraw->width);
src += ddraw->width;
dst += lock_rc.Pitch;
}
SurfaceTex->lpVtbl->UnlockRect(SurfaceTex, 0);
}
}
if (InterlockedExchange(&ddraw->render.paletteUpdated, FALSE))
{
RECT rc = { 0,0,256,1 };
if (SUCCEEDED(PaletteTex->lpVtbl->LockRect(PaletteTex, 0, &lock_rc, &rc, 0)))
{
memcpy(lock_rc.pBits, ddraw->primary->palette->data_rgb, 4 * 256);
PaletteTex->lpVtbl->UnlockRect(PaletteTex, 0);
}
}
}
LeaveCriticalSection(&ddraw->cs);
HRESULT hr = D3ddev->lpVtbl->TestCooperativeLevel(D3ddev);
if (hr == D3DERR_DEVICENOTRESET)
{
InitDirect3D(TRUE);
}
else if (SUCCEEDED(hr))
{
D3ddev->lpVtbl->BeginScene(D3ddev);
D3ddev->lpVtbl->DrawPrimitive(D3ddev, D3DPT_TRIANGLESTRIP, 0, 2);
D3ddev->lpVtbl->EndScene(D3ddev);
D3ddev->lpVtbl->Present(D3ddev, NULL, NULL, NULL, NULL);
}
#if _DEBUG
if (frame_count == 1) frameTime = CounterStop();
#endif
if (maxfps > 0)
{
tick_end = timeGetTime();
if (tick_end - tick_start < frame_len)
Sleep(frame_len - (tick_end - tick_start));
}
}
if (D3dvb)
D3dvb->lpVtbl->Release(D3dvb);
if (SurfaceTex)
SurfaceTex->lpVtbl->Release(SurfaceTex);
if (PaletteTex)
PaletteTex->lpVtbl->Release(PaletteTex);
if (PixelShader)
PixelShader->lpVtbl->Release(PixelShader);
if (D3ddev)
D3ddev->lpVtbl->Release(D3ddev);
if (D3d)
D3d->lpVtbl->Release(D3d);
if (hD3D9)
FreeLibrary(hD3D9);
return 0;
}

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@ -22,7 +22,7 @@
void dump_ddscaps(DWORD dwCaps);
void dump_ddsd(DWORD dwFlags);
DWORD WINAPI render_main(void);
DWORD WINAPI render_soft_main(void);
HRESULT __stdcall ddraw_surface_QueryInterface(IDirectDrawSurfaceImpl *This, REFIID riid, void **obj)
{
@ -172,7 +172,7 @@ HRESULT __stdcall ddraw_surface_Blt(IDirectDrawSurfaceImpl *This, LPRECT lpDestR
{
InterlockedExchange(&ddraw->render.surfaceUpdated, TRUE);
ReleaseSemaphore(ddraw->render.sem, 1, NULL);
if (ddraw->renderer != render_main)
if (ddraw->renderer == render_soft_main)
{
WaitForSingleObject(ddraw->render.ev, INFINITE);
ResetEvent(ddraw->render.ev);
@ -264,7 +264,7 @@ HRESULT __stdcall ddraw_surface_Flip(IDirectDrawSurfaceImpl *This, LPDIRECTDRAWS
{
InterlockedExchange(&ddraw->render.surfaceUpdated, TRUE);
ReleaseSemaphore(ddraw->render.sem, 1, NULL);
if (ddraw->renderer != render_main)
if (ddraw->renderer == render_soft_main)
{
ResetEvent(ddraw->render.ev);
WaitForSingleObject(ddraw->render.ev, INFINITE);