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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

some more viewport tweaks

This commit is contained in:
FunkyFr3sh 2018-09-29 04:58:21 +02:00
parent b6bd5e41dd
commit dc940a8ea3

View File

@ -49,12 +49,6 @@ static void InitDirect3D(BOOL reset)
int width = ddraw->width;
int height = ddraw->height;
int vpX = ddraw->render.viewport.x;
int vpY = ddraw->render.viewport.y;
int vpWidth = ddraw->render.viewport.width + vpX;
int vpHeight = ddraw->render.viewport.height + vpY;
int surfaceTexWidth =
width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
@ -64,13 +58,19 @@ static void InitDirect3D(BOOL reset)
float scaleW = (float)width / surfaceTexWidth;;
float scaleH = (float)height / surfaceTexHeight;
float vpX = (float)ddraw->render.viewport.x - 0.5f;
float vpY = (float)ddraw->render.viewport.y - 0.5f;
float vpW = (float)(ddraw->render.viewport.width + vpX) - 0.5f;
float vpH = (float)(ddraw->render.viewport.height + vpY) - 0.5f;
typedef struct CUSTOMVERTEX { float x, y, z, rhw, u, v; } CUSTOMVERTEX;
CUSTOMVERTEX vertices[] =
{
{ vpX - 0.5f, vpHeight - 0.5f, 0.0f, 1.0f, 0.0f, scaleH },
{ vpX - 0.5f, vpY - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
{ vpWidth - 0.5f, vpHeight - 0.5f, 0.0f, 1.0f, scaleW, scaleH },
{ vpWidth - 0.5f, vpY - 0.5f, 0.0f, 1.0f, scaleW, 0.0f }
{ vpX, vpH, 0.0f, 1.0f, 0.0f, scaleH },
{ vpX, vpY, 0.0f, 1.0f, 0.0f, 0.0f },
{ vpW, vpH, 0.0f, 1.0f, scaleW, scaleH },
{ vpW, vpY, 0.0f, 1.0f, scaleW, 0.0f }
};
D3ddev->lpVtbl->SetFVF(D3ddev, D3DFVF_XYZRHW | D3DFVF_TEX1);
@ -96,7 +96,14 @@ static void InitDirect3D(BOOL reset)
D3ddev->lpVtbl->CreatePixelShader(D3ddev, (DWORD *)PalettePixelShaderSrc, &PixelShader);
D3ddev->lpVtbl->SetPixelShader(D3ddev, PixelShader);
D3DVIEWPORT9 viewData = { vpX, vpY, vpWidth, vpHeight, 0.0f, 1.0f };
D3DVIEWPORT9 viewData = {
ddraw->render.viewport.x,
ddraw->render.viewport.y,
ddraw->render.viewport.width,
ddraw->render.viewport.height,
0.0f,
1.0f };
D3ddev->lpVtbl->SetViewport(D3ddev, &viewData);
}