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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

Fixes maintain aspect ratio / boxing (direct3d 9)

This commit is contained in:
FunkyFr3sh 2018-09-29 04:44:28 +02:00
parent 41f43ed090
commit b6bd5e41dd

View File

@ -6,8 +6,7 @@
// TO DO:
// Try to get fullscreen exclusive working
// Fix maintain aspect ratio / boxing
// Use different scaling filter (seems to use blurry linear by default)
// vhack isn't working
const BYTE PalettePixelShaderSrc[] =
{
@ -50,6 +49,12 @@ static void InitDirect3D(BOOL reset)
int width = ddraw->width;
int height = ddraw->height;
int vpX = ddraw->render.viewport.x;
int vpY = ddraw->render.viewport.y;
int vpWidth = ddraw->render.viewport.width + vpX;
int vpHeight = ddraw->render.viewport.height + vpY;
int surfaceTexWidth =
width <= 1024 ? 1024 : width <= 2048 ? 2048 : width <= 4096 ? 4096 : width;
@ -62,10 +67,10 @@ static void InitDirect3D(BOOL reset)
typedef struct CUSTOMVERTEX { float x, y, z, rhw, u, v; } CUSTOMVERTEX;
CUSTOMVERTEX vertices[] =
{
{ -1.0f, height, 0.0f, 1.0f, 0.0f, scaleH },
{ -1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f },
{ width, height, 0.0f, 1.0f, scaleW, scaleH },
{ width, -1.0f, 0.0f, 1.0f, scaleW, 0.0f }
{ vpX - 0.5f, vpHeight - 0.5f, 0.0f, 1.0f, 0.0f, scaleH },
{ vpX - 0.5f, vpY - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f },
{ vpWidth - 0.5f, vpHeight - 0.5f, 0.0f, 1.0f, scaleW, scaleH },
{ vpWidth - 0.5f, vpY - 0.5f, 0.0f, 1.0f, scaleW, 0.0f }
};
D3ddev->lpVtbl->SetFVF(D3ddev, D3DFVF_XYZRHW | D3DFVF_TEX1);
@ -90,6 +95,9 @@ static void InitDirect3D(BOOL reset)
D3ddev->lpVtbl->CreatePixelShader(D3ddev, (DWORD *)PalettePixelShaderSrc, &PixelShader);
D3ddev->lpVtbl->SetPixelShader(D3ddev, PixelShader);
D3DVIEWPORT9 viewData = { vpX, vpY, vpWidth, vpHeight, 0.0f, 1.0f };
D3ddev->lpVtbl->SetViewport(D3ddev, &viewData);
}
DWORD WINAPI render_d3d9_main(void)
@ -129,8 +137,8 @@ DWORD WINAPI render_d3d9_main(void)
D3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
D3dpp.hDeviceWindow = ddraw->hWnd;
D3dpp.PresentationInterval = ddraw->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
D3dpp.BackBufferWidth = ddraw->width;
D3dpp.BackBufferHeight = ddraw->height;
D3dpp.BackBufferWidth = ddraw->render.width;
D3dpp.BackBufferHeight = ddraw->render.height;
D3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
D3dpp.BackBufferCount = 1;