110 Commits

Author SHA1 Message Date
SND\floAr_cp
ee9a4fa11e curve signature done 2011-11-18 15:29:37 +00:00
Glatzemann
39dc83d33e added NAnt 0.91 build system to the lib folder
added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00
SND\AstrorEnales_cp
ba7af6a585 Fixed many missing licenses and implemented more signatures 2011-11-18 10:41:44 +00:00
SND\rene87_cp
2002bcdc2c fix Matrix.CreatePerspective(float width,float height,float nearPlaneDistance, float farPlaneDistance,out Matrix result)
fix Matrix.CreatePerspectiveFieldOfView(float fieldOfView,float aspectRatio, float nearPlaneDistance, float farPlaneDistance,out Matrix result)
fix Matrix.CreatePerspectiveOffCenter(float left,float right, float bottom,float top,float nearPlaneDistance,float farPlaneDistance,out Matrix result)
2011-11-17 22:29:44 +00:00
SND\AstrorEnales_cp
e050901d31 More signature corrections, only 43 wrong now :) 2011-11-17 21:12:23 +00:00
SND\AstrorEnales_cp
f461d172c5 Implemented the Media collections and corrected signatures. 2011-11-17 21:02:52 +00:00
SND\AstrorEnales_cp
bbeb6be3d1 Added the whole bunch of missing classes as empty classes for now
We got zero missings now ;)
2011-11-17 20:35:25 +00:00
SND\xToast_cp
f08e84341f Unit-Tests for Vector datatypes now fully implemented. 2011-11-17 18:22:51 +00:00
SND\simsmaster_cp
a71dc9ae0f Fixed a few warnings. 2011-11-17 17:05:27 +00:00
SND\simsmaster_cp
d2a4acbf3d Completed implementation of Storage Namespace. Fixes #452 2011-11-17 16:51:06 +00:00
SND\rene87_cp
a201b8092e fix Matrix.Divide(ref Matrix matrix1, ref Matrix matrix2, out Matrix result)
fix MathHelpers.WrapAngle(float angle)
add MatrixTest.Invert()
Modified GamePaddPadTest
2011-11-17 14:34:49 +00:00
Glatzemann
ceafc20244 removed some testing code 2011-11-17 10:19:00 +00:00
Glatzemann
bb911b8840 optimized and fixed some minor issues in MathHelper
some work on tests
better float comparison for unit tests in AssertHelper
2011-11-17 10:05:09 +00:00
SND\rene87_cp
a0b0f8f869 add AssertHelper.CompareFloats(float xna, float anx, String test)
add AssertHelper.CompareString(String xna, String anx, String test)
add GamePadTriggersTest
Fix Gamepadtriggers Properties
2011-11-16 23:30:37 +00:00
SND\GinieDp_cp
1dafda1067 - Added tests for the Design namespace
- Fixed all ToString methods
- Fixed some GetHashcode methods
2011-11-16 22:35:53 +00:00
SND\rene87_cp
8059966fef add GamePadDPadTest
fix GamePadDPad.ToString()
2011-11-16 21:51:39 +00:00
SND\xToast_cp
f1e561b2cd - Vector2, Vector3, Vector4 no more NUitn issues (except of GetHashCode)
- Vector2, Vector3, Vector4 optimised (not yet finished)
- fixed/extended some unit tests
2011-11-16 17:53:07 +00:00
SND\AstrorEnales_cp
c005180b0e Implemented some Net Signatures 2011-11-16 15:08:04 +00:00
SND\AstrorEnales_cp
6f602c3597 Added all Net classes as dummy 2011-11-16 15:00:54 +00:00
Glatzemann
f97e0e4ca4 corrected some more signatures of GamerServices methods 2011-11-16 12:13:15 +00:00
Glatzemann
6c0029c54d Implemented all class stubs of GamerServices namespace. Now we have 30 wrong classes again... 2011-11-16 11:15:10 +00:00
SND\AstrorEnales_cp
71025d72b5 Added four simple network classes (args/exception) 2011-11-16 08:57:20 +00:00
SND\GinieDp_cp
7774dd69a6 - implemented all effect readers 2011-11-16 00:00:17 +00:00
SND\GinieDp_cp
f5367ebfbc - Implemented all math type converters 2011-11-15 22:31:20 +00:00
SND\AstrorEnales_cp
a36695b15b working on GL Effect and added CurveKey.cs and CurveKeyCollection.cs 2011-11-15 21:37:26 +00:00
SND\rene87_cp
4cbf5d9c21 add Cue
add SoundBank
add AudioEngine
add WaveBank
2011-11-15 20:57:51 +00:00
SND\rene87_cp
6b3e2e4906 add NoMicrophoneConnectedException
add NoAudioHardwareException
add InstancePlayLimitException
2011-11-15 20:21:09 +00:00
SND\rene87_cp
fea778f673 add DynamicSoundEffectInstance 2011-11-15 20:04:16 +00:00
SND\rene87_cp
b7c880602e add AudiEmitter
add AudioListener
add SoundEffect
add SoundEffectInstance
2011-11-15 19:52:09 +00:00
SND\rene87_cp
fa9e69dd03 add Microphone 2011-11-15 19:16:05 +00:00
Glatzemann
fac08d3939 fixed signature of Mouse class 2011-11-15 18:38:24 +00:00
SND\simsmaster_cp
ad5a5910f0 First work on StorageSystem. Created basic implementation of StorageContainer using System.IO mapping. 2011-11-15 18:24:03 +00:00
SND\xToast_cp
a1467c2e5d Little work on BoundingFrustum done. 2011-11-15 15:46:27 +00:00
Glatzemann
e02485ab9e Some work on keyboard input. It is currently not working, see issue #449 for further information 2011-11-14 19:37:05 +00:00
SND\rene87_cp
2c30d8ff7e add XInput Keyboard 2011-11-14 16:19:58 +00:00
SND\GinieDp_cp
5d72da78b0 added missing file 2011-11-12 10:00:41 +00:00
SND\GinieDp_cp
c6bfbbfc6f - fixed property spelling 2011-11-12 00:26:50 +00:00
SND\GinieDp_cp
5be5be2c84 - implemented ModelBone properties
- implemented ModelMesh properties
- implemented ModelMeshPart properties
- implemented Model properties
- implemented ModelReader
2011-11-12 00:17:25 +00:00
SND\GinieDp_cp
4105de3c1a - fixed minor quaternion bugs
- implemented CreateFrom... quaternion methods
- quaternion seems to be feature complete
2011-11-11 23:21:26 +00:00
Glatzemann
972f7121e8 renamed CurrentCreator to DefaultCreator project wide
extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
Glatzemann
9695acd2e3 implemented class stubs of Storage Namespace
fixed signature of KeyboardState
fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state)
fixed signature of GamePadDPad and made it the same style as GamePadButtons
fixed signature of GamePadTriggers
fixed signature of GamePadCapabilities
fixed signature of GamePadState
2011-11-11 12:50:46 +00:00
SND\rene87_cp
d3ddc5b463 GamePadButtons complet 2011-11-11 11:51:40 +00:00
Glatzemann
f06890de59 reading used GraphicsProfile out of game assembly
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
SND\floAr_cp
619282f1c6 some more stuff, and some errors corrected
merged
2011-11-10 23:50:30 +00:00
SND\GinieDp_cp
d78840a126 - Merged Quaternion implementations
- Fixed Quaternion tests
2011-11-10 23:41:10 +00:00
SND\floAr_cp
181b6546a3 added quaternion stuff 2011-11-10 22:47:32 +00:00
SND\xToast_cp
71bec46d54 -Added Quaternion Unit-Tests
-Some more work on BoundingFrustum done
2011-11-10 19:30:35 +00:00
SND\floAr_cp
92a24d1247 startet quaternions *yay* 2011-11-10 18:12:21 +00:00
Glatzemann
feb4114a4c Removed GetBackBufferData from INativeBuffer interface (and from every class implementing this interface). GetBackBufferData belongs only to the GraphicsDevice. 2011-11-10 15:05:19 +00:00
Glatzemann
4408acf3e8 updated to current repository head of SharpDX (Release version)
fixed some issues in DX10 RenderSystem due to the SharpDX update
2011-11-10 14:35:12 +00:00