Glatzemann
bf101259fe
Added output path switch to ProjectConverter: we are now able to select where to create the converted project
2015-03-15 01:11:55 +01:00
Glatzemann
d0f477790b
slightly changed the way ProjectConverter works and added two new converters:
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- AnxConverter (which converts a ANX project to a XNA project)
- XnaConverter (which converts a XNA project to a ANX project)
The projects file content is changed in memory, but will not be written to disc currently.
Next to come: Finished project converter and converting content projects.
2015-03-15 01:11:54 +01:00
SND\eagleeyestudios_cp
d7bd5b7018
Content Pipeline:
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- Corrected private setter in FontDescription. If the importer can not set that value, its pretty useless.
- Implemented more of the FontDescriptionImporter. Can not progress further, because it seems there is no manged solution of getting a font's characters
- added missing copyright texts and regions FontDescriptionImporter.cs and FontDescriptionProcessor.cs
2015-03-15 01:11:54 +01:00
SND\AstrorEnales_cp
bb4f7ccf2e
Working on ModelMesh, ModelMeshCollection, ModelMeshPart and ModelMeshPartCollection tests
2015-03-15 01:11:53 +01:00
SND\AstrorEnales_cp
6c488dbca5
- Working on tests for all the graphics collection classes (Finished: ModelBoneCollection, DisplayModeCollection, ModelBone)
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- Added some excludes to the AssemblyLoader to decrease startup time a little bit
2015-03-15 01:11:53 +01:00
SND\eagleeyestudios_cp
72ee0fd837
Content Pipeline:
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- implemented FontDescriptionProcessor
- began implementing FontDescriptionImporter
2015-03-15 01:11:52 +01:00
SND\eagleeyestudios_cp
01cac2c358
Content Compiler:
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- Added missing FakeBuildLogger.cs
- changed the preview implementation to support previewing while working in the main window (handy for multiple screens!)
- Did some cleaning and added #region tags and copyright text
2015-03-15 01:11:51 +01:00
SND\eagleeyestudios_cp
93c729e31f
Content Compiler:
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- Began implementing Preview
2015-03-15 01:11:50 +01:00
SND\eagleeyestudios_cp
9d997dd43d
Content Pipeline:
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- Added BuildModeConverter to make Debug/Release mode selectable in PropertyGrids
- Added ConverterAttribute to ContentProject
2015-03-15 01:11:50 +01:00
SND\AstrorEnales_cp
be01038e1f
Fixed the DisplayMode class which was way too accessible!
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Added Tests for:
- DisplayMode
- VertexElement
- VertexPositionColor (GetHashCode still fails)
- VertexPositionColorTexture (GetHashCode still fails)
- VertexPositionTexture
- VertexPositionNormalTexture
2015-03-15 01:11:49 +01:00
SND\AstrorEnales_cp
994e894b24
Added a full test set for the TouchCollection and the TouchLocation
2015-03-15 01:11:49 +01:00
SND\AstrorEnales_cp
325aa4c152
Implemented GetHashCode methods in the Input classes and added unit tests for them, they are now fully tested
2015-03-15 01:11:48 +01:00
Glatzemann
fa32fcea55
added some tests
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added some developer attributes
completed some more classes
2015-03-15 01:11:47 +01:00
SND\AstrorEnales_cp
73b50ab6c3
- Translated the AlphaTest shader to GLSL (needs some more testing)
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- Added a bunch of Development attributes
- Fixed a class file name that was different from the class name itself
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
663dff347d
- Added a new Sample to test all AlphaTestEffect behaviours
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- Working on some tests
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
7c88884f63
Added full test sets for NetworkSessionProperties, PacketReader, PacketWriter and QualityOfService
2015-03-15 01:11:45 +01:00
SND\AstrorEnales_cp
b661bba5f3
Fixed a minor issue with the CurveKeyCollection
2015-03-15 01:11:44 +01:00
SND\AstrorEnales_cp
1aa7d3fe37
Added a test for comparison of all xna and anx enums and fixed some wrong enum basetypes
2015-03-15 01:11:44 +01:00
SND\AstrorEnales_cp
e74616755c
- Added a full test set for the GameComponentCollection and fixed some bugs in the class
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- Added Tests for PreparingDeviceSettingsEventArgs and GameComponentCollectionEventArgs
- Checked all tests for the Point, Vector2 and Rectangle class and set them to "Tested"
2015-03-15 01:11:43 +01:00
SND\AstrorEnales_cp
174fc74b4e
- Added a full test set for the GameServiceContainer class
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- Searched the svn log and replaced a lot of ??? Developer attributes with the real ones.
2015-03-15 01:11:42 +01:00
SND\AstrorEnales_cp
783a448db1
Fixed the CurveKeyCollection class so all CurveKeyCollection test are now passing!
2015-03-15 01:11:42 +01:00
SND\AstrorEnales_cp
646c2e5b79
- Fixed the Curve class Oscillate mode and all Curve tests are now passing!
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- Added the missing Serializable attribute to the Curve class
- Added some more Development attributes
2015-03-15 01:11:41 +01:00
SND\AstrorEnales_cp
4fdad340d3
Fixed the StorageDevice and StorageContainer and native implementations
2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
0b9acc40ee
Finished the ANX.Framework side of EffectAnnotation, EffectParameter and EffectTechnique
2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
f08d6ea189
Checked all files in the Graphics namespace and added the last missing status attributes
2015-03-15 01:11:39 +01:00
SND\AstrorEnales_cp
db82358d24
- Changed access modifiers in DisplayModeCollection to match Xna signature and fixed the usage of that class
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- Implemented Properties of EffectParameter
- Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null)
- Implemented some methods in collection classes
2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
085fb42ba6
Finished the BasicEffect Sample which tests all possible feature combinations of the Effect.
2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
bff87410e9
Added some TestState and Percentage Attributes and implemented the Texture3DReader and the TextureCubeReader correctly
2015-03-15 01:11:37 +01:00
Glatzemann
5ac399a71d
added lots of developer attributes
2015-03-15 01:11:36 +01:00
SND\AstrorEnales_cp
c0e2f85eae
Added a lot of Developer attributes and added some colors to the OnlineStatusGenerator
2015-03-15 01:11:35 +01:00
SND\eagleeyestudios_cp
82b717c008
- Fixed missing alpha clamp in Color.cs/FromNonPremultiplied
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- Added TestCase for Random Color generation using Random.
2015-03-15 01:11:34 +01:00
SND\AstrorEnales_cp
9f4369c05d
- Working on implementing the WindowsMediaLibrary via the WMPLib
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- Implemented nearly all classes in the Media namespace side by side with the Windows implementation
- Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour
- Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
2015-03-15 01:11:33 +01:00
SND\eagleeyestudios_cp
b5d8b48376
Fixed some messed up indents in Color.cs
2015-03-15 01:11:33 +01:00
SND\eagleeyestudios_cp
dffb3bc29c
- Fixed a bug when using Color.FromNonPremultiplied:
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Replaced the weird buggy construct of code in Color.FromNonPremultiplied with a working (non complicated) version. Code readability ftw!
2015-03-15 01:11:32 +01:00
SND\AstrorEnales_cp
61f12a03fa
- Fixed the SoundEffectReader to work the same as xna does
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- Implemented the proper Constructor in XAudioSoundEffect for the SoundEffectReader
- Started implementing the native MediaLibrary class in the WindowsPlatformSystem
2015-03-15 01:11:32 +01:00
SND\AstrorEnales_cp
3e65589f23
Working on native DynamicSoundEffectInstance implementation in XAudio and OpenAL
2015-03-15 01:11:31 +01:00
SND\eagleeyestudios_cp
0417857fd9
- Added missing developer attributes in previously add classes
2015-03-15 01:11:31 +01:00
SND\eagleeyestudios_cp
0406947b56
Content Pipeline:
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- Added AvailableImporters property to ImporterManager
- Choosing importers via dropdown list in a propertyGrid is now possible.
2015-03-15 01:11:30 +01:00
SND\eagleeyestudios_cp
3f6dd9b9d0
Content Pipeline:
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- Added ImporterConverter and ProcessorConverter to enable nice dropdown list for Importer/Processor in PropertyGrids
Content Compiler:
- Enabled choosing of Processors using a neat little dropdown list in the propertyGrid.
2015-03-15 01:11:30 +01:00
Glatzemann
193cd6d61c
first working version of Texture2D ANX content pipeline
2015-03-15 01:11:29 +01:00
Glatzemann
298aad1a1c
fixed compile issue in Metro/ModernUI build
2015-03-15 01:11:29 +01:00
SND\AstrorEnales_cp
52b87d1459
Fixed some IsSupported properties for Metro and fixed the normal ANX.InputDevices.Windows.ModernUI csproj file to be "openable" under normal windows and converted it to metro
2015-03-15 01:11:28 +01:00
SND\AstrorEnales_cp
c99598446f
Fixed that Uri produces %20 in the paths and fixed an OpenALSoundEffect constructor
2015-03-15 01:11:28 +01:00
SND\AstrorEnales_cp
0d25ca7589
- Added OggUtils Support project by making use of the csogg and csvorbis projects
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- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
2015-03-15 01:11:27 +01:00
Glatzemann
e5ac8228ca
some more build tweaking for Windows 8
2015-03-15 01:11:26 +01:00
SND\eagleeyestudios_cp
e011a8fc1f
- Added some more types to the XmlImporter conversion list.
2015-03-15 01:11:25 +01:00
SND\eagleeyestudios_cp
3a5b123c49
Content Pipeline:
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- XmlImporter is now nearly complete. Just conversion stuff for objects besides Single is missing
2015-03-15 01:11:25 +01:00
SND\eagleeyestudios_cp
2561e89e2e
- Updated XmlImporter to use LinqToXml, code is much cleaner now. Still supports only strings
2015-03-15 01:11:25 +01:00
SND\eagleeyestudios_cp
939ec9e719
Content Pipeline:
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- XmlImporter is now able to import simple xml files without lists or dictionary and stuff, but its not stable yet
2015-03-15 01:11:24 +01:00
vstfs:///Framework/IdentityDomain/7a4bfd9b-e295-4cbd-a51f-ab472bcf69b7\Project Collection Service Accounts
07b67d4565
Upgrade: New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link: http://go.microsoft.com/fwlink/?LinkId=254563
2015-03-15 01:11:24 +01:00