Content Compiler:

- Added missing FakeBuildLogger.cs
- changed the preview implementation to support previewing while working in the main window (handy for multiple screens!)
- Did some cleaning and added #region tags and copyright text
This commit is contained in:
SND\eagleeyestudios_cp 2012-10-19 20:04:05 +00:00 committed by Konstantin Koch
parent 93c729e31f
commit 01cac2c358
23 changed files with 335 additions and 91 deletions

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@ -1,6 +1,13 @@
using System;
#region Using Statements
using System;
using ANX.Framework.Content.Pipeline;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI
{

View File

@ -1,7 +1,14 @@
using System;
#region Using Statements
using System;
using System.ComponentModel;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Controls
{
@ -15,13 +22,16 @@ namespace ANX.ContentCompiler.GUI.Controls
InitializeComponent();
}
#region Properties
[EditorBrowsable(EditorBrowsableState.Always)]
public String Content
{
get { return labelText.Text; }
set { labelText.Text = value; }
}
#endregion
#region Private
private void ArrowButtonMouseEnter(object sender, EventArgs e)
{
BorderStyle = BorderStyle.FixedSingle;
@ -62,5 +72,6 @@ namespace ANX.ContentCompiler.GUI.Controls
BackColor = Settings.MainColor;
ForeColor = Settings.ForeColor;
}
#endregion
}
}

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@ -1,8 +1,15 @@
using System;
#region Using Statements
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Controls
{
@ -11,25 +18,31 @@ namespace ANX.ContentCompiler.GUI.Controls
[TestState(TestStateAttribute.TestState.Tested)]
public partial class RibbonButton : UserControl
{
#region Constructor
public RibbonButton()
{
InitializeComponent();
}
#endregion
[Category("Content"), Description("Text der auf dem Button gezeigt werden soll.")]
#region Properties
[Category("Content"), Description("Text that will be displayed on the button.")]
public String Content
{
get { return labelText.Text; }
set { labelText.Text = value; }
}
[Category("Design"), Description("Das Bild, das als Icon dienen soll. (60x60)")]
[Category("Design"), Description("Picture that will be the icon. (60x60)")]
public Image Image
{
get { return pictureBox.Image; }
set { pictureBox.Image = value; }
}
#endregion
#region Private
private void RibbonButtonMouseEnter(object sender, EventArgs e)
{
BackColor = Settings.LightMainColor;
@ -62,5 +75,6 @@ namespace ANX.ContentCompiler.GUI.Controls
ForeColor = Settings.ForeColor;
Refresh();
}
#endregion
}
}

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@ -1,9 +1,16 @@
using System;
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using ANX.ContentCompiler.GUI.Dialogues;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Controls
{
@ -12,18 +19,23 @@ namespace ANX.ContentCompiler.GUI.Controls
[TestState(TestStateAttribute.TestState.Tested)]
public partial class RibbonTextBox : UserControl
{
#region Constructor
public RibbonTextBox()
{
InitializeComponent();
}
#endregion
#region Public
public void AddMessage(string msg)
{
List<string> contents = textBox.Lines.ToList();
contents.Add(msg);
textBox.Lines = contents.ToArray();
}
#endregion
#region Private
private void ButtonDownClick(object sender, EventArgs e)
{
using (var dlg = new ErrorLogScreen(textBox.Lines))
@ -31,5 +43,6 @@ namespace ANX.ContentCompiler.GUI.Controls
dlg.ShowDialog();
}
}
#endregion
}
}

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@ -1,6 +1,13 @@
using System;
#region Using Statements
using System;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Dialogues
{
@ -9,13 +16,16 @@ namespace ANX.ContentCompiler.GUI.Dialogues
[TestState(TestStateAttribute.TestState.Tested)]
public partial class ErrorLogScreen : Form
{
#region Constructor
public ErrorLogScreen(string[] errorLog)
{
InitializeComponent();
SetUpColors();
textBox.Lines = errorLog;
}
#endregion
#region Private Methods
private void SetUpColors()
{
BackColor = Settings.MainColor;
@ -31,6 +41,7 @@ namespace ANX.ContentCompiler.GUI.Dialogues
buttonCancel.FlatAppearance.BorderColor = Settings.LightMainColor;
}
#region Events
private void ButtonNextClick(object sender, EventArgs e)
{
DialogResult = DialogResult.OK;
@ -41,5 +52,7 @@ namespace ANX.ContentCompiler.GUI.Dialogues
Clipboard.SetText(textBox.Text);
buttonCancel.Text = "Copied.";
}
#endregion
#endregion
}
}

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@ -1,13 +1,21 @@
using System.Windows.Forms;
#region Using Statements
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Dialogues
{
[Developer("SilentWarrior/Eagle Eye Studios")]
[PercentageComplete(100)] //TODO: Implement tour in MainWindow and launch it from here!
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Tested)]
public partial class FirstStartScreen : Form
{
#region Constructor
public FirstStartScreen()
{
InitializeComponent();
@ -20,10 +28,13 @@ namespace ANX.ContentCompiler.GUI.Dialogues
button2.FlatAppearance.MouseDownBackColor = Settings.AccentColor3;
button3.FlatAppearance.MouseDownBackColor = Settings.AccentColor3;
}
#endregion
#region Private Methods
private void Button2Click(object sender, System.EventArgs e)
{
MainWindow.Instance.StartShow();
}
#endregion
}
}

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@ -1,6 +1,13 @@
using System;
#region Using Statements
using System;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Dialogues
{
@ -9,12 +16,15 @@ namespace ANX.ContentCompiler.GUI.Dialogues
[TestState(TestStateAttribute.TestState.Tested)]
public partial class NewFolderScreen : Form
{
#region Constructor
public NewFolderScreen()
{
InitializeComponent();
SetUpColors();
}
#endregion
#region Private Methods
private void SetUpColors()
{
BackColor = Settings.MainColor;
@ -40,5 +50,6 @@ namespace ANX.ContentCompiler.GUI.Dialogues
else
DialogResult = DialogResult.OK;
}
#endregion
}
}

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@ -1,6 +1,13 @@
using System;
#region Using Statements
using System;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Dialogues
{
@ -9,12 +16,15 @@ namespace ANX.ContentCompiler.GUI.Dialogues
[TestState(TestStateAttribute.TestState.InProgress)]
public partial class NewProjectImportersScreen : Form
{
#region Constructor
public NewProjectImportersScreen()
{
InitializeComponent();
SetUpColors();
}
#endregion
#region Private Methods
private void SetUpColors()
{
BackColor = Settings.MainColor;
@ -71,5 +81,6 @@ namespace ANX.ContentCompiler.GUI.Dialogues
else
DialogResult = DialogResult.OK;
}
#endregion
}
}

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@ -1,6 +1,13 @@
using System;
#region Using Statements
using System;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Dialogues
{
@ -9,12 +16,15 @@ namespace ANX.ContentCompiler.GUI.Dialogues
[TestState(TestStateAttribute.TestState.InProgress)]
public partial class NewProjectOutputScreen : Form
{
#region Constructor
public NewProjectOutputScreen()
{
InitializeComponent();
SetUpColors();
}
#endregion
#region Private Methods
private void ArrowButtonYesClick(object sender, EventArgs e)
{
labelLocation.Visible = true;
@ -63,5 +73,6 @@ namespace ANX.ContentCompiler.GUI.Dialogues
}
DialogResult = DialogResult.None;
}
#endregion
}
}

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@ -1,7 +1,14 @@
using System;
#region Using Statements
using System;
using System.IO;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Dialogues
{
@ -10,13 +17,16 @@ namespace ANX.ContentCompiler.GUI.Dialogues
[TestState(TestStateAttribute.TestState.Tested)]
public partial class NewProjectScreen : Form
{
#region Constructor
public NewProjectScreen()
{
InitializeComponent();
textBoxLocation.Text = Settings.DefaultProjectPath;
SetUpColors();
}
#endregion
#region Private Methods
private void SetUpColors()
{
BackColor = Settings.MainColor;
@ -69,5 +79,7 @@ namespace ANX.ContentCompiler.GUI.Dialogues
else
DialogResult = DialogResult.OK;
}
#endregion
}
}

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@ -1,6 +1,13 @@
using System;
#region Using Statements
using System;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Dialogues
{
@ -9,6 +16,7 @@ namespace ANX.ContentCompiler.GUI.Dialogues
[TestState(TestStateAttribute.TestState.InProgress)]
public partial class NewProjectSummaryScreen : Form
{
#region Contructor
public NewProjectSummaryScreen(String projectName, String projectDir, String outputDir, bool customImporters,
String customImportersDir, int customImportersFound, int customProcessorsFound)
{
@ -31,7 +39,9 @@ namespace ANX.ContentCompiler.GUI.Dialogues
"Processors: " + customProcessorsFound;
}
}
#endregion
#region Private Methods
private void SetUpColors()
{
BackColor = Settings.MainColor;
@ -50,5 +60,6 @@ namespace ANX.ContentCompiler.GUI.Dialogues
{
DialogResult = DialogResult.OK;
}
#endregion
}
}

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@ -1,6 +1,13 @@
using System;
#region Using Statements
using System;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Dialogues
{
@ -9,6 +16,7 @@ namespace ANX.ContentCompiler.GUI.Dialogues
[TestState(TestStateAttribute.TestState.Tested)]
public partial class OpenProjectScreen : Form
{
#region Constructor
public OpenProjectScreen()
{
InitializeComponent();
@ -19,7 +27,9 @@ namespace ANX.ContentCompiler.GUI.Dialogues
listBoxRecentProjects.Items.Add(project);
}
}
#endregion
#region Private Methods
private void SetUpColors()
{
BackColor = Settings.MainColor;
@ -65,5 +75,6 @@ namespace ANX.ContentCompiler.GUI.Dialogues
else
DialogResult = DialogResult.OK;
}
#endregion
}
}

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@ -100,9 +100,8 @@
this.Name = "PreviewScreen";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Preview";
this.Load += new System.EventHandler(this.PreviewScreenLoad);
this.drawSurface.ResumeLayout(false);
this.ResumeLayout(false);

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@ -1,30 +1,35 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
#region Using Statements
using System;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using ANX.Framework.Content;
using ANX.Framework.Content.Pipeline;
using ANX.Framework.Content.Pipeline.Tasks;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
using Timer = System.Windows.Forms.Timer;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.Dialogues
{
[PercentageComplete(50)]
[Developer("SilentWarrior/Eagle Eye Studios")]
[TestState(TestStateAttribute.TestState.InProgress)]
public partial class PreviewScreen : Form
{
#region Fields
private Point _lastPos;
private bool _mouseDown;
private readonly BuildItem _item;
private BuildItem _item;
private Thread _loaderThread;
private readonly string _outputFile;
private readonly string _outputDir;
private string _outputFile;
private string _outputDir;
private volatile bool _started;
private volatile bool _error;
private volatile string _errorMessage;
@ -35,12 +40,10 @@ namespace ANX.ContentCompiler.GUI.Dialogues
private SpriteBatch _batch;
#endregion
public PreviewScreen(BuildItem item)
#region Constructor
public PreviewScreen()
{
InitializeComponent();
_item = item;
_outputFile = Path.GetTempFileName();
_outputDir = Path.GetTempPath();
_graphicsDevice = new GraphicsDevice(
GraphicsAdapter.DefaultAdapter,
GraphicsProfile.HiDef,
@ -53,6 +56,7 @@ namespace ANX.ContentCompiler.GUI.Dialogues
PresentationInterval = PresentInterval.Default,
});
}
#endregion
#region WindowMoveMethods
@ -79,12 +83,54 @@ namespace ANX.ContentCompiler.GUI.Dialogues
#endregion
#region Events
private void ButtonQuitClick(object sender, EventArgs e)
{
Close();
DialogResult = DialogResult.Cancel;
}
void CheckThread(object sender, EventArgs e)
{
if (!_started)
{
((Timer)sender).Interval = 100;
_loaderThread = new Thread(CompileFile);
_loaderThread.Start();
_started = true;
}
else
{
if (_loaderThread.IsAlive)
return;
if (_error)
{
labelStatus.Text = "Loading of Preview failed with: \n" + _errorMessage;
return;
}
labelStatus.Text = "Loading successful";
labelStatus.Hide();
_tickTimer = new Timer { Interval = 120 };
_tickTimer.Tick += Tick;
_batch = new SpriteBatch(_graphicsDevice);
_tickTimer.Start();
}
}
void Tick(object sender, EventArgs e)
{
_graphicsDevice.Clear(Framework.Color.CornflowerBlue);
if (_processor == "TextureProcessor")
{
_batch.Begin();
_batch.End();
}
}
#endregion
#region Public methods
public void CompileFile()
{
var builderTask = new BuildContent
@ -117,49 +163,16 @@ namespace ANX.ContentCompiler.GUI.Dialogues
}
}
private void PreviewScreenLoad(object sender, EventArgs e)
public void SetFile(BuildItem item)
{
_checkTimer = new Timer {Interval = 1000};
labelStatus.Text = "Loading Preview...";
_item = item;
_outputFile = Path.GetTempFileName();
_outputDir = Path.GetTempPath();
_checkTimer = new Timer { Interval = 1000 };
_checkTimer.Tick += CheckThread;
_checkTimer.Start();
}
void CheckThread(object sender, EventArgs e)
{
if (!_started)
{
((Timer) sender).Interval = 100;
_loaderThread = new Thread(CompileFile);
_loaderThread.Start();
_started = true;
}
else
{
if (_loaderThread.IsAlive)
return;
if (_error)
{
labelStatus.Text = "Loading of Preview failed with: \n" + _errorMessage;
return;
}
labelStatus.Text = "Loading successful";
labelStatus.Hide();
_tickTimer = new Timer {Interval = 120};
_tickTimer.Tick += Tick;
_batch = new SpriteBatch(_graphicsDevice);
_tickTimer.Start();
}
}
void Tick(object sender, EventArgs e)
{
_graphicsDevice.Clear(Framework.Color.CornflowerBlue);
if (_processor == "TextureProcessor")
{
_batch.Begin();
_batch.End();
}
}
#endregion
}
}

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@ -0,0 +1,35 @@
using ANX.Framework.Content.Pipeline;
using ANX.Framework.NonXNA.Development;
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI
{
[PercentageComplete(100)]
[Developer("SilentWarrior/Eagle Eye Studios")]
[TestState(TestStateAttribute.TestState.Tested)]
public class FakeBuildLogger : ContentBuildLogger
{
#region Overrides of ContentBuildLogger
public override void LogImportantMessage(string message, params object[] messageArgs)
{
}
public override void LogMessage(string message, params object[] messageArgs)
{
}
public override void LogWarning(string helpLink, ContentIdentity contentIdentity, string message, params object[] messageArgs)
{
}
#endregion
}
}

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@ -1,5 +1,5 @@
using System;
using System.Collections.Generic;
#region Using Statements
using System;
using System.Diagnostics;
using System.Drawing;
using System.IO;
@ -10,6 +10,12 @@ using ANX.ContentCompiler.GUI.Properties;
using ANX.Framework.Content.Pipeline;
using ANX.Framework.Content.Pipeline.Tasks;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI
{
@ -35,8 +41,9 @@ namespace ANX.ContentCompiler.GUI
private readonly string[] _args;
private int _showCounter = 0;
private ImporterManager iManager;
private ProcessorManager pManager;
private readonly ImporterManager _iManager;
private readonly ProcessorManager _pManager;
private PreviewScreen _previewScreen;
#endregion
#region Properties
@ -78,8 +85,8 @@ namespace ANX.ContentCompiler.GUI
treeViewItemDelete.MouseEnter += TreeViewItemMouseEnter;
treeViewItemRename.MouseEnter += TreeViewItemMouseEnter;
SetUpColors();
iManager = new ImporterManager();
pManager = new ProcessorManager();
_iManager = new ImporterManager();
_pManager = new ProcessorManager();
}
private void MainWindowShown(object sender, EventArgs e)
@ -273,7 +280,7 @@ namespace ANX.ContentCompiler.GUI
if (String.IsNullOrEmpty(bI.ProcessorName))
{
bI.ProcessorName = pManager.GetProcessorForImporter(iManager.GetInstance(bI.ImporterName));
bI.ProcessorName = _pManager.GetProcessorForImporter(_iManager.GetInstance(bI.ImporterName));
}
}
try
@ -352,7 +359,7 @@ namespace ANX.ContentCompiler.GUI
ProjectOutputDir + Path.DirectorySeparatorChar + folder + Path.DirectorySeparatorChar +
Path.GetFileNameWithoutExtension(file) + ".xnb", //<- Change this if you want some other extension (i.e. to annoy modders or whatever)
ImporterName = ImporterManager.GuessImporterByFileExtension(file),
ProcessorName = pManager.GetProcessorForImporter(iManager.GetInstance(ImporterManager.GuessImporterByFileExtension(file)))
ProcessorName = _pManager.GetProcessorForImporter(_iManager.GetInstance(ImporterManager.GuessImporterByFileExtension(file)))
};
_contentProject.BuildItems.Add(item);
}
@ -687,6 +694,11 @@ namespace ANX.ContentCompiler.GUI
buildItem => buildItem.AssetName.Equals(treeView.SelectedNode.Name)))
{
propertyGrid.SelectedObject = buildItem;
if (_previewScreen != null)
{
_previewScreen.SetFile(buildItem);
}
}
}
}
@ -882,11 +894,11 @@ namespace ANX.ContentCompiler.GUI
buildItem = item;
}
using (var preview = new PreviewScreen(buildItem))
{
if ((string)treeView.SelectedNode.Tag == "File")
preview.ShowDialog();
}
if (_previewScreen == null)
_previewScreen = new PreviewScreen();
if ((string) treeView.SelectedNode.Tag != "File") return;
_previewScreen.Show();
_previewScreen.SetFile(buildItem);
}
#endregion
}

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@ -1,6 +1,13 @@
using System;
#region Using Statements
using System;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI
{

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@ -1,9 +1,16 @@
using System;
#region Using Statements
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI
{

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@ -1,10 +1,17 @@
using System;
#region Using Statements
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text;
using System.Xml;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI
{

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@ -1,7 +1,14 @@
using System;
#region Using Statements
using System;
using System.Windows.Forms;
using ANX.ContentCompiler.GUI.Dialogues;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.States
{

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@ -1,8 +1,15 @@
using System;
#region Using Statements
using System;
using System.Reflection;
using System.Windows.Forms;
using ANX.ContentCompiler.GUI.Dialogues;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.States
{

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@ -1,6 +1,13 @@
using System;
#region Using Statements
using System;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI.States
{

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@ -1,6 +1,13 @@
using System;
#region Using Statements
using System;
using System.Windows.Forms;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the EES Content Compiler 4,
// © 2008 - 2012 by Eagle Eye Studios.
// The EES Content Compiler 4 is released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.ContentCompiler.GUI
{