Glatzemann
e02485ab9e
Some work on keyboard input. It is currently not working, see issue #449 for further information
2011-11-14 19:37:05 +00:00
SND\rene87_cp
2c30d8ff7e
add XInput Keyboard
2011-11-14 16:19:58 +00:00
Glatzemann
972f7121e8
renamed CurrentCreator to DefaultCreator project wide
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extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
SND\rene87_cp
867ce1f7d6
add IKeyboard
2011-11-09 16:36:09 +00:00
SND\floAr_cp
e84370a574
kinect done definex xnaext in framework
2011-11-08 20:52:48 +00:00
Glatzemann
e92ee6dfa7
versioned all projects
2011-11-07 11:42:13 +00:00
Glatzemann
68875fe086
MouseState: now reported as complete by ANXStatusComparer
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Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
Glatzemann
30f7b619aa
Color: Fixed a small issue with FromNonPremultiplied method
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Mouse: the WindowHandle is set by the RenderSystem now after creating the render window
Mouse: the cursor position is now obtained using win32 to get nice relative client window coordinates
Mouse: SetPosition handled using win32 now
2011-11-07 05:55:03 +00:00
SND\rene87_cp
e2966f5d1a
TextRendering with Mouse suport
2011-11-05 17:22:36 +00:00
SND\rene87_cp
eae177fe8d
XInput Mouse.GetState();
2011-11-05 00:34:45 +00:00
SND\rene87_cp
07b520f17b
Improve the XInput system
2011-11-04 23:51:05 +00:00
SND\xToast_cp
483fc18ba0
- added BoundingBox an BoundingSphere Unit tests
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- implemented BoundingBox != operator
2011-11-01 19:21:41 +00:00
SND\rene87_cp
8a95788ad4
2011-11-01 17:19:42 +00:00
SND\rene87_cp
31b9e4ce34
XInput SetVibration
2011-10-31 16:22:39 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00