15 Commits

Author SHA1 Message Date
Glatzemann
e02485ab9e Some work on keyboard input. It is currently not working, see issue #449 for further information 2011-11-14 19:37:05 +00:00
SND\rene87_cp
2c30d8ff7e add XInput Keyboard 2011-11-14 16:19:58 +00:00
Glatzemann
972f7121e8 renamed CurrentCreator to DefaultCreator project wide
extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
SND\rene87_cp
867ce1f7d6 add IKeyboard 2011-11-09 16:36:09 +00:00
SND\floAr_cp
e84370a574 kinect done definex xnaext in framework 2011-11-08 20:52:48 +00:00
Glatzemann
e92ee6dfa7 versioned all projects 2011-11-07 11:42:13 +00:00
Glatzemann
68875fe086 MouseState: now reported as complete by ANXStatusComparer
Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
Glatzemann
30f7b619aa Color: Fixed a small issue with FromNonPremultiplied method
Mouse: the WindowHandle is set by the RenderSystem now after creating the render window
Mouse: the cursor position is now obtained using win32 to get nice relative client window coordinates
Mouse: SetPosition handled using win32 now
2011-11-07 05:55:03 +00:00
SND\rene87_cp
e2966f5d1a TextRendering with Mouse suport 2011-11-05 17:22:36 +00:00
SND\rene87_cp
eae177fe8d XInput Mouse.GetState(); 2011-11-05 00:34:45 +00:00
SND\rene87_cp
07b520f17b Improve the XInput system 2011-11-04 23:51:05 +00:00
SND\xToast_cp
483fc18ba0 - added BoundingBox an BoundingSphere Unit tests
- implemented BoundingBox != operator
2011-11-01 19:21:41 +00:00
SND\rene87_cp
8a95788ad4 2011-11-01 17:19:42 +00:00
SND\rene87_cp
31b9e4ce34 XInput SetVibration 2011-10-31 16:22:39 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00