38 Commits

Author SHA1 Message Date
SND\eagleeyestudios_cp
9b842c7fd8 Content Compiler:
- Fixed some resource issues
- Implemented RecentProjects Feature
- Implemented build process
- Added a Logger implementation for BuildContent Class
- Added a displayable log to the MainWindow UI
- Fixed a bug that occured when adding files to the content root
- Trying to open a not existing project no longer throws an exception

ContentPipeline:
- Added missing property "Profile" to ContentProject
2012-09-09 15:44:49 +00:00
SND\AstrorEnales_cp
e3be0183e0 - Fixed that a Dx10 effect can be used with multiple techniques
- Implemented DualTextureEffect 100% and added a Sample for it
- Finished the DualTexture.fx for Dx10 (others are coming soon)
- Some other preparations for built in shaders
2012-09-05 19:50:10 +00:00
SND\AstrorEnales_cp
28f3010330 Added IOcclusionQuery interface and implemented the base OcclusionQuery class and the GL3 implementation. 2012-09-03 21:54:12 +00:00
SND\eagleeyestudios_cp
4e875e2115 Content Pipeline:
- Fixed wrong XML parsing in ContentProject at read time

Content Compiler:
- Implemented the ability to add files to a project.
- Implemented showing and renaming properties of BuildItems and ContentProjects
- NewProjectScreen now checks if the project already exists
- Added some TreeViewExtensions
2012-09-01 16:30:35 +00:00
SND\AstrorEnales_cp
0ad3ca056b Moved the WaveUtils project to the SoundSystems folder which is more suitable. 2012-09-01 15:09:10 +00:00
SND\eagleeyestudios_cp
6105dd9c02 Content Pipeline:
- Finished implementation of ContentProject (needs detailed testing though, not tested yet: saving/loading BuildItems, Saving loading References)

Content Compiler:
- Implemented opening of saved projects
2012-08-30 22:02:16 +00:00
SND\AstrorEnales_cp
4ec1977383 - Fixed compile errors in the AddInSystem under Metro
- Added OpenAL libraries
- Updated solutions and projects
2012-08-30 09:28:02 +00:00
SND\eagleeyestudios_cp
a85b5e51ee Content Pipeline:
- added ContentProject to Tasks namespace
- implemented Saving of the ContentProject (Loading is still missing)
Content Compiler:
- Basic creation/saving of an empty project without any files to XML works
- added Save and SaveAs implementations
2012-08-29 19:02:13 +00:00
SND\AstrorEnales_cp
67c9efa6cf - Moved the Wave loading/conversion to an extra project (WaveUtils)
- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
SND\AstrorEnales_cp
1a429e25d5 Added AudioSample and testsound.wav as a testcase for SoundEffect and SoundEffectInstance which now work with the OpenAL SoundSystem. 2012-08-29 13:04:22 +00:00
SND\GinieDp_cp
1ecc704c16 2012-08-27 21:24:20 +00:00
Glatzemann
7eb3e5241e - prepared ContentPipeline to load EffectFiles for the different TargetProfile's. Currently HLSL_FX is working fine and GLSL_FX is prepared (needs testing).
- ContentPipeline effects now have a EffectSourceLanguage parameter
2012-08-27 18:42:54 +00:00
Glatzemann
778b3c1ee2 extended the XNB file format (without breaking compatibility) for ANX specific extensions 2012-08-27 12:19:52 +00:00
Glatzemann
64ac2da9dd Started to implement texture part of the ContentPipeline. 2012-08-27 09:12:20 +00:00
Glatzemann
016694c770 added custom parameters to ContentPipeline BuildItem 2012-08-27 05:33:46 +00:00
SND\GinieDp_cp
90d8c6d2ad Filled missing implementations in
- ChildCollection
- AnimationChannel
- BoneContent
- GeometryContent and Collection
- MeshContent
- NodeContent and Collection
2012-08-25 21:47:03 +00:00
SND\AstrorEnales_cp
734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
Glatzemann
93a848e883 - extended TargetPlatform enumeration for all supported platforms
- extended ContentWriter 
- extended XNB Inspector to show new TargetPlatforms
2012-08-24 20:25:16 +00:00
SND\AstrorEnales_cp
e66216d524 - Added IMicrophone native interface and implemented the Microphone class 2012-08-22 14:28:22 +00:00
Glatzemann
c74b3c5767 - added some missing files from last commit
- fixed a bug in XNB-Header
2012-08-22 10:58:46 +00:00
Glatzemann
3764074514 - some cosmetics on XNBValidator tool
- more work on our own ContentPipeline implementation: effect files are now imported, processed (compiled using fxc.exe) and serialized to a .xnb file. Needs testing...
2012-08-22 10:34:39 +00:00
SND\AstrorEnales_cp
9200286a83 - Implemented TouchPanel classes and added native TouchPanel interface
- Started PsVita Input project and implemented Touch and GamePad so far
- Added OpenALAudioListener
2012-08-22 09:51:35 +00:00
Glatzemann
d64036a520 added rudimentary ContentProcessor support to ContentBuilder tool 2012-08-21 12:10:40 +00:00
Glatzemann
4234155c8c Added first version of ContentBuilder. It is NOT PRODUCTION READY currently.
This is will be the CLI-version of the ContentPipeline replacement of ANX. It is able to use ContentImporters to import assets.
2012-08-21 08:17:17 +00:00
SND\AstrorEnales_cp
cfe19d5c4a - Implemented a dynamic parameter buffer for shader parameters
- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
SND\AstrorEnales_cp
96d6ad095e - Fixed a small issue in variable parsing with Textures
- Removed the sharpdx references from the Metro shader generator
- Added a basic path searching to the metro shader generator to find the correct path to the fxc tool
2012-08-17 14:25:59 +00:00
Glatzemann
2f635020a8 lots of ContentItems and some processors implemented (body's are missing often) 2012-08-17 14:16:58 +00:00
SND\AstrorEnales_cp
1662fbeef1 - Fixed a small bug in the hlsl parser
- Further work on the shader generation
- Started working on shader loading in the RenderSystem
2012-08-16 16:44:35 +00:00
Glatzemann
44b03c5be6 ...more ContentItems for ContentPipeline... 2012-08-16 14:18:21 +00:00
SND\AstrorEnales_cp
5a51961e2c Added license header to all new files and started working on the Metro shader generation 2012-08-16 14:03:31 +00:00
Glatzemann
6b1463d036 ...and once again some more content classes for the ContentPipeline... 2012-08-16 13:00:16 +00:00
Glatzemann
acea318a8a more content for the ContentPipeline... 2012-08-16 12:04:46 +00:00
SND\AstrorEnales_cp
3342363c6d Added an hlsl parser to support metro shaders with techniques 2012-08-16 11:03:11 +00:00
Glatzemann
0785809ad3 added some content classes as base for the content importers 2012-08-16 08:17:47 +00:00
Glatzemann
91e6bff34c added some more classes to our own ContentPipeline implementation 2012-08-16 07:30:59 +00:00
SND\AstrorEnales_cp
d17743ef3a - Some smaller Refactorings in Metro systems
- Added a bunch of Basic TypeWriters to the ContentPipeline
2012-08-14 13:07:24 +00:00
SND\AstrorEnales_cp
6bb1c61be7 Updated Glatzemanns commit into my last one 2012-08-14 08:48:10 +00:00
Glatzemann
b2bd44289f added some ContentPipeline stuff (upcoming own implementation) 2012-08-14 07:42:00 +00:00