SND\AstrorEnales_cp
0ef016dc71
- Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
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- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
2012-09-09 07:55:45 +00:00
SND\eagleeyestudios_cp
64a2d73001
Content Compiler 3:
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- Added some fancy icon stuffs from Templarian(as proposed by floAr @ http://www.indiedev.de/forum/viewtopic.php?f=40&t=558 )
2012-09-08 22:31:50 +00:00
SND\eagleeyestudios_cp
8947f2ce8b
Content Compiler:
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- Added Folder Feature -> You can now add Folders to a project (this was a hard, buggy one *phew*)
- Set Enter-Key as default for OK or Next in Dialogues
- Added missing Open/Add functionality in the Menustate
2012-09-08 22:03:13 +00:00
SND\AstrorEnales_cp
1bb53ec785
Merging some Dx10 and Dx11 Effect and GraphicsDevice code into BaseDirectX
2012-09-08 10:37:41 +00:00
SND\floAr_cp
e2f1aa32bd
2 minor enhancements on SampleBrowser
2012-09-08 10:32:05 +00:00
SND\AstrorEnales_cp
056f03cdae
Forgot to remove the Dx Debug activation
2012-09-08 09:11:33 +00:00
SND\AstrorEnales_cp
0fc4409e58
- Fixed the Texture2DReader to correctly fill the texture with the mipmaps
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- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm)
- Added Sample dds texture
- Fixed compiler error in MetroGameTimer
2012-09-08 09:07:23 +00:00
SND\floAr_cp
1f036805f5
Fixed Issue 995 http://anxframework.codeplex.com/workitem/995
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Swapped middle- and right- mousebutton.
2012-09-08 08:52:37 +00:00
SND\floAr_cp
91cef16007
Redesigned SampleBrowser
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Added pagination
Added missing features
2012-09-08 08:40:36 +00:00
SND\floAr_cp
708c65febc
Extended DataFactory.cs to provide a full test set containing:
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- extreme value permutation test
- linear test for 1 and 0
- permutation of 0 and minimum value
- permutation of 0 and maximum value
2012-09-08 08:32:48 +00:00
SND\AstrorEnales_cp
e0165985b3
Even more refactorings in Dx11 and Dx10 RenderSystems and added the ANX.BaseDirectX project which unifies a lot of code from both RenderSystems and even more in the near future.
2012-09-07 09:48:45 +00:00
SND\AstrorEnales_cp
dd173478d6
- Wrote the DualTexture shader for GL3 but the rendering is not working yet
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- Huge refactoring in the Dx10 RenderSystem + increasing much performance
2012-09-06 09:58:13 +00:00
SND\AstrorEnales_cp
e1a2a05e88
- Implemented DualTexture.fx shader for Dx11 and Metro (Metro untested atm)
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- Fixed that multiple techniques can be used in the Dx11 rendersystem
2012-09-05 20:17:34 +00:00
SND\AstrorEnales_cp
e3be0183e0
- Fixed that a Dx10 effect can be used with multiple techniques
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- Implemented DualTextureEffect 100% and added a Sample for it
- Finished the DualTexture.fx for Dx10 (others are coming soon)
- Some other preparations for built in shaders
2012-09-05 19:50:10 +00:00
SND\AstrorEnales_cp
3316d46dba
- Implemented some GetData methods in the Vertex and Index Buffer implementations
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- Added developer, PercentageComplete and TestState attributes
- Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.)
- Some more refactorings, regions, etc.
2012-09-04 21:36:46 +00:00
SND\AstrorEnales_cp
7031e5b44e
Cleanup in many graphics classes, mostly regions, usings and class order, added attributes and implemented some smaller methods
2012-09-04 08:31:17 +00:00
SND\AstrorEnales_cp
28f3010330
Added IOcclusionQuery interface and implemented the base OcclusionQuery class and the GL3 implementation.
2012-09-03 21:54:12 +00:00
SND\AstrorEnales_cp
32af20abf4
Fixed bug 569: Setting graphics.SynchronizeWithVerticalRetrace in ctor fails
2012-09-03 21:33:45 +00:00
SND\eagleeyestudios_cp
4e875e2115
Content Pipeline:
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- Fixed wrong XML parsing in ContentProject at read time
Content Compiler:
- Implemented the ability to add files to a project.
- Implemented showing and renaming properties of BuildItems and ContentProjects
- NewProjectScreen now checks if the project already exists
- Added some TreeViewExtensions
2012-09-01 16:30:35 +00:00
SND\AstrorEnales_cp
379a1bc50e
Some refactorings in the Input namespace and added PercentageComplete and TestState attributes to most classes
2012-09-01 16:20:44 +00:00
SND\AstrorEnales_cp
0ad3ca056b
Moved the WaveUtils project to the SoundSystems folder which is more suitable.
2012-09-01 15:09:10 +00:00
SND\AstrorEnales_cp
ce07f40b4c
Brought XInput GamePad to 100% implementation (final testing still needs to be done)
2012-09-01 13:22:52 +00:00
Glatzemann
55fac0cc5a
- refactored and fixed game timing and timers (bug #988 )
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- minor updates in ModelSample
- added new media file: ANX Logo mesh (vertex colors, FBX-Format)
2012-09-01 11:20:05 +00:00
SND\AstrorEnales_cp
c9aa5eb707
Further refactoring of the XInput InputDevices, fixed some stuff and working on implementing it 100%
2012-08-31 21:45:50 +00:00
SND\AstrorEnales_cp
2745521141
Refactored the XInput FormatConverter and unknown keys are now ignored instead of throwing NotImplementedException
2012-08-31 16:02:52 +00:00
SND\floAr_cp
25006ab464
Added function to DataFactory.cs to create extreme value test sets
2012-08-31 09:03:27 +00:00
SND\eagleeyestudios_cp
6105dd9c02
Content Pipeline:
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- Finished implementation of ContentProject (needs detailed testing though, not tested yet: saving/loading BuildItems, Saving loading References)
Content Compiler:
- Implemented opening of saved projects
2012-08-30 22:02:16 +00:00
Glatzemann
778f52b4a1
fixed issue #989
2012-08-30 16:38:23 +00:00
SND\AstrorEnales_cp
4e3ae6867b
Fixed logging in AddInSystemFactory
2012-08-30 14:11:31 +00:00
SND\AstrorEnales_cp
845d8ec716
- Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
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- Logging OpenGL version on Device Reset with GL3 RenderSystem
2012-08-30 12:05:40 +00:00
SND\AstrorEnales_cp
4ec1977383
- Fixed compile errors in the AddInSystem under Metro
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- Added OpenAL libraries
- Updated solutions and projects
2012-08-30 09:28:02 +00:00
SND\AstrorEnales_cp
c7753bf2c1
Implemented basic sound playback via SoundEffect and SoundEffectInstance in the XAudio System.
2012-08-29 20:17:44 +00:00
Glatzemann
0fed6457b9
- Included ProjectConverter in samples build script. Projects are converted, but there are still issues with building sample content for the samples when using psvita or linux e.g.
2012-08-29 19:55:56 +00:00
SND\eagleeyestudios_cp
a85b5e51ee
Content Pipeline:
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- added ContentProject to Tasks namespace
- implemented Saving of the ContentProject (Loading is still missing)
Content Compiler:
- Basic creation/saving of an empty project without any files to XML works
- added Save and SaveAs implementations
2012-08-29 19:02:13 +00:00
SND\AstrorEnales_cp
b3895055bd
Fixed Dx11 Vertex Buffer problem with some Textures not being drawn.
2012-08-29 18:56:51 +00:00
Glatzemann
aa75450b34
- added samples to build file
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- improved error handling and logging during AddIn loading
2012-08-29 18:29:57 +00:00
SND\AstrorEnales_cp
67c9efa6cf
- Moved the Wave loading/conversion to an extra project (WaveUtils)
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- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
SND\eagleeyestudios_cp
f0a9bf34fa
Content Compiler:
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- Fixed issue with colors when loaded from a config file
- added project to main solution
2012-08-29 15:57:35 +00:00
Glatzemann
1f45cd9038
- added Developer-Attribute for tagging classes responsibility
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- added a bunch of Completion- and Developer-Tags
2012-08-29 13:14:00 +00:00
SND\AstrorEnales_cp
1a429e25d5
Added AudioSample and testsound.wav as a testcase for SoundEffect and SoundEffectInstance which now work with the OpenAL SoundSystem.
2012-08-29 13:04:22 +00:00
Glatzemann
00dabcf111
Tagged GameComponents as completed, but untested.
2012-08-29 12:46:08 +00:00
Glatzemann
9d26578a36
- added missing Initialize-call when adding GameComponent
2012-08-29 12:33:35 +00:00
Glatzemann
c8f2ffb108
- added basic support for GameComponents (update- and draw-order missing)
2012-08-29 12:32:14 +00:00
Glatzemann
c04709e3b4
- Fixed a bug when closing the RenderWindow. Rendering wasn't stopped immediately when the window starts to close. This was a problem when using OpenGL RenderSystem because it crashed. (Thanks Kevin)
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- Fixed an issue with shader language in SpriteBatch
2012-08-29 12:11:03 +00:00
Glatzemann
de0232177e
XNAEXT: added a ConstantBuffer class and interfaces to the RenderSystem. Everything compiles fine but the RenderSystem does not create unmanaged buffers because it needs to be implemented.
2012-08-29 10:48:21 +00:00
SND\eagleeyestudios_cp
286ffe38c1
Content Compiler:
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- implemented Settings system to save user customization (XmlFile to LocalAppData)
- added Screen for opening projects
2012-08-28 21:14:49 +00:00
SND\GinieDp_cp
1ecc704c16
2012-08-27 21:24:20 +00:00
SND\eagleeyestudios_cp
cc4358e031
Commit message of previous commit:
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- Finished implementation of user interface (still no functional program logic)
- added "Skinning" ability
- improved "CrappyImproRibbon"(tm)
2012-08-27 19:14:16 +00:00
SND\eagleeyestudios_cp
ccd3200604
2012-08-27 19:09:10 +00:00
Glatzemann
7eb3e5241e
- prepared ContentPipeline to load EffectFiles for the different TargetProfile's. Currently HLSL_FX is working fine and GLSL_FX is prepared (needs testing).
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- ContentPipeline effects now have a EffectSourceLanguage parameter
2012-08-27 18:42:54 +00:00