SND\AstrorEnales_cp
663dff347d
- Added a new Sample to test all AlphaTestEffect behaviours
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- Working on some tests
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
7c88884f63
Added full test sets for NetworkSessionProperties, PacketReader, PacketWriter and QualityOfService
2015-03-15 01:11:45 +01:00
SND\AstrorEnales_cp
b661bba5f3
Fixed a minor issue with the CurveKeyCollection
2015-03-15 01:11:44 +01:00
SND\AstrorEnales_cp
1aa7d3fe37
Added a test for comparison of all xna and anx enums and fixed some wrong enum basetypes
2015-03-15 01:11:44 +01:00
SND\AstrorEnales_cp
e74616755c
- Added a full test set for the GameComponentCollection and fixed some bugs in the class
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- Added Tests for PreparingDeviceSettingsEventArgs and GameComponentCollectionEventArgs
- Checked all tests for the Point, Vector2 and Rectangle class and set them to "Tested"
2015-03-15 01:11:43 +01:00
SND\AstrorEnales_cp
174fc74b4e
- Added a full test set for the GameServiceContainer class
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- Searched the svn log and replaced a lot of ??? Developer attributes with the real ones.
2015-03-15 01:11:42 +01:00
SND\AstrorEnales_cp
783a448db1
Fixed the CurveKeyCollection class so all CurveKeyCollection test are now passing!
2015-03-15 01:11:42 +01:00
SND\AstrorEnales_cp
646c2e5b79
- Fixed the Curve class Oscillate mode and all Curve tests are now passing!
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- Added the missing Serializable attribute to the Curve class
- Added some more Development attributes
2015-03-15 01:11:41 +01:00
SND\AstrorEnales_cp
4fdad340d3
Fixed the StorageDevice and StorageContainer and native implementations
2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
c0e2f85eae
Added a lot of Developer attributes and added some colors to the OnlineStatusGenerator
2015-03-15 01:11:35 +01:00
SND\eagleeyestudios_cp
82b717c008
- Fixed missing alpha clamp in Color.cs/FromNonPremultiplied
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- Added TestCase for Random Color generation using Random.
2015-03-15 01:11:34 +01:00
SND\AstrorEnales_cp
9f4369c05d
- Working on implementing the WindowsMediaLibrary via the WMPLib
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- Implemented nearly all classes in the Media namespace side by side with the Windows implementation
- Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour
- Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
2015-03-15 01:11:33 +01:00
SND\AstrorEnales_cp
0d25ca7589
- Added OggUtils Support project by making use of the csogg and csvorbis projects
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- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
2015-03-15 01:11:27 +01:00
SND\AstrorEnales_cp
488545cef3
Updated some Developer Attributes and added a test class for PackedVector/Alpha8.
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Analyzed the Shuffle behaviour of the MediaPlayer in Xna and implemented it correctly in ANX.
2015-03-15 01:11:21 +01:00
Glatzemann
41061f8b12
- implemented feature #1026 ("Implement EffectParameter.Semantic")
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- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
Glatzemann
694b1a6810
Worked on issue #993 : Partly solved. DrawOrder is still open...
2015-03-15 01:11:10 +01:00
SND\eagleeyestudios_cp
6aea2f0fc4
- Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem)
2015-03-15 01:11:02 +01:00
SND\eagleeyestudios_cp
ae61d9850c
Fixed some Linux Reference Issues. Linux version of GL3 system still missing
2015-03-15 01:11:00 +01:00
SND\AstrorEnales_cp
0ef016dc71
- Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
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- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
2012-09-09 07:55:45 +00:00
SND\floAr_cp
708c65febc
Extended DataFactory.cs to provide a full test set containing:
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- extreme value permutation test
- linear test for 1 and 0
- permutation of 0 and minimum value
- permutation of 0 and maximum value
2012-09-08 08:32:48 +00:00
SND\floAr_cp
25006ab464
Added function to DataFactory.cs to create extreme value test sets
2012-08-31 09:03:27 +00:00
SND\AstrorEnales_cp
734679616b
- Added ILRepack
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- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
SND\AstrorEnales_cp
e66216d524
- Added IMicrophone native interface and implemented the Microphone class
2012-08-22 14:28:22 +00:00
Glatzemann
cbaa1b718a
- cleaned up project structure and some project files
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- removed old sample "XInput" (was more a test than a sample)
- ignored some more files
2012-08-22 13:00:28 +00:00
SND\GinieDp_cp
f28c1d0f10
+ Implemented Transform methods for Plane structure
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+ Added Tests for Plane structure
+ Implemented quaternion transforms for Vectors
2012-08-21 18:13:30 +00:00
SND\AstrorEnales_cp
cfe19d5c4a
- Implemented a dynamic parameter buffer for shader parameters
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- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
SND\AstrorEnales_cp
67a2c482fd
- Working on Metro conversion (adding the AppxManifest automatically)
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- Working on Graphics initialization on Metro (already clearing with a bit of hacking!)
2012-08-13 11:23:26 +00:00
SND\AstrorEnales_cp
8881369976
Fixed the Metro converter so that executables are correctly converted. Still need to generate the certificate and add the Assets
2012-08-12 22:17:56 +00:00
SND\AstrorEnales_cp
bf97e6ba69
Updated Metro Converter and fixed a missing project reference
2012-08-12 21:43:28 +00:00
SND\AstrorEnales_cp
5505f7dcbf
- Added PlatformSystem Plugins layer
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- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
Glatzemann
5ce38121d4
some work on building ANX.Framework for Windows8 / Metro Style
2012-03-26 08:27:29 +00:00
SND\rene87_cp
9e0bdcd9dc
improve Mouse and GamePad test
2012-02-19 12:47:24 +00:00
SND\rene87_cp
467be0df38
improve GamePadTest
2012-02-19 11:26:27 +00:00
SND\AstrorEnales_cp
e1d3ca0575
- Made the loading of assembly types faster and more safe
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- Started working on implementing all Texture baseclass methods
2012-02-19 11:24:23 +00:00
SND\AstrorEnales_cp
1cebf6f91e
- Introduced new MediaSystem creator (handling the whole Media namespace)
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- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
2012-02-15 19:48:46 +00:00
Glatzemann
8d9abfeccb
- fixed issue #582 and added some unit tests to test the fix.
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- opened new bug #583 because the corners of the BoundingFrustum differs from the XNA implementation
2012-01-31 06:14:52 +00:00
SND\rene87_cp
3bcbe67d9c
add new Inputsystem for Test
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add MouseTest
2012-01-20 15:17:50 +00:00
SND\rene87_cp
9907d2c740
add MouseStateTest.cs
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some other test are modified
2012-01-19 12:13:42 +00:00
SND\rene87_cp
b3602239d9
add KeyboardStateTest.cs
2012-01-19 00:07:10 +00:00
Glatzemann
091b91ee05
- Fixed BoundingBox UnitTests.
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- Some Improvements to AssertHelper for UnitTests.
2011-12-15 10:59:28 +00:00
SND\rene87_cp
1070e18e5c
add GamePadStateTest
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fixed issue #482
2011-12-06 11:54:38 +00:00
Glatzemann
0e1d271195
refactored AddInSystem (testing needed)
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implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
0a903c67cc
worked on feature #478 and #479
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fixed bug #481
2011-12-05 13:19:42 +00:00
Glatzemann
9a4ea89478
2011-11-28 11:14:08 +00:00
SND\rene87_cp
e00b27abd8
add GamePadStateTest
2011-11-26 08:10:42 +00:00
SND\rene87_cp
61d4c7ab0a
add GamePadThumbsStickTest
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fix GamePadTruggersTest
2011-11-24 12:46:26 +00:00
Glatzemann
268db71ca6
removed "IntegrationTest" because it doesn't test any units
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commented out StorageContainerTest as it contains no tests currently
2011-11-23 12:15:55 +00:00
SND\rene87_cp
689b796ff4
add GamePadsButtonsTest (GetHashCode doesn't work)
2011-11-23 00:04:20 +00:00
SND\rene87_cp
f83c55788e
remove CurveKeyCollectionTest.Add2()
2011-11-22 22:14:41 +00:00
SND\rene87_cp
282729b0c0
finish the CurveKeyCollectionTest
2011-11-22 16:50:40 +00:00