Glatzemann
6a3d0bd71b
removed MSBuild-Reference which is no longer needed
2015-03-15 01:12:02 +01:00
Glatzemann
2eb7923339
- fixed reading of SpriteFont's (DefaultCharacter handling was wrong)
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- fixed handling of DefaultCharacter in FontDescriptionImporter (no handling)
- set DefaultCharacter in SampleContent's Debug font
2015-03-15 01:12:02 +01:00
SND\eagleeyestudios_cp
c316436f32
Content Pipeline:
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- Fixed a Bug in FontDescriptionImporter
- Removed Debugger.Break() in XmlImporter
2015-03-15 01:12:01 +01:00
Glatzemann
0d3593c223
- Fixed an issue with content compiling: The readers for generic types were not registered in the XNB file and therefor couldn't be loaded.
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- Fixed an issue with CharWriter: It was a ByteWriter (wrong name)...
2015-03-15 01:12:01 +01:00
SND\eagleeyestudios_cp
33604e198d
Content Pipeline:
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- changed FontDescriptionProcessor test status to InProgress
Framework:
- Implemented missing Matrix methods and fixed some issues. A few UnitTests more pass now :)
2015-03-15 01:12:00 +01:00
Glatzemann
fe29aec3e0
removed debugger directives from texture processor
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some improvements in installer script
2015-03-15 01:12:00 +01:00
Glatzemann
9fe9d4bf89
Added (basic) generic writer support to content pipeline. SpriteFont importing and compiling now looks fine.
2015-03-15 01:11:59 +01:00
Glatzemann
82aa31def8
fixed some sample icons
2015-03-15 01:11:59 +01:00
Glatzemann
72aa13b887
some build script improvements
2015-03-15 01:11:58 +01:00
Glatzemann
cf5cef5d09
Improved MakeAnxFramework build script starter:
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- better error handling
- obtaining Visual Studio directory from registry or program files path (thx to Razer)
2015-03-15 01:11:57 +01:00
SND\eagleeyestudios_cp
3c5e98b783
Content Pipeline:
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- Implemented important features of the FontDescriptionImporter. Importer works now, but still needs some (optional) features
- Fixed some bugs in the FontDescriptionProcessor. Building now works to the point where the ContentCompiler wants a generic writer instance
2015-03-15 01:11:57 +01:00
SND\eagleeyestudios_cp
744c835883
corrected missing resx file
2015-03-15 01:11:56 +01:00
Glatzemann
9817ecf2e5
- fixed a minor bug in ANX content project loader
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- added support to translate XNA content project files to ANX content project format and vice versa (still some work needed)
2015-03-15 01:11:56 +01:00
Glatzemann
87dd600ffe
Implemented first working version of ANX to XNA project transformation using the ProjectConverter tool. The other way round is not tested yet but should work too.
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Translation of content projects is missing but this will be the next one...
2015-03-15 01:11:55 +01:00
Glatzemann
bf101259fe
Added output path switch to ProjectConverter: we are now able to select where to create the converted project
2015-03-15 01:11:55 +01:00
Glatzemann
d0f477790b
slightly changed the way ProjectConverter works and added two new converters:
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- AnxConverter (which converts a ANX project to a XNA project)
- XnaConverter (which converts a XNA project to a ANX project)
The projects file content is changed in memory, but will not be written to disc currently.
Next to come: Finished project converter and converting content projects.
2015-03-15 01:11:54 +01:00
SND\eagleeyestudios_cp
d7bd5b7018
Content Pipeline:
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- Corrected private setter in FontDescription. If the importer can not set that value, its pretty useless.
- Implemented more of the FontDescriptionImporter. Can not progress further, because it seems there is no manged solution of getting a font's characters
- added missing copyright texts and regions FontDescriptionImporter.cs and FontDescriptionProcessor.cs
2015-03-15 01:11:54 +01:00
SND\AstrorEnales_cp
bb4f7ccf2e
Working on ModelMesh, ModelMeshCollection, ModelMeshPart and ModelMeshPartCollection tests
2015-03-15 01:11:53 +01:00
SND\AstrorEnales_cp
6c488dbca5
- Working on tests for all the graphics collection classes (Finished: ModelBoneCollection, DisplayModeCollection, ModelBone)
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- Added some excludes to the AssemblyLoader to decrease startup time a little bit
2015-03-15 01:11:53 +01:00
SND\eagleeyestudios_cp
72ee0fd837
Content Pipeline:
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- implemented FontDescriptionProcessor
- began implementing FontDescriptionImporter
2015-03-15 01:11:52 +01:00
SND\eagleeyestudios_cp
01cac2c358
Content Compiler:
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- Added missing FakeBuildLogger.cs
- changed the preview implementation to support previewing while working in the main window (handy for multiple screens!)
- Did some cleaning and added #region tags and copyright text
2015-03-15 01:11:51 +01:00
SND\eagleeyestudios_cp
93c729e31f
Content Compiler:
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- Began implementing Preview
2015-03-15 01:11:50 +01:00
SND\eagleeyestudios_cp
9d997dd43d
Content Pipeline:
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- Added BuildModeConverter to make Debug/Release mode selectable in PropertyGrids
- Added ConverterAttribute to ContentProject
2015-03-15 01:11:50 +01:00
SND\AstrorEnales_cp
be01038e1f
Fixed the DisplayMode class which was way too accessible!
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Added Tests for:
- DisplayMode
- VertexElement
- VertexPositionColor (GetHashCode still fails)
- VertexPositionColorTexture (GetHashCode still fails)
- VertexPositionTexture
- VertexPositionNormalTexture
2015-03-15 01:11:49 +01:00
SND\AstrorEnales_cp
994e894b24
Added a full test set for the TouchCollection and the TouchLocation
2015-03-15 01:11:49 +01:00
SND\AstrorEnales_cp
325aa4c152
Implemented GetHashCode methods in the Input classes and added unit tests for them, they are now fully tested
2015-03-15 01:11:48 +01:00
Glatzemann
fa32fcea55
added some tests
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added some developer attributes
completed some more classes
2015-03-15 01:11:47 +01:00
SND\AstrorEnales_cp
73b50ab6c3
- Translated the AlphaTest shader to GLSL (needs some more testing)
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- Added a bunch of Development attributes
- Fixed a class file name that was different from the class name itself
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
663dff347d
- Added a new Sample to test all AlphaTestEffect behaviours
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- Working on some tests
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
7c88884f63
Added full test sets for NetworkSessionProperties, PacketReader, PacketWriter and QualityOfService
2015-03-15 01:11:45 +01:00
SND\AstrorEnales_cp
b661bba5f3
Fixed a minor issue with the CurveKeyCollection
2015-03-15 01:11:44 +01:00
SND\AstrorEnales_cp
1aa7d3fe37
Added a test for comparison of all xna and anx enums and fixed some wrong enum basetypes
2015-03-15 01:11:44 +01:00
SND\AstrorEnales_cp
e74616755c
- Added a full test set for the GameComponentCollection and fixed some bugs in the class
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- Added Tests for PreparingDeviceSettingsEventArgs and GameComponentCollectionEventArgs
- Checked all tests for the Point, Vector2 and Rectangle class and set them to "Tested"
2015-03-15 01:11:43 +01:00
SND\AstrorEnales_cp
174fc74b4e
- Added a full test set for the GameServiceContainer class
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- Searched the svn log and replaced a lot of ??? Developer attributes with the real ones.
2015-03-15 01:11:42 +01:00
SND\AstrorEnales_cp
783a448db1
Fixed the CurveKeyCollection class so all CurveKeyCollection test are now passing!
2015-03-15 01:11:42 +01:00
SND\AstrorEnales_cp
646c2e5b79
- Fixed the Curve class Oscillate mode and all Curve tests are now passing!
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- Added the missing Serializable attribute to the Curve class
- Added some more Development attributes
2015-03-15 01:11:41 +01:00
SND\AstrorEnales_cp
4fdad340d3
Fixed the StorageDevice and StorageContainer and native implementations
2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
0b9acc40ee
Finished the ANX.Framework side of EffectAnnotation, EffectParameter and EffectTechnique
2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
f08d6ea189
Checked all files in the Graphics namespace and added the last missing status attributes
2015-03-15 01:11:39 +01:00
SND\AstrorEnales_cp
db82358d24
- Changed access modifiers in DisplayModeCollection to match Xna signature and fixed the usage of that class
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- Implemented Properties of EffectParameter
- Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null)
- Implemented some methods in collection classes
2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
085fb42ba6
Finished the BasicEffect Sample which tests all possible feature combinations of the Effect.
2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
bff87410e9
Added some TestState and Percentage Attributes and implemented the Texture3DReader and the TextureCubeReader correctly
2015-03-15 01:11:37 +01:00
Glatzemann
5ac399a71d
added lots of developer attributes
2015-03-15 01:11:36 +01:00
SND\AstrorEnales_cp
c0e2f85eae
Added a lot of Developer attributes and added some colors to the OnlineStatusGenerator
2015-03-15 01:11:35 +01:00
SND\eagleeyestudios_cp
82b717c008
- Fixed missing alpha clamp in Color.cs/FromNonPremultiplied
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- Added TestCase for Random Color generation using Random.
2015-03-15 01:11:34 +01:00
SND\AstrorEnales_cp
9f4369c05d
- Working on implementing the WindowsMediaLibrary via the WMPLib
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- Implemented nearly all classes in the Media namespace side by side with the Windows implementation
- Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour
- Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
2015-03-15 01:11:33 +01:00
SND\eagleeyestudios_cp
b5d8b48376
Fixed some messed up indents in Color.cs
2015-03-15 01:11:33 +01:00
SND\eagleeyestudios_cp
dffb3bc29c
- Fixed a bug when using Color.FromNonPremultiplied:
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Replaced the weird buggy construct of code in Color.FromNonPremultiplied with a working (non complicated) version. Code readability ftw!
2015-03-15 01:11:32 +01:00
SND\AstrorEnales_cp
61f12a03fa
- Fixed the SoundEffectReader to work the same as xna does
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- Implemented the proper Constructor in XAudioSoundEffect for the SoundEffectReader
- Started implementing the native MediaLibrary class in the WindowsPlatformSystem
2015-03-15 01:11:32 +01:00
SND\AstrorEnales_cp
3e65589f23
Working on native DynamicSoundEffectInstance implementation in XAudio and OpenAL
2015-03-15 01:11:31 +01:00