removed debugger directives from texture processor

some improvements in installer script
This commit is contained in:
Glatzemann 2012-10-31 06:10:41 +00:00 committed by Konstantin Koch
parent 9fe9d4bf89
commit fe29aec3e0
2 changed files with 17 additions and 16 deletions

View File

@ -28,7 +28,7 @@ namespace ANX.Framework.Content.Pipeline.Processors
public override TextureContent Process(TextureContent input, ContentProcessorContext context)
{
//TODO: implement
System.Diagnostics.Debugger.Break();
return input;
}
}

View File

@ -73,17 +73,18 @@
<Fragment>
<ComponentGroup Id="Tools" Directory="TOOLSFOLDER">
<Component Id='ANX.Tools' Guid='{4EC562B1-DCE2-48C8-A29A-3EC6C1F588E0}'>
<File Id='ANXStatusComparer' Name='asc.exe' DiskId='1' Source='../bin/asc.exe' />
<File Id='ContentBuilder' Name='ContentBuilder.exe' DiskId='1' Source='../bin/ContentBuilder.exe' />
<File Id='ProjectConverter' Name='ProjectConverter.exe' DiskId='1' Source='../bin/ProjectConverter.exe' />
<File Id='XNBInspector' Name='XNBInspector.exe' DiskId='1' Source='../bin/XNBInspector.exe' />
<File Id='ANXStatusComparer' Name='asc.exe' DiskId='1' Source='../bin/Release/asc.exe' />
<File Id='ContentBuilder' Name='ContentBuilder.exe' DiskId='1' Source='../bin/Release/ContentBuilder.exe' />
<File Id='ProjectConverter' Name='ProjectConverter.exe' DiskId='1' Source='../bin/Release/ProjectConverter.exe' />
<File Id='XNBInspector' Name='ANX.Tools.XNBInspector.exe' DiskId='1' Source='../bin/Release/ANX.Tools.XNBInspector.exe' />
<File Id='AnxSampleBrowser' Name='ANXSampleBrowser.exe' DiskId='1' Source='../bin/Release/ANXSampleBrowser.exe' />
</Component>
</ComponentGroup>
<ComponentGroup Id="ProductComponents" Directory="INSTALLFOLDER">
<Component Id='ANX.Framework' Guid='{8A3AA04E-9325-441E-B16A-731676449C0B}'>
<File Id='license' Name='license.txt' DiskId='1' Source='../doc/license.txt' />
<File Id='anx.framework' Name='ANX.Framework.dll' DiskId='1' Source='../../bin/Release/ANX.Framework.dll' />
<File Id='anx.framework.contentpipeline' Name='ANX.Framework.ContentPipeline.dll' DiskId='1' Source='../../bin/Release/ANX.Framework.ContentPipeline.dll' />
<File Id='anx.framework' Name='ANX.Framework.dll' DiskId='1' Source='../bin/Release/ANX.Framework.dll' />
<File Id='anx.framework.contentpipeline' Name='ANX.Framework.ContentPipeline.dll' DiskId='1' Source='../bin/Release/ANX.Framework.ContentPipeline.dll' />
</Component>
<Component Id='SharpDX' Guid='{D6D751D7-A339-4DBB-81BC-D9AC084936C5}'>
<File Id='sharpdx.d3dcompiler' Name='SharpDX.D3DCompiler.dll' DiskId='1' Source='../lib/SharpDX/Bin/Standard-net20/SharpDX.D3DCompiler.dll' />
@ -101,31 +102,31 @@
<File Id='opentk' Name='OpenTK.dll' DiskId='1' Source='../../bin/Release/OpenTK.dll' />
</Component>
<Component Id='ANX.RenderSystem.Windows.DX10' Guid='{34DD167E-084B-464F-9633-B0220E8C4683}'>
<File Id='anx.RenderSystem.windows.dx10' Name='ANX.RenderSystem.Windows.DX10.dll' DiskId='1' Source='../../bin/Release/ANX.RenderSystem.Windows.DX10.dll' />
<File Id='anx.RenderSystem.windows.dx10' Name='ANX.RenderSystem.Windows.DX10.dll' DiskId='1' Source='../bin/Release/ANX.RenderSystem.Windows.DX10.dll' />
</Component>
<Component Id='ANX.RenderSystem.Windows.DX11' Guid='{0E0CE2E8-9458-4333-9CF7-D60B126F7310}'>
<File Id='anx.RenderSystem.windows.dx11' Name='ANX.RenderSystem.Windows.DX11.dll' DiskId='1' Source='../../bin/Release/ANX.RenderSystem.Windows.DX11.dll' />
<File Id='anx.RenderSystem.windows.dx11' Name='ANX.RenderSystem.Windows.DX11.dll' DiskId='1' Source='../bin/Release/ANX.RenderSystem.Windows.DX11.dll' />
</Component>
<Component Id='ANX.Framework.GL3' Guid='{67D57889-559F-4762-95D1-B91014D8D55E}'>
<File Id='anx.framework.GL3' Name='ANX.Framework.GL3.dll' DiskId='1' Source='../../bin/Release/ANX.RenderSystem.GL3.dll' />
<File Id='anx.framework.GL3' Name='ANX.Framework.GL3.dll' DiskId='1' Source='../bin/Release/ANX.RenderSystem.GL3.dll' />
</Component>
<Component Id='ANX.InputSystem.Standard' Guid='{71A52D93-AE81-4847-A29A-6AA6E16C83FB}'>
<File Id='anx.inputsystem.Standard' Name='ANX.InputSystem.Standard.dll' DiskId='1' Source='../../bin/Release/ANX.InputSystem.Standard.dll' />
<File Id='anx.inputsystem.Standard' Name='ANX.InputSystem.Standard.dll' DiskId='1' Source='../bin/Release/ANX.InputSystem.Standard.dll' />
</Component>
<Component Id='ANX.InputSystem.Recording' Guid='{F7AF68E6-CFB4-4CCA-8F6C-2C0FD286F258}'>
<File Id='anx.inputsystem.Recording' Name='ANX.InputSystem.Recording.dll' DiskId='1' Source='../../bin/Release/ANX.InputSystem.Recording.dll' />
<File Id='anx.inputsystem.Recording' Name='ANX.InputSystem.Recording.dll' DiskId='1' Source='../bin/Release/ANX.InputSystem.Recording.dll' />
</Component>
<Component Id='ANX.InputDevices.Windows.XInput' Guid='{825A36A3-5071-46C5-B195-E0EB469EDA51}'>
<File Id='ANX.InputDevices.Windows.XInput' Name='ANX.InputDevices.Windows.XInput.dll' DiskId='1' Source='../../bin/Release/ANX.InputDevices.Windows.XInput.dll' />
<File Id='ANX.InputDevices.Windows.XInput' Name='ANX.InputDevices.Windows.XInput.dll' DiskId='1' Source='../bin/Release/ANX.InputDevices.Windows.XInput.dll' />
</Component>
<Component Id='ANX.SoundSystem.Windows.XAudio' Guid='{4C4EDC2B-BF6B-437C-874C-1573373DB55E}'>
<File Id='anx.soundsystem.windows.xaudio' Name='ANX.SoundSystem.Windows.XAudio.dll' DiskId='1' Source='../../bin/Release/ANX.SoundSystem.Windows.XAudio.dll' />
<File Id='anx.soundsystem.windows.xaudio' Name='ANX.SoundSystem.Windows.XAudio.dll' DiskId='1' Source='../bin/Release/ANX.SoundSystem.Windows.XAudio.dll' />
</Component>
<Component Id='ANX.PlatformSystem.Windows' Guid='{0D0EBDD1-9F95-40CE-B314-7A502BC84A2F}'>
<File Id='anx.platformsystem.windows' Name='ANX.PlatformSystem.Windows.dll' DiskId='1' Source='../../bin/Release/ANX.PlatformSystem.Windows.dll' />
<File Id='anx.platformsystem.windows' Name='ANX.PlatformSystem.Windows.dll' DiskId='1' Source='../bin/Release/ANX.PlatformSystem.Windows.dll' />
</Component>
<Component Id='ANX.PlatformSystem.Linux' Guid='{6781BD15-B2DB-41B7-B628-CAF0D95D584D}'>
<File Id='anx.platformsystem.linux' Name='ANX.PlatformSystem.Linux.dll' DiskId='1' Source='../../bin/Release/ANX.PlatformSystem.Linux.dll' />
<File Id='anx.platformsystem.linux' Name='ANX.PlatformSystem.Linux.dll' DiskId='1' Source='../bin/Release/ANX.PlatformSystem.Linux.dll' />
</Component>
</ComponentGroup>
</Fragment>