583 Commits

Author SHA1 Message Date
SND\eagleeyestudios_cp
3c5e98b783 Content Pipeline:
- Implemented important features of the FontDescriptionImporter. Importer works now, but still needs some (optional) features
- Fixed some bugs in the FontDescriptionProcessor. Building now works to the point where the ContentCompiler wants a generic writer instance
2015-03-15 01:11:57 +01:00
SND\eagleeyestudios_cp
744c835883 corrected missing resx file 2015-03-15 01:11:56 +01:00
Glatzemann
9817ecf2e5 - fixed a minor bug in ANX content project loader
- added support to translate XNA content project files to ANX content project format and vice versa (still some work needed)
2015-03-15 01:11:56 +01:00
Glatzemann
87dd600ffe Implemented first working version of ANX to XNA project transformation using the ProjectConverter tool. The other way round is not tested yet but should work too.
Translation of content projects is missing but this will be the next one...
2015-03-15 01:11:55 +01:00
Glatzemann
bf101259fe Added output path switch to ProjectConverter: we are now able to select where to create the converted project 2015-03-15 01:11:55 +01:00
Glatzemann
d0f477790b slightly changed the way ProjectConverter works and added two new converters:
- AnxConverter (which converts a ANX project to a XNA project)
- XnaConverter (which converts a XNA project to a ANX project)

The projects file content is changed in memory, but will not be written to disc currently.

Next to come: Finished project converter and converting content projects.
2015-03-15 01:11:54 +01:00
SND\eagleeyestudios_cp
d7bd5b7018 Content Pipeline:
- Corrected private setter in FontDescription. If the importer can not set that value, its pretty useless.
- Implemented more of the FontDescriptionImporter. Can not progress further, because it seems there is no manged solution of getting a font's characters
- added missing copyright texts and regions FontDescriptionImporter.cs and FontDescriptionProcessor.cs
2015-03-15 01:11:54 +01:00
SND\AstrorEnales_cp
bb4f7ccf2e Working on ModelMesh, ModelMeshCollection, ModelMeshPart and ModelMeshPartCollection tests 2015-03-15 01:11:53 +01:00
SND\AstrorEnales_cp
6c488dbca5 - Working on tests for all the graphics collection classes (Finished: ModelBoneCollection, DisplayModeCollection, ModelBone)
- Added some excludes to the AssemblyLoader to decrease startup time a little bit
2015-03-15 01:11:53 +01:00
SND\eagleeyestudios_cp
72ee0fd837 Content Pipeline:
- implemented FontDescriptionProcessor
- began implementing FontDescriptionImporter
2015-03-15 01:11:52 +01:00
SND\eagleeyestudios_cp
01cac2c358 Content Compiler:
- Added missing FakeBuildLogger.cs
- changed the preview implementation to support previewing while working in the main window (handy for multiple screens!)
- Did some cleaning and added #region tags and copyright text
2015-03-15 01:11:51 +01:00
SND\eagleeyestudios_cp
93c729e31f Content Compiler:
- Began implementing Preview
2015-03-15 01:11:50 +01:00
SND\eagleeyestudios_cp
9d997dd43d Content Pipeline:
- Added BuildModeConverter to make Debug/Release mode selectable in PropertyGrids
- Added ConverterAttribute to ContentProject
2015-03-15 01:11:50 +01:00
SND\AstrorEnales_cp
be01038e1f Fixed the DisplayMode class which was way too accessible!
Added Tests for:
- DisplayMode
- VertexElement
- VertexPositionColor (GetHashCode still fails)
- VertexPositionColorTexture (GetHashCode still fails)
- VertexPositionTexture
- VertexPositionNormalTexture
2015-03-15 01:11:49 +01:00
SND\AstrorEnales_cp
994e894b24 Added a full test set for the TouchCollection and the TouchLocation 2015-03-15 01:11:49 +01:00
SND\AstrorEnales_cp
325aa4c152 Implemented GetHashCode methods in the Input classes and added unit tests for them, they are now fully tested 2015-03-15 01:11:48 +01:00
Glatzemann
fa32fcea55 added some tests
added some developer attributes
completed some more classes
2015-03-15 01:11:47 +01:00
SND\AstrorEnales_cp
73b50ab6c3 - Translated the AlphaTest shader to GLSL (needs some more testing)
- Added a bunch of Development attributes
- Fixed a class file name that was different from the class name itself
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
663dff347d - Added a new Sample to test all AlphaTestEffect behaviours
- Working on some tests
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
7c88884f63 Added full test sets for NetworkSessionProperties, PacketReader, PacketWriter and QualityOfService 2015-03-15 01:11:45 +01:00
SND\AstrorEnales_cp
b661bba5f3 Fixed a minor issue with the CurveKeyCollection 2015-03-15 01:11:44 +01:00
SND\AstrorEnales_cp
1aa7d3fe37 Added a test for comparison of all xna and anx enums and fixed some wrong enum basetypes 2015-03-15 01:11:44 +01:00
SND\AstrorEnales_cp
e74616755c - Added a full test set for the GameComponentCollection and fixed some bugs in the class
- Added Tests for PreparingDeviceSettingsEventArgs and GameComponentCollectionEventArgs
- Checked all tests for the Point, Vector2 and Rectangle class and set them to "Tested"
2015-03-15 01:11:43 +01:00
SND\AstrorEnales_cp
174fc74b4e - Added a full test set for the GameServiceContainer class
- Searched the svn log and replaced a lot of ??? Developer attributes with the real ones.
2015-03-15 01:11:42 +01:00
SND\AstrorEnales_cp
783a448db1 Fixed the CurveKeyCollection class so all CurveKeyCollection test are now passing! 2015-03-15 01:11:42 +01:00
SND\AstrorEnales_cp
646c2e5b79 - Fixed the Curve class Oscillate mode and all Curve tests are now passing!
- Added the missing Serializable attribute to the Curve class
- Added some more Development attributes
2015-03-15 01:11:41 +01:00
SND\AstrorEnales_cp
4fdad340d3 Fixed the StorageDevice and StorageContainer and native implementations 2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
0b9acc40ee Finished the ANX.Framework side of EffectAnnotation, EffectParameter and EffectTechnique 2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
f08d6ea189 Checked all files in the Graphics namespace and added the last missing status attributes 2015-03-15 01:11:39 +01:00
SND\AstrorEnales_cp
db82358d24 - Changed access modifiers in DisplayModeCollection to match Xna signature and fixed the usage of that class
- Implemented Properties of EffectParameter
- Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null)
- Implemented some methods in collection classes
2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
085fb42ba6 Finished the BasicEffect Sample which tests all possible feature combinations of the Effect. 2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
bff87410e9 Added some TestState and Percentage Attributes and implemented the Texture3DReader and the TextureCubeReader correctly 2015-03-15 01:11:37 +01:00
Glatzemann
5ac399a71d added lots of developer attributes 2015-03-15 01:11:36 +01:00
SND\AstrorEnales_cp
c0e2f85eae Added a lot of Developer attributes and added some colors to the OnlineStatusGenerator 2015-03-15 01:11:35 +01:00
SND\eagleeyestudios_cp
82b717c008 - Fixed missing alpha clamp in Color.cs/FromNonPremultiplied
- Added TestCase for Random Color generation using Random.
2015-03-15 01:11:34 +01:00
SND\AstrorEnales_cp
9f4369c05d - Working on implementing the WindowsMediaLibrary via the WMPLib
- Implemented nearly all classes in the Media namespace side by side with the Windows implementation
- Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour
- Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
2015-03-15 01:11:33 +01:00
SND\eagleeyestudios_cp
b5d8b48376 Fixed some messed up indents in Color.cs 2015-03-15 01:11:33 +01:00
SND\eagleeyestudios_cp
dffb3bc29c - Fixed a bug when using Color.FromNonPremultiplied:
Replaced the weird buggy construct of code in Color.FromNonPremultiplied with a working (non complicated) version. Code readability ftw!
2015-03-15 01:11:32 +01:00
SND\AstrorEnales_cp
61f12a03fa - Fixed the SoundEffectReader to work the same as xna does
- Implemented the proper Constructor in XAudioSoundEffect for the SoundEffectReader
- Started implementing the native MediaLibrary class in the WindowsPlatformSystem
2015-03-15 01:11:32 +01:00
SND\AstrorEnales_cp
3e65589f23 Working on native DynamicSoundEffectInstance implementation in XAudio and OpenAL 2015-03-15 01:11:31 +01:00
SND\eagleeyestudios_cp
0417857fd9 - Added missing developer attributes in previously add classes 2015-03-15 01:11:31 +01:00
SND\eagleeyestudios_cp
0406947b56 Content Pipeline:
- Added AvailableImporters property to ImporterManager
- Choosing importers via dropdown list in a propertyGrid is now possible.
2015-03-15 01:11:30 +01:00
SND\eagleeyestudios_cp
3f6dd9b9d0 Content Pipeline:
- Added ImporterConverter and ProcessorConverter to enable nice dropdown list for Importer/Processor in PropertyGrids

Content Compiler:
- Enabled choosing of Processors using a neat little dropdown list in the propertyGrid.
2015-03-15 01:11:30 +01:00
Glatzemann
193cd6d61c first working version of Texture2D ANX content pipeline 2015-03-15 01:11:29 +01:00
Glatzemann
298aad1a1c fixed compile issue in Metro/ModernUI build 2015-03-15 01:11:29 +01:00
SND\AstrorEnales_cp
52b87d1459 Fixed some IsSupported properties for Metro and fixed the normal ANX.InputDevices.Windows.ModernUI csproj file to be "openable" under normal windows and converted it to metro 2015-03-15 01:11:28 +01:00
SND\AstrorEnales_cp
c99598446f Fixed that Uri produces %20 in the paths and fixed an OpenALSoundEffect constructor 2015-03-15 01:11:28 +01:00
SND\AstrorEnales_cp
0d25ca7589 - Added OggUtils Support project by making use of the csogg and csvorbis projects
- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
2015-03-15 01:11:27 +01:00
Glatzemann
e5ac8228ca some more build tweaking for Windows 8 2015-03-15 01:11:26 +01:00
SND\eagleeyestudios_cp
e011a8fc1f - Added some more types to the XmlImporter conversion list. 2015-03-15 01:11:25 +01:00