- Added default value for target platform when reading cproj files
Compiler GUI:
- fixed issue #1143, a message box should now be displayed if project path is wrong
- added default case for empty configuration when loading projects
- added missing icon
- implemented Preview (still buggy though)
ProjectConverter:
- added GUI that is used when no parameters are supplied.
- added icon
-Changed behavior of the NewProjectScreen to fix a wrong message when changing the project path manually.
- Fixed application icon
- Fixed a bug when trying to open a preview with nothing selected
- updated installer to add the ANX.Framework tools directory to the System-PATH. This is useful for compiling ContentProjects using the PreBuildAction of a Visual Studio project (this is used in the upcoming project templates)
- created file association for 'cproj' files to ContentCompiler while installing
- registered ANX folders for Visual Studio to open assemblies without path
- Optimized build script: XNA and XNA Game Studio installations are now recognized and Samples which are using the XNA ContentPipeline are no longer builded if not possible. The build scripts now runs completly on Windows 8.
- fixed some compile errors in XAudio SoundSystem when building for Windows 8 / Metro
- updated ProjectConverter to remove OggVorbis assemblies from project references when building for Windows 8 / Metro
- made DX10 RenderSystem available
- fixed adapter enumeration in DX10 and DX11 RenderSystems
- fixed GamePad initialization error handling on Windows 8 when XInput 1.3 is not installed
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
- changed FontDescriptionProcessor test status to InProgress
Framework:
- Implemented missing Matrix methods and fixed some issues. A few UnitTests more pass now :)