Improve the Inputsystem for ModernUI

This commit is contained in:
SND\rene87_cp 2013-01-13 14:31:31 +00:00 committed by Konstantin Koch
parent d942f502e5
commit a6d50e8c72
5 changed files with 193 additions and 14 deletions

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@ -109,10 +109,10 @@
</ItemGroup>
<ItemGroup>
<Reference Include="SharpDX">
<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XInput">
<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.XInput.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.XInput.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

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@ -111,10 +111,10 @@
</ItemGroup>
<ItemGroup>
<Reference Include="SharpDX">
<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.dll</HintPath>
<HintPath>..\..\lib\sharpdx\bin\standard-winrt\sharpdx.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XInput">
<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.XInput.dll</HintPath>
<HintPath>..\..\lib\sharpdx\bin\standard-winrt\sharpdx.xinput.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

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@ -2,6 +2,7 @@
using ANX.Framework.Input;
using ANX.Framework.NonXNA.Development;
using SharpDX.XInput;
using Windows.System;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -14,10 +15,12 @@ namespace ANX.InputDevices.Windows.ModernUI
internal static class FormatConverter
{
private static Dictionary<GamepadButtonFlags, Buttons> gamePadButtonsMap;
private static Dictionary<VirtualKey, Keys> keyboardKeyMap;
static FormatConverter()
{
CreateGamePadButtonMap();
CreateKeyboardKeyMap();
}
#region CreateGamePadButtonMap
@ -77,6 +80,151 @@ namespace ANX.InputDevices.Windows.ModernUI
}
#endregion
#region CreateKeyboardKeyMap
private static void CreateKeyboardKeyMap()
{
keyboardKeyMap = new Dictionary<VirtualKey, Keys>();
keyboardKeyMap.Add(VirtualKey.A, Keys.A);
keyboardKeyMap.Add(VirtualKey.Accept, Keys.None);
keyboardKeyMap.Add(VirtualKey.Add, Keys.Add);
keyboardKeyMap.Add(VirtualKey.Application, Keys.Apps);
keyboardKeyMap.Add(VirtualKey.B, Keys.B);
keyboardKeyMap.Add(VirtualKey.Back, Keys.Back);
keyboardKeyMap.Add(VirtualKey.C, Keys.C);
keyboardKeyMap.Add(VirtualKey.Cancel, Keys.None);
keyboardKeyMap.Add(VirtualKey.CapitalLock, Keys.CapsLock);
keyboardKeyMap.Add(VirtualKey.Clear, Keys.None);
keyboardKeyMap.Add(VirtualKey.Control, Keys.Crsel);
keyboardKeyMap.Add(VirtualKey.Convert, Keys.ImeConvert);
keyboardKeyMap.Add(VirtualKey.D, Keys.D);
keyboardKeyMap.Add(VirtualKey.Decimal, Keys.Decimal);
keyboardKeyMap.Add(VirtualKey.Delete, Keys.Delete);
keyboardKeyMap.Add(VirtualKey.Divide, Keys.Divide);
keyboardKeyMap.Add(VirtualKey.Down, Keys.Down);
keyboardKeyMap.Add(VirtualKey.E, Keys.E);
keyboardKeyMap.Add(VirtualKey.End, Keys.End);
keyboardKeyMap.Add(VirtualKey.Enter, Keys.Enter);
keyboardKeyMap.Add(VirtualKey.Escape, Keys.Escape);
keyboardKeyMap.Add(VirtualKey.Execute, Keys.Execute);
keyboardKeyMap.Add(VirtualKey.F, Keys.F);
keyboardKeyMap.Add(VirtualKey.F1, Keys.F1);
keyboardKeyMap.Add(VirtualKey.F10, Keys.F10);
keyboardKeyMap.Add(VirtualKey.F11, Keys.F11);
keyboardKeyMap.Add(VirtualKey.F12, Keys.F12);
keyboardKeyMap.Add(VirtualKey.F13, Keys.F13);
keyboardKeyMap.Add(VirtualKey.F14, Keys.F14);
keyboardKeyMap.Add(VirtualKey.F15, Keys.F15);
keyboardKeyMap.Add(VirtualKey.F16, Keys.F16);
keyboardKeyMap.Add(VirtualKey.F17, Keys.F17);
keyboardKeyMap.Add(VirtualKey.F18, Keys.F18);
keyboardKeyMap.Add(VirtualKey.F19, Keys.F19);
keyboardKeyMap.Add(VirtualKey.F20, Keys.F20);
keyboardKeyMap.Add(VirtualKey.F21, Keys.F21);
keyboardKeyMap.Add(VirtualKey.F22, Keys.F22);
keyboardKeyMap.Add(VirtualKey.F23, Keys.F23);
keyboardKeyMap.Add(VirtualKey.F24, Keys.F24);
keyboardKeyMap.Add(VirtualKey.F3, Keys.F3);
keyboardKeyMap.Add(VirtualKey.F4, Keys.F4);
keyboardKeyMap.Add(VirtualKey.F5, Keys.F5);
keyboardKeyMap.Add(VirtualKey.F6, Keys.F6);
keyboardKeyMap.Add(VirtualKey.F7, Keys.F7);
keyboardKeyMap.Add(VirtualKey.F8, Keys.F8);
keyboardKeyMap.Add(VirtualKey.F9, Keys.F9);
keyboardKeyMap.Add(VirtualKey.F2, Keys.F2);
keyboardKeyMap.Add(VirtualKey.Final, Keys.None);
keyboardKeyMap.Add(VirtualKey.G, Keys.G);
keyboardKeyMap.Add(VirtualKey.H, Keys.H);
keyboardKeyMap.Add(VirtualKey.Hangul, Keys.None);
keyboardKeyMap.Add(VirtualKey.Hanja, Keys.None);
keyboardKeyMap.Add(VirtualKey.Help, Keys.Help);
keyboardKeyMap.Add(VirtualKey.Home, Keys.Home);
keyboardKeyMap.Add(VirtualKey.I, Keys.I);
keyboardKeyMap.Add(VirtualKey.Insert, Keys.Insert);
keyboardKeyMap.Add(VirtualKey.J, Keys.J);
keyboardKeyMap.Add(VirtualKey.Junja, Keys.None);
keyboardKeyMap.Add(VirtualKey.K, Keys.K);
//keyboardKeyMap.Add(VirtualKey.Kana, Keys.Kana);
//keyboardKeyMap.Add(VirtualKey.Kanji, Keys.Kanji);
keyboardKeyMap.Add(VirtualKey.L, Keys.L);
keyboardKeyMap.Add(VirtualKey.Left, Keys.Left);
keyboardKeyMap.Add(VirtualKey.LeftButton, Keys.None);
keyboardKeyMap.Add(VirtualKey.LeftControl, Keys.LeftControl);
keyboardKeyMap.Add(VirtualKey.LeftMenu, Keys.None);
keyboardKeyMap.Add(VirtualKey.LeftShift, Keys.LeftShift);
keyboardKeyMap.Add(VirtualKey.LeftWindows, Keys.LeftWindows);
keyboardKeyMap.Add(VirtualKey.M, Keys.M);
keyboardKeyMap.Add(VirtualKey.Menu, Keys.None);
keyboardKeyMap.Add(VirtualKey.MiddleButton, Keys.None);
keyboardKeyMap.Add(VirtualKey.ModeChange, Keys.None);
keyboardKeyMap.Add(VirtualKey.Multiply, Keys.Multiply);
keyboardKeyMap.Add(VirtualKey.N, Keys.N);
keyboardKeyMap.Add(VirtualKey.NonConvert, Keys.ImeNoConvert);
keyboardKeyMap.Add(VirtualKey.None, Keys.None);
keyboardKeyMap.Add(VirtualKey.Number0, Keys.NumPad0);
keyboardKeyMap.Add(VirtualKey.Number1, Keys.NumPad1);
keyboardKeyMap.Add(VirtualKey.Number2, Keys.NumPad2);
keyboardKeyMap.Add(VirtualKey.Number3, Keys.NumPad3);
keyboardKeyMap.Add(VirtualKey.Number4, Keys.NumPad4);
keyboardKeyMap.Add(VirtualKey.Number5, Keys.NumPad5);
keyboardKeyMap.Add(VirtualKey.Number6, Keys.NumPad6);
keyboardKeyMap.Add(VirtualKey.Number7, Keys.NumPad7);
keyboardKeyMap.Add(VirtualKey.Number8, Keys.NumPad8);
keyboardKeyMap.Add(VirtualKey.Number9, Keys.NumPad9);
keyboardKeyMap.Add(VirtualKey.NumberKeyLock, Keys.NumLock);
keyboardKeyMap.Add(VirtualKey.NumberPad0, Keys.NumPad0);
keyboardKeyMap.Add(VirtualKey.NumberPad1, Keys.NumPad1);
keyboardKeyMap.Add(VirtualKey.NumberPad2, Keys.NumPad2);
keyboardKeyMap.Add(VirtualKey.NumberPad3, Keys.NumPad3);
keyboardKeyMap.Add(VirtualKey.NumberPad4, Keys.NumPad4);
keyboardKeyMap.Add(VirtualKey.NumberPad5, Keys.NumPad5);
keyboardKeyMap.Add(VirtualKey.NumberPad6, Keys.NumPad6);
keyboardKeyMap.Add(VirtualKey.NumberPad7, Keys.NumPad7);
keyboardKeyMap.Add(VirtualKey.NumberPad8, Keys.NumPad8);
keyboardKeyMap.Add(VirtualKey.NumberPad9, Keys.NumPad9);
keyboardKeyMap.Add(VirtualKey.O, Keys.O);
keyboardKeyMap.Add(VirtualKey.P, Keys.P);
keyboardKeyMap.Add(VirtualKey.PageDown, Keys.PageDown);
keyboardKeyMap.Add(VirtualKey.PageUp, Keys.PageUp);
keyboardKeyMap.Add(VirtualKey.Pause, Keys.Pause);
keyboardKeyMap.Add(VirtualKey.Print, Keys.Print);
keyboardKeyMap.Add(VirtualKey.Q, Keys.Q);
keyboardKeyMap.Add(VirtualKey.R, Keys.R);
keyboardKeyMap.Add(VirtualKey.Right, Keys.Right);
keyboardKeyMap.Add(VirtualKey.RightButton, Keys.None);
keyboardKeyMap.Add(VirtualKey.RightControl, Keys.RightControl);
keyboardKeyMap.Add(VirtualKey.RightMenu, Keys.None);
keyboardKeyMap.Add(VirtualKey.RightShift, Keys.RightShift);
keyboardKeyMap.Add(VirtualKey.RightWindows, Keys.RightWindows);
keyboardKeyMap.Add(VirtualKey.S, Keys.S);
keyboardKeyMap.Add(VirtualKey.Scroll, Keys.Scroll);
keyboardKeyMap.Add(VirtualKey.Select, Keys.Select);
keyboardKeyMap.Add(VirtualKey.Separator, Keys.Separator);
keyboardKeyMap.Add(VirtualKey.Shift, Keys.None);
keyboardKeyMap.Add(VirtualKey.Sleep, Keys.Sleep);
keyboardKeyMap.Add(VirtualKey.Snapshot, Keys.None);
keyboardKeyMap.Add(VirtualKey.Space, Keys.Space);
keyboardKeyMap.Add(VirtualKey.Subtract, Keys.Subtract);
keyboardKeyMap.Add(VirtualKey.T, Keys.T);
keyboardKeyMap.Add(VirtualKey.Tab, Keys.Tab);
keyboardKeyMap.Add(VirtualKey.U, Keys.U);
keyboardKeyMap.Add(VirtualKey.Up, Keys.Up);
keyboardKeyMap.Add(VirtualKey.V, Keys.V);
keyboardKeyMap.Add(VirtualKey.W, Keys.W);
keyboardKeyMap.Add(VirtualKey.X, Keys.X);
keyboardKeyMap.Add(VirtualKey.XButton1, Keys.None);
keyboardKeyMap.Add(VirtualKey.XButton2, Keys.None);
keyboardKeyMap.Add(VirtualKey.Y, Keys.Y);
keyboardKeyMap.Add(VirtualKey.Z, Keys.Z);
}
#endregion
#region Translate (VirtualKey)
public static Keys Translate(VirtualKey key)
{
return keyboardKeyMap.ContainsKey(key) ? keyboardKeyMap[key] : Keys.None;
}
#endregion
}
}

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@ -3,6 +3,9 @@ using ANX.Framework.Input;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
using System;
using System.Collections.Generic;
using Windows.System;
using Windows.UI.Core;
// This file is part of the ANX.Framework created by the
@ -11,26 +14,54 @@ using System;
namespace ANX.InputDevices.Windows.ModernUI
{
[PercentageComplete(0)]
[TestState(TestStateAttribute.TestState.Untested)]
[PercentageComplete(80)]
[TestState(TestStateAttribute.TestState.InProgress)]
[Developer("rene87")]
class Keyboard : IKeyboard
public class Keyboard : IKeyboard
{
private IntPtr windowHandle;
KeyboardState _state;
public IntPtr WindowHandle
{
get
{
throw new NotImplementedException();
}
get { return windowHandle; }
set
{
throw new NotImplementedException();
if (windowHandle != value)
{
windowHandle = value;
}
}
}
public Keyboard()
{
CoreWindow.GetForCurrentThread().KeyDown += Keyboard_KeyDown;
CoreWindow.GetForCurrentThread().KeyUp += Keyboard_KeyUp;
_state = new KeyboardState(Keys.None);
_state.RemovePressedKey(Keys.None);
}
void Keyboard_KeyUp(CoreWindow sender, KeyEventArgs args)
{
var key = FormatConverter.Translate(args.VirtualKey);
_state.RemovePressedKey(key);
}
void Keyboard_KeyDown(CoreWindow sender, KeyEventArgs args)
{
var key = FormatConverter.Translate(args.VirtualKey);
if (key != Keys.None)
{
_state.AddPressedKey(key);
}
}
public KeyboardState GetState()
{
throw new NotImplementedException();
return _state;
}
public KeyboardState GetState(PlayerIndex playerIndex)

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@ -14,7 +14,7 @@ namespace ANX.InputDevices.Windows.ModernUI
[PercentageComplete(80)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("rene87")]
class Mouse : IMouse
public class Mouse : IMouse
{
private int _wheel;
private int _x;