- updated ContentBuilder version
- updated installer to add the ANX.Framework tools directory to the System-PATH. This is useful for compiling ContentProjects using the PreBuildAction of a Visual Studio project (this is used in the upcoming project templates)
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@ -30,6 +30,18 @@
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<UIRef Id="WixUI_InstallDir" />
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<!--
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<PropertyRef Id="VS2010_ITEMTEMPLATES_DIR" />
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<PropertyRef Id="VS2010_PROJECTTEMPLATES_DIR" />
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<PropertyRef Id="VS2012_ITEMTEMPLATES_DIR" />
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<PropertyRef Id="VS2012_PROJECTTEMPLATES_DIR" />
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<CustomAction Id="SetItemTemplatesPath2010" Directory="VS2010ITEMTEMPLATESDIR" Value="[VS2010_ITEMTEMPLATES_DIR]\ANX.Framework" />
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<CustomAction Id="SetProjectTemplatesPath2010" Directory="VS2010PROJECTTEMPLATESDIR" Value="[VS2010_PROJECTTEMPLATES_DIR]\ANX.Framework" />
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<CustomAction Id="SetItemTemplatesPath2012" Directory="VS2012ITEMTEMPLATESDIR" Value="[VS2012_ITEMTEMPLATES_DIR]\ANX.Framework" />
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<CustomAction Id="SetProjectTemplatesPath2012" Directory="VS2012PROJECTTEMPLATESDIR" Value="[VS2012_PROJECTTEMPLATES_DIR]\ANX.Framework" />
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-->
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</Product>
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<Fragment>
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@ -86,6 +98,8 @@
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<File Id='XNBInspector' Name='ANX.Tools.XNBInspector.exe' DiskId='1' Source='../bin/Release/ANX.Tools.XNBInspector.exe' />
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<File Id='AnxSampleBrowser' Name='ANXSampleBrowser.exe' DiskId='1' Source='../bin/Release/ANXSampleBrowser.exe' />
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<Environment Id='ToolsEnvironment' Name='PATH' Part='last' System='yes' Value='[TOOLSFOLDER]' Action='set' Permanent='no' />
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<File Id='tools.anxcontentcompiler.anx.framework' Name='ANX.Framework.dll' DiskId='1' Source='../bin/Release/ANX.Framework.dll' />
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<File Id='tools.anxcontentcompiler.anx.platformsystem.windows' Name='ANX.PlatformSystem.Windows.dll' DiskId='1' Source='../bin/Release/ANX.PlatformSystem.Windows.dll' />
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<File Id='tools.anxcontentcompiler.anx.framework.contentpipeline' Name='ANX.Framework.Content.Pipeline.dll' DiskId='1' Source='../bin/Release/ANX.Framework.Content.Pipeline.dll' />
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@ -112,21 +126,6 @@
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<Verb Id='open' Command='Open' Argument='"%1"' />
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</Extension>
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</ProgId>
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<File Id='tools.anxcontentcompiler.anx.framework' Name='ANX.Framework.dll' DiskId='1' Source='../bin/Release/ANX.Framework.dll' />
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<File Id='tools.anxcontentcompiler.anx.platformsystem.windows' Name='ANX.PlatformSystem.Windows.dll' DiskId='1' Source='../bin/Release/ANX.PlatformSystem.Windows.dll' />
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<File Id='tools.anxcontentcompiler.anx.framework.contentpipeline' Name='ANX.Framework.Content.Pipeline.dll' DiskId='1' Source='../bin/Release/ANX.Framework.Content.Pipeline.dll' />
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<File Id='tools.anxcontentcompiler.anx.RenderSystem.windows.dx10' Name='ANX.RenderSystem.Windows.DX10.dll' DiskId='1' Source='../bin/Release/ANX.RenderSystem.Windows.DX10.dll' />
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<File Id='tools.anxcontentcompiler.anx.inputsystem.standard' Name='ANX.InputSystem.Standard.dll' DiskId='1' Source='../bin/Release/ANX.InputSystem.Standard.dll' />
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<File Id='tools.anxcontentcompiler.anx.inputdevices.windows.xinput' Name='ANX.InputDevices.Windows.XInput.dll' DiskId='1' Source='../bin/Release/ANX.InputDevices.Windows.XInput.dll' />
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<File Id='tools.anxcontentcompiler.anx.soundsystem.windows.xaudio' Name='ANX.SoundSystem.Windows.XAudio.dll' DiskId='1' Source='../bin/Release/ANX.SoundSystem.Windows.XAudio.dll' />
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<File Id='tools.anxcontentcompiler.sharpdx.d3dcompiler' Name='SharpDX.D3DCompiler.dll' DiskId='1' Source='../lib/SharpDX/Bin/Standard-net20/SharpDX.D3DCompiler.dll' />
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<File Id='tools.anxcontentcompiler.sharpdx.direct3d10' Name='SharpDX.Direct3D10.dll' DiskId='1' Source='../lib/SharpDX/Bin/Standard-net20/SharpDX.Direct3D10.dll' />
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<File Id='tools.anxcontentcompiler.sharpdx.directinput' Name='SharpDX.DirectInput.dll' DiskId='1' Source='../lib/SharpDX/Bin/Standard-net20/SharpDX.DirectInput.dll' />
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<File Id='tools.anxcontentcompiler.sharpdx' Name='SharpDX.dll' DiskId='1' Source='../lib/SharpDX/Bin/Standard-net20/SharpDX.dll' />
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<File Id='tools.anxcontentcompiler.sharpdx.dxgi' Name='SharpDX.DXGI.dll' DiskId='1' Source='../lib/SharpDX/Bin/Standard-net20/SharpDX.DXGI.dll' />
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<File Id='tools.anxcontentcompiler.sharpdx.xaudio2' Name='SharpDX.XAudio2.dll' DiskId='1' Source='../lib/SharpDX/Bin/Standard-net20/SharpDX.XAudio2.dll' />
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<File Id='tools.anxcontentcompiler.sharpdx.xinput' Name='SharpDX.XInput.dll' DiskId='1' Source='../lib/SharpDX/Bin/Standard-net20/SharpDX.XInput.dll' />
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</Component>
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</ComponentGroup>
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@ -6,6 +6,7 @@ using System.Text;
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using ANX.Framework.Content.Pipeline.Tasks;
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using ANX.Framework.Content.Pipeline;
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using System.IO;
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using System.Reflection;
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#endregion
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@ -26,6 +27,8 @@ namespace ContentBuilder
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BuildContent buildContentTask = new BuildContent();
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buildContentTask.BuildLogger = new ConsoleLogger();
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buildContentTask.BuildLogger.LogMessage(String.Format("ANX.Framework {0} v{1}", Assembly.GetExecutingAssembly().GetName().Name, Assembly.GetExecutingAssembly().GetName().Version));
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foreach (string arg in args)
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{
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if (!arg.StartsWith("/") && !arg.StartsWith("-"))
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@ -5,7 +5,7 @@ using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die mit einer Assembly verknüpft sind.
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[assembly: AssemblyTitle("ContentBuilder")]
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[assembly: AssemblyTitle("ANX.Framework ContentBuilder")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("ANX Developer Team")]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.1.0.0")]
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[assembly: AssemblyFileVersion("0.1.0.0")]
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[assembly: AssemblyVersion("1.0.1.*")]
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[assembly: AssemblyFileVersion("1.0.1.0")]
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