- Translated the AlphaTest shader to GLSL (needs some more testing)

- Added a bunch of Development attributes
- Fixed a class file name that was different from the class name itself
This commit is contained in:
SND\AstrorEnales_cp 2012-10-16 05:49:00 +00:00 committed by Konstantin Koch
parent 663dff347d
commit 73b50ab6c3
34 changed files with 435 additions and 167 deletions

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@ -1,5 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.NonXNA.RenderSystem;
using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline;
using ANX.RenderSystem.Windows.DX10; using ANX.RenderSystem.Windows.DX10;

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@ -3,6 +3,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.ComponentModel; using System.ComponentModel;
using ANX.Framework.NonXNA.RenderSystem;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline;

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@ -2,6 +2,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using ANX.Framework.NonXNA.RenderSystem;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline;

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@ -65,7 +65,7 @@
<Compile Include="ContainmentType.cs" /> <Compile Include="ContainmentType.cs" />
<Compile Include="Content\ContentSerializerAttribute.cs" /> <Compile Include="Content\ContentSerializerAttribute.cs" />
<Compile Include="Content\ContentSerializerIgnoreAttribute.cs" /> <Compile Include="Content\ContentSerializerIgnoreAttribute.cs" />
<Compile Include="Content\ContentSerializerItemNameAttribute.cs" /> <Compile Include="Content\ContentSerializerCollectionItemNameAttribute.cs" />
<Compile Include="Content\ContentSerializerRuntimeTypeAttribute.cs" /> <Compile Include="Content\ContentSerializerRuntimeTypeAttribute.cs" />
<Compile Include="Content\ContentSerializerTypeVersionAttribute.cs" /> <Compile Include="Content\ContentSerializerTypeVersionAttribute.cs" />
<Compile Include="Content\Decompressor.cs" /> <Compile Include="Content\Decompressor.cs" />

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@ -65,7 +65,7 @@
<Compile Include="ContainmentType.cs" /> <Compile Include="ContainmentType.cs" />
<Compile Include="Content\ContentSerializerAttribute.cs" /> <Compile Include="Content\ContentSerializerAttribute.cs" />
<Compile Include="Content\ContentSerializerIgnoreAttribute.cs" /> <Compile Include="Content\ContentSerializerIgnoreAttribute.cs" />
<Compile Include="Content\ContentSerializerItemNameAttribute.cs" /> <Compile Include="Content\ContentSerializerCollectionItemNameAttribute.cs" />
<Compile Include="Content\ContentSerializerRuntimeTypeAttribute.cs" /> <Compile Include="Content\ContentSerializerRuntimeTypeAttribute.cs" />
<Compile Include="Content\ContentSerializerTypeVersionAttribute.cs" /> <Compile Include="Content\ContentSerializerTypeVersionAttribute.cs" />
<Compile Include="Content\Decompressor.cs" /> <Compile Include="Content\Decompressor.cs" />

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@ -67,7 +67,7 @@
<Compile Include="ContainmentType.cs" /> <Compile Include="ContainmentType.cs" />
<Compile Include="Content\ContentSerializerAttribute.cs" /> <Compile Include="Content\ContentSerializerAttribute.cs" />
<Compile Include="Content\ContentSerializerIgnoreAttribute.cs" /> <Compile Include="Content\ContentSerializerIgnoreAttribute.cs" />
<Compile Include="Content\ContentSerializerItemNameAttribute.cs" /> <Compile Include="Content\ContentSerializerCollectionItemNameAttribute.cs" />
<Compile Include="Content\ContentSerializerRuntimeTypeAttribute.cs" /> <Compile Include="Content\ContentSerializerRuntimeTypeAttribute.cs" />
<Compile Include="Content\ContentSerializerTypeVersionAttribute.cs" /> <Compile Include="Content\ContentSerializerTypeVersionAttribute.cs" />
<Compile Include="Content\Decompressor.cs" /> <Compile Include="Content\Decompressor.cs" />

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@ -68,7 +68,7 @@
<Compile Include="ContainmentType.cs" /> <Compile Include="ContainmentType.cs" />
<Compile Include="Content\ContentSerializerAttribute.cs" /> <Compile Include="Content\ContentSerializerAttribute.cs" />
<Compile Include="Content\ContentSerializerIgnoreAttribute.cs" /> <Compile Include="Content\ContentSerializerIgnoreAttribute.cs" />
<Compile Include="Content\ContentSerializerItemNameAttribute.cs" /> <Compile Include="Content\ContentSerializerCollectionItemNameAttribute.cs" />
<Compile Include="Content\ContentSerializerRuntimeTypeAttribute.cs" /> <Compile Include="Content\ContentSerializerRuntimeTypeAttribute.cs" />
<Compile Include="Content\ContentSerializerTypeVersionAttribute.cs" /> <Compile Include="Content\ContentSerializerTypeVersionAttribute.cs" />
<Compile Include="Content\Decompressor.cs" /> <Compile Include="Content\Decompressor.cs" />

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@ -14,7 +14,9 @@ namespace ANX.Framework.Content
#if !WINDOWSMETRO //TODO: search replacement for Win8 #if !WINDOWSMETRO //TODO: search replacement for Win8
[SerializableAttribute] [SerializableAttribute]
#endif #endif
[PercentageComplete(95)]
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public class ContentLoadException : Exception public class ContentLoadException : Exception
{ {
/// <summary> /// <summary>

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@ -11,6 +11,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public class ContentManager : IDisposable public class ContentManager : IDisposable
{ {
#region Constants #region Constants

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@ -16,6 +16,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class ContentReader : BinaryReader public sealed class ContentReader : BinaryReader
{ {
private GraphicsProfile graphicsProfile; private GraphicsProfile graphicsProfile;

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@ -11,7 +11,9 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)] [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
[PercentageComplete(100)]
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class ContentSerializerAttribute : Attribute public sealed class ContentSerializerAttribute : Attribute
{ {
public string ElementName { get; set; } public string ElementName { get; set; }
@ -20,25 +22,22 @@ namespace ANX.Framework.Content
public bool Optional { get; set; } public bool Optional { get; set; }
private bool allowNull = true; public bool AllowNull { get; set; }
public bool AllowNull
{
get { return this.allowNull; }
set { this.allowNull = value; }
}
public bool SharedResource { get; set; } public bool SharedResource { get; set; }
private string collectionItemName; private string collectionItemName;
public ContentSerializerAttribute()
{
AllowNull = true;
}
public string CollectionItemName public string CollectionItemName
{ {
get get
{ {
if (string.IsNullOrEmpty(this.collectionItemName)) return string.IsNullOrEmpty(this.collectionItemName) ? "Item" : this.collectionItemName;
{
return "Item";
}
return this.collectionItemName;
} }
set set
{ {
@ -65,7 +64,7 @@ namespace ANX.Framework.Content
ElementName = this.ElementName, ElementName = this.ElementName,
FlattenContent = this.FlattenContent, FlattenContent = this.FlattenContent,
Optional = this.Optional, Optional = this.Optional,
allowNull = this.allowNull, AllowNull = this.AllowNull,
SharedResource = this.SharedResource, SharedResource = this.SharedResource,
collectionItemName = this.collectionItemName collectionItemName = this.collectionItemName
}; };

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@ -7,27 +7,21 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[AttributeUsage(AttributeTargets.Class)] [AttributeUsage(AttributeTargets.Class)]
[PercentageComplete(100)]
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class ContentSerializerCollectionItemNameAttribute : Attribute public sealed class ContentSerializerCollectionItemNameAttribute : Attribute
{ {
private string collectionItemName; public string CollectionItemName { get; private set; }
public string CollectionItemName public ContentSerializerCollectionItemNameAttribute(string collectionItemName)
{
get
{
return this.collectionItemName;
}
}
public ContentSerializerCollectionItemNameAttribute(string collectionItemName)
{ {
if (string.IsNullOrEmpty(collectionItemName)) if (string.IsNullOrEmpty(collectionItemName))
{ {
throw new ArgumentNullException("collectionItemName"); throw new ArgumentNullException("collectionItemName");
} }
this.collectionItemName = collectionItemName; this.CollectionItemName = collectionItemName;
} }
} }
} }

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@ -10,8 +10,10 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)] [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
[PercentageComplete(100)]
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class ContentSerializerIgnoreAttribute : Attribute public sealed class ContentSerializerIgnoreAttribute : Attribute
{ {
} }

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@ -11,14 +11,12 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
[PercentageComplete(100)]
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class ContentSerializerRuntimeTypeAttribute : Attribute public sealed class ContentSerializerRuntimeTypeAttribute : Attribute
{ {
public string RuntimeType public string RuntimeType { get; private set; }
{
get;
private set;
}
public ContentSerializerRuntimeTypeAttribute(string runtimeType) public ContentSerializerRuntimeTypeAttribute(string runtimeType)
{ {

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@ -11,15 +11,13 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
[PercentageComplete(100)]
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class ContentSerializerTypeVersionAttribute : Attribute public sealed class ContentSerializerTypeVersionAttribute : Attribute
{ {
public int TypeVersion public int TypeVersion { get; private set; }
{
get;
private set;
}
public ContentSerializerTypeVersionAttribute(int typeVersion) public ContentSerializerTypeVersionAttribute(int typeVersion)
{ {
this.TypeVersion = typeVersion; this.TypeVersion = typeVersion;

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@ -13,6 +13,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class ContentTypeReaderManager public sealed class ContentTypeReaderManager
{ {
private ContentReader contentReader; private ContentReader contentReader;

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@ -12,7 +12,9 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[PercentageComplete(100)]
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public class EffectMaterialReader : ContentTypeReader<EffectMaterial> public class EffectMaterialReader : ContentTypeReader<EffectMaterial>
{ {
protected internal override EffectMaterial Read(ContentReader input, EffectMaterial existingInstance) protected internal override EffectMaterial Read(ContentReader input, EffectMaterial existingInstance)

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@ -1,10 +1,10 @@
#region Using Statements #region Using Statements
using System; using System;
using System.IO; using System.IO;
using ANX.Framework.ContentPipeline;
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA; using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development; using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.RenderSystem;
#endregion // Using Statements #endregion // Using Statements

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@ -2,7 +2,6 @@
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development; using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
@ -11,7 +10,9 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[PercentageComplete(100)]
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public class IndexBufferReader : ContentTypeReader<IndexBuffer> public class IndexBufferReader : ContentTypeReader<IndexBuffer>
{ {
protected internal override IndexBuffer Read(ContentReader input, IndexBuffer existingInstance) protected internal override IndexBuffer Read(ContentReader input, IndexBuffer existingInstance)

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@ -1,7 +1,6 @@
#region Using Statements #region Using Statements
using System; using System;
using ANX.Framework.Graphics; using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development; using ANX.Framework.NonXNA.Development;
#endregion // Using Statements #endregion // Using Statements
@ -12,25 +11,13 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[PercentageComplete(100)]
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public class ModelReader : ContentTypeReader<Model> public class ModelReader : ContentTypeReader<Model>
{ {
protected internal override Model Read(ContentReader input, Model existingInstance) protected internal override Model Read(ContentReader input, Model existingInstance)
{ {
IServiceProvider service = input.ContentManager.ServiceProvider;
var rfc = service.GetService(typeof(IRenderSystemCreator)) as IRenderSystemCreator;
if (rfc == null)
{
throw new ContentLoadException("Service not found IRenderFrameworkCreator");
}
var gds = service.GetService(typeof(IGraphicsDeviceService)) as IGraphicsDeviceService;
if (gds == null)
{
throw new ContentLoadException("Service not found IGraphicsDeviceService");
}
ModelBoneCollection bones = ReadBones(input); ModelBoneCollection bones = ReadBones(input);
ModelMeshCollection meshes = ReadMeshes(input, bones); ModelMeshCollection meshes = ReadMeshes(input, bones);
ModelBone rootBone = ReadBoneReference(input, bones); ModelBone rootBone = ReadBoneReference(input, bones);
@ -69,15 +56,7 @@ namespace ANX.Framework.Content
private int ReadBoneIndex(ContentReader reader, int bones) private int ReadBoneIndex(ContentReader reader, int bones)
{ {
int index = 0; int index = bones < 255 ? reader.ReadByte() : reader.ReadInt32();
if (bones < 255)
{
index = (int)reader.ReadByte();
}
else
{
index = (int)reader.ReadInt32();
}
return index - 1; return index - 1;
} }

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@ -10,7 +10,9 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[PercentageComplete(100)]
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public class SkinnedEffectReader : ContentTypeReader<SkinnedEffect> public class SkinnedEffectReader : ContentTypeReader<SkinnedEffect>
{ {
protected internal override SkinnedEffect Read(ContentReader input, SkinnedEffect existingInstance) protected internal override SkinnedEffect Read(ContentReader input, SkinnedEffect existingInstance)

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@ -13,6 +13,7 @@ namespace ANX.Framework.Content
#if !WINDOWSMETRO #if !WINDOWSMETRO
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public class ReflectiveReader<T> : ContentTypeReader public class ReflectiveReader<T> : ContentTypeReader
{ {
private int typeVersion; private int typeVersion;

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@ -9,13 +9,14 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content namespace ANX.Framework.Content
{ {
[PercentageComplete(80)]
[Developer("GinieDP")] [Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Untested)]
public class ResourceContentManager : ContentManager public class ResourceContentManager : ContentManager
{ {
private ResourceManager resource; private readonly ResourceManager resource;
public ResourceContentManager(IServiceProvider servicesProvider, public ResourceContentManager(IServiceProvider servicesProvider, ResourceManager resource)
ResourceManager resource)
: base(servicesProvider) : base(servicesProvider)
{ {
if (resource == null) if (resource == null)

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@ -10,7 +10,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Graphics namespace ANX.Framework.Graphics
{ {
[PercentageComplete(70)] [PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)] [TestState(TestStateAttribute.TestState.Untested)]
public class RenderTarget2D : Texture2D, IDynamicGraphicsResource public class RenderTarget2D : Texture2D, IDynamicGraphicsResource
{ {
@ -90,18 +90,16 @@ namespace ANX.Framework.Graphics
} }
#endregion #endregion
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged) protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{ {
throw new NotImplementedException(); base.Dispose(false);
} }
void IDynamicGraphicsResource.SetContentLost(bool isContentLost) void IDynamicGraphicsResource.SetContentLost(bool isContentLost)
{ {
this.IsContentLost = isContentLost; this.IsContentLost = isContentLost;
if (isContentLost) if (isContentLost)
raise_ContentLost(this, EventArgs.Empty); raise_ContentLost(this, EventArgs.Empty);
throw new NotImplementedException();
} }
protected void raise_ContentLost(object sender, EventArgs args) protected void raise_ContentLost(object sender, EventArgs args)

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@ -1,14 +1,12 @@
#region Using Statements using ANX.Framework.NonXNA.Development;
using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.ContentPipeline namespace ANX.Framework.NonXNA.RenderSystem
{ {
[Developer("Glatzemann")]
public enum EffectProcessorOutputFormat : byte public enum EffectProcessorOutputFormat : byte
{ {
XNA_BYTE_CODE = 0, XNA_BYTE_CODE = 0,

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@ -246,7 +246,12 @@ namespace ANX.RenderSystem.GL3
#region DrawIndexedPrimitives #region DrawIndexedPrimitives
public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices,
int startIndex, int primitiveCount, IndexBuffer indexBuffer) int startIndex, int primitiveCount, IndexBuffer indexBuffer)
{ {
if (indexBuffer != null)
{
SetIndexBuffer(indexBuffer);
}
// TODO: baseVertex, minVertexIndex, numVertices, startIndex // TODO: baseVertex, minVertexIndex, numVertices, startIndex
DrawElementsType elementsType = boundIndexBuffer.elementSize == IndexElementSize.SixteenBits ? DrawElementsType elementsType = boundIndexBuffer.elementSize == IndexElementSize.SixteenBits ?
DrawElementsType.UnsignedShort : DrawElementsType.UnsignedShort :
@ -264,7 +269,12 @@ namespace ANX.RenderSystem.GL3
public void DrawInstancedPrimitives(PrimitiveType primitiveType, public void DrawInstancedPrimitives(PrimitiveType primitiveType,
int baseVertex, int minVertexIndex, int numVertices, int startIndex, int baseVertex, int minVertexIndex, int numVertices, int startIndex,
int primitiveCount, int instanceCount, IndexBuffer indexBuffer) int primitiveCount, int instanceCount, IndexBuffer indexBuffer)
{ {
if (indexBuffer != null)
{
SetIndexBuffer(indexBuffer);
}
//GL.DrawArraysInstanced( //GL.DrawArraysInstanced(
// DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType), // DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType),
// baseVertex, numVertices, instanceCount); // baseVertex, numVertices, instanceCount);

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@ -60,49 +60,190 @@ namespace ANX.Framework.GL3
#region AlphaTestEffectShader #region AlphaTestEffectShader
internal static byte[] AlphaTestEffectByteCode = new byte[] internal static byte[] AlphaTestEffectByteCode = new byte[]
{ {
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111, 105, 100, 032, 109, 097, 105, 110, 040, 032, 041, 123, 118, 101, 099,
052, 032, 099, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114, 101,
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117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105,
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112, 104, 097, 084, 101, 115, 116, 046, 120, 041, 032, 060, 032, 065, 108,
112, 104, 097, 084, 101, 115, 116, 046, 121, 041, 032, 063, 032, 065, 108,
112, 104, 097, 084, 101, 115, 116, 046, 122, 032, 058, 032, 065, 108, 112,
104, 097, 084, 101, 115, 116, 046, 119, 041, 032, 060, 032, 048, 041, 100,
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044, 070, 111, 103, 067, 111, 108, 111, 114, 042, 099, 111, 108, 111, 114,
046, 097, 044, 115, 112, 101, 099, 117, 108, 097, 114, 046, 119, 041, 059,
103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 099, 111,
108, 111, 114, 059, 125, 125, 115, 104, 097, 100, 101, 114, 032, 034, 080,
083, 065, 108, 112, 104, 097, 084, 101, 115, 116, 076, 116, 071, 116, 078,
111, 070, 111, 103, 034, 123, 118, 111, 105, 100, 032, 109, 097, 105, 110,
040, 032, 041, 123, 118, 101, 099, 052, 032, 099, 111, 108, 111, 114, 061,
116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117,
114, 101, 044, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111,
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111, 114, 059, 105, 102, 040, 040, 040, 097, 098, 115, 040, 099, 111, 108,
111, 114, 046, 097, 045, 065, 108, 112, 104, 097, 084, 101, 115, 116, 046,
120, 041, 032, 060, 032, 065, 108, 112, 104, 097, 084, 101, 115, 116, 046,
121, 041, 032, 063, 032, 065, 108, 112, 104, 097, 084, 101, 115, 116, 046,
122, 032, 058, 032, 065, 108, 112, 104, 097, 084, 101, 115, 116, 046, 119,
041, 032, 060, 032, 048, 041, 100, 105, 115, 099, 097, 114, 100, 059, 103,
108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 099, 111, 108,
111, 114, 059, 125, 125, 115, 104, 097, 100, 101, 114, 032, 034, 080, 083,
065, 108, 112, 104, 097, 084, 101, 115, 116, 069, 113, 078, 101, 034, 123,
118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 032, 041, 123, 118, 101,
099, 052, 032, 099, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114,
101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 100, 105, 102,
102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100,
105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 105, 102, 040,
040, 040, 097, 098, 115, 040, 099, 111, 108, 111, 114, 046, 097, 045, 065,
108, 112, 104, 097, 084, 101, 115, 116, 046, 120, 041, 032, 060, 032, 065,
108, 112, 104, 097, 084, 101, 115, 116, 046, 121, 041, 032, 063, 032, 065,
108, 112, 104, 097, 084, 101, 115, 116, 046, 122, 032, 058, 032, 065, 108,
112, 104, 097, 084, 101, 115, 116, 046, 119, 041, 032, 060, 032, 048, 041,
100, 105, 115, 099, 097, 114, 100, 059, 099, 111, 108, 111, 114, 046, 114,
103, 098, 061, 109, 105, 120, 040, 099, 111, 108, 111, 114, 046, 114, 103,
098, 044, 070, 111, 103, 067, 111, 108, 111, 114, 042, 099, 111, 108, 111,
114, 046, 097, 044, 115, 112, 101, 099, 117, 108, 097, 114, 046, 119, 041,
059, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 099,
111, 108, 111, 114, 059, 125, 125, 115, 104, 097, 100, 101, 114, 032, 034,
080, 083, 065, 108, 112, 104, 097, 084, 101, 115, 116, 069, 113, 078, 101,
078, 111, 070, 111, 103, 034, 123, 118, 111, 105, 100, 032, 109, 097, 105,
110, 040, 032, 041, 123, 118, 101, 099, 052, 032, 099, 111, 108, 111, 114,
061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116,
117, 114, 101, 044, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067,
111, 111, 114, 100, 041, 042, 100, 105, 102, 102, 117, 115, 101, 067, 111,
108, 111, 114, 059, 105, 102, 040, 040, 040, 097, 098, 115, 040, 099, 111,
108, 111, 114, 046, 097, 045, 065, 108, 112, 104, 097, 084, 101, 115, 116,
046, 120, 041, 032, 060, 032, 065, 108, 112, 104, 097, 084, 101, 115, 116,
046, 121, 041, 032, 063, 032, 065, 108, 112, 104, 097, 084, 101, 115, 116,
046, 122, 032, 058, 032, 065, 108, 112, 104, 097, 084, 101, 115, 116, 046,
119, 041, 032, 060, 032, 048, 041, 100, 105, 115, 099, 097, 114, 100, 059,
103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 099, 111,
108, 111, 114, 059, 125, 125, 125, 116, 101, 099, 104, 110, 105, 113, 117,
101, 115, 123, 116, 101, 099, 104, 110, 105, 113, 117, 101, 032, 034, 065,
108, 112, 104, 097, 084, 101, 115, 116, 076, 116, 071, 116, 034, 123, 118,
101, 114, 116, 101, 120, 032, 034, 086, 083, 065, 108, 112, 104, 097, 084,
101, 115, 116, 034, 059, 102, 114, 097, 103, 109, 101, 110, 116, 032, 034,
080, 083, 065, 108, 112, 104, 097, 084, 101, 115, 116, 076, 116, 071, 116,
034, 059, 125, 116, 101, 099, 104, 110, 105, 113, 117, 101, 032, 034, 065,
108, 112, 104, 097, 084, 101, 115, 116, 078, 111, 070, 111, 103, 076, 116,
071, 116, 034, 123, 118, 101, 114, 116, 101, 120, 032, 034, 086, 083, 065,
108, 112, 104, 097, 084, 101, 115, 116, 078, 111, 070, 111, 103, 034, 102,
114, 097, 103, 109, 101, 110, 116, 032, 034, 080, 083, 065, 108, 112, 104,
097, 084, 101, 115, 116, 076, 116, 071, 116, 078, 111, 070, 111, 103, 034,
125, 116, 101, 099, 104, 110, 105, 113, 117, 101, 032, 034, 065, 108, 112,
104, 097, 084, 101, 115, 116, 086, 101, 114, 116, 101, 120, 067, 111, 108,
111, 114, 076, 116, 071, 116, 034, 123, 118, 101, 114, 116, 101, 120, 032,
034, 086, 083, 065, 108, 112, 104, 097, 084, 101, 115, 116, 086, 101, 114,
116, 101, 120, 067, 111, 108, 111, 114, 034, 102, 114, 097, 103, 109, 101,
110, 116, 032, 034, 080, 083, 065, 108, 112, 104, 097, 084, 101, 115, 116,
076, 116, 071, 116, 034, 125, 116, 101, 099, 104, 110, 105, 113, 117, 101,
032, 034, 065, 108, 112, 104, 097, 084, 101, 115, 116, 086, 101, 114, 116,
101, 120, 067, 111, 108, 111, 114, 078, 111, 070, 111, 103, 076, 116, 071,
116, 034, 123, 118, 101, 114, 116, 101, 120, 032, 034, 086, 083, 065, 108,
112, 104, 097, 084, 101, 115, 116, 086, 101, 114, 116, 101, 120, 067, 111,
108, 111, 114, 078, 111, 070, 111, 103, 034, 102, 114, 097, 103, 109, 101,
110, 116, 032, 034, 080, 083, 065, 108, 112, 104, 097, 084, 101, 115, 116,
076, 116, 071, 116, 078, 111, 070, 111, 103, 034, 125, 116, 101, 099, 104,
110, 105, 113, 117, 101, 032, 034, 065, 108, 112, 104, 097, 084, 101, 115,
116, 069, 113, 078, 101, 034, 123, 118, 101, 114, 116, 101, 120, 032, 034,
086, 083, 065, 108, 112, 104, 097, 084, 101, 115, 116, 034, 102, 114, 097,
103, 109, 101, 110, 116, 032, 034, 080, 083, 065, 108, 112, 104, 097, 084,
101, 115, 116, 069, 113, 078, 101, 034, 125, 116, 101, 099, 104, 110, 105,
113, 117, 101, 032, 034, 065, 108, 112, 104, 097, 084, 101, 115, 116, 078,
111, 070, 111, 103, 069, 113, 078, 101, 034, 123, 118, 101, 114, 116, 101,
120, 032, 034, 086, 083, 065, 108, 112, 104, 097, 084, 101, 115, 116, 078,
111, 070, 111, 103, 034, 102, 114, 097, 103, 109, 101, 110, 116, 032, 034,
080, 083, 065, 108, 112, 104, 097, 084, 101, 115, 116, 069, 113, 078, 101,
078, 111, 070, 111, 103, 034, 125, 116, 101, 099, 104, 110, 105, 113, 117,
101, 032, 034, 065, 108, 112, 104, 097, 084, 101, 115, 116, 086, 101, 114,
116, 101, 120, 067, 111, 108, 111, 114, 069, 113, 078, 101, 034, 123, 118,
101, 114, 116, 101, 120, 032, 034, 086, 083, 065, 108, 112, 104, 097, 084,
101, 115, 116, 086, 101, 114, 116, 101, 120, 067, 111, 108, 111, 114, 034,
102, 114, 097, 103, 109, 101, 110, 116, 032, 034, 080, 083, 065, 108, 112,
104, 097, 084, 101, 115, 116, 069, 113, 078, 101, 034, 125, 116, 101, 099,
104, 110, 105, 113, 117, 101, 032, 034, 065, 108, 112, 104, 097, 084, 101,
115, 116, 086, 101, 114, 116, 101, 120, 067, 111, 108, 111, 114, 078, 111,
070, 111, 103, 069, 113, 078, 101, 034, 123, 118, 101, 114, 116, 101, 120,
032, 034, 086, 083, 065, 108, 112, 104, 097, 084, 101, 115, 116, 086, 101,
114, 116, 101, 120, 067, 111, 108, 111, 114, 078, 111, 070, 111, 103, 034,
102, 114, 097, 103, 109, 101, 110, 116, 032, 034, 080, 083, 065, 108, 112,
104, 097, 084, 101, 115, 116, 069, 113, 078, 101, 078, 111, 070, 111, 103,
034, 125, 125, 193, 056, 059, 035, 234, 141, 192, 107, 211, 052, 014, 143,
102, 144, 054, 000, 204, 207, 103, 231, 232, 152, 090, 168, 195, 202, 210,
162, 091, 102, 172, 085, 224, 057, 027, 090, 158, 206, 009, 220, 150, 105,
239, 222, 004, 062, 068, 220, 123, 245, 186, 062, 221, 115, 080, 144, 004,
124, 076, 234, 063, 132, 204, 155
}; };
#endregion //AlphaTestEffectShader #endregion //AlphaTestEffectShader

View File

@ -105,6 +105,10 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project> <Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name> <Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj"> <ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project> <Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name> <Name>ANX.RenderSystem.Windows.DX10</Name>

View File

@ -103,6 +103,10 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project> <Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name> <Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3_Linux.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_Linux.csproj"> <ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_Linux.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project> <Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name> <Name>ANX.RenderSystem.Windows.DX10</Name>

View File

@ -103,6 +103,10 @@
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project> <Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name> <Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj"> <ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project> <Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name> <Name>ANX.RenderSystem.Windows.DX10</Name>

View File

@ -11,9 +11,9 @@ namespace AlphaTestEffectSample
{ {
static void Main(string[] args) static void Main(string[] args)
{ {
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10"); AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX11"); //AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX11");
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3"); //AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
using (Game1 game = new Game1()) using (Game1 game = new Game1())
{ {

View File

@ -1,6 +1,5 @@
using System; using System;
using System.Reflection; using System.Reflection;
using System.Diagnostics;
// This file is part of the ANX.Framework created by the // This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
@ -22,13 +21,14 @@ namespace StockShaderCodeGenerator
} }
} }
Program.TraceListener.WriteLine("ANX.Framework StockShaderCodeGenerator (sscg) Version " + Assembly.GetExecutingAssembly().GetName().Version); TraceListener.WriteLine("ANX.Framework StockShaderCodeGenerator (sscg) Version " +
Assembly.GetExecutingAssembly().GetName().Version);
string buildFile; string buildFile;
if (args.Length < 1) if (args.Length < 1)
{ {
Program.TraceListener.WriteLine("No command line arguments provided. Trying to load build.xml from current directory."); TraceListener.WriteLine("No command line arguments provided. Trying to load build.xml from current directory.");
buildFile = "build.xml"; buildFile = "build.xml";
} }
else else
@ -36,7 +36,7 @@ namespace StockShaderCodeGenerator
buildFile = args[0]; buildFile = args[0];
} }
Program.TraceListener.WriteLine("Creating configuration using '{0}' configuration file.", buildFile); TraceListener.WriteLine("Creating configuration using '{0}' configuration file.", buildFile);
Configuration.LoadConfiguration(buildFile); Configuration.LoadConfiguration(buildFile);
@ -48,7 +48,7 @@ namespace StockShaderCodeGenerator
} }
else else
{ {
Program.TraceListener.WriteLine("error while compiling shaders. Code generation skipped..."); TraceListener.WriteLine("error while compiling shaders. Code generation skipped...");
} }
} }
} }

View File

@ -2,49 +2,173 @@
// "ANX.Framework developer group" and released under the Ms-PL license. // "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license // For details see: http://anxframework.codeplex.com/license
//TODO: dummy implementation / placeholder vertexglobal
{
uniform vec4 DiffuseColor;
uniform mat4 WorldViewProj;
uniform vec4 FogVector;
attribute vec4 pos;
attribute vec4 col;
attribute vec2 tex;
varying vec2 diffuseTexCoord;
varying vec4 diffuseColor;
varying vec4 specular;
}
vertexshaders vertexshaders
{ {
shader "SpriteVertexShader" shader "VSAlphaTest"
{ {
uniform mat4 MatrixTransform;
attribute vec4 pos;
attribute vec4 col;
attribute vec2 tex;
varying vec4 diffuseColor;
varying vec2 diffuseTexCoord;
void main( ) void main( )
{ {
gl_Position = MatrixTransform * pos; gl_Position = WorldViewProj * pos;
diffuseTexCoord = tex; diffuseTexCoord = tex;
diffuseColor = col; diffuseColor = DiffuseColor;
specular = vec4(0, 0, 0, saturate(dot(pos, FogVector)));
}
}
shader "VSAlphaTestNoFog"
{
void main( )
{
gl_Position = WorldViewProj * pos;
diffuseTexCoord = tex;
diffuseColor = DiffuseColor;
}
}
shader "VSAlphaTestVertexColor"
{
void main( )
{
gl_Position = WorldViewProj * pos;
diffuseTexCoord = tex;
diffuseColor = DiffuseColor * col;
specular = vec4(0, 0, 0, saturate(dot(pos, FogVector)));
}
}
shader "VSAlphaTestVertexColorNoFog"
{
void main( )
{
gl_Position = WorldViewProj * pos;
diffuseTexCoord = tex;
diffuseColor = DiffuseColor * col;
} }
} }
} }
fragmentglobal
{
uniform sampler2D Texture;
uniform vec4 AlphaTest;
uniform vec3 FogColor;
varying vec2 diffuseTexCoord;
varying vec4 diffuseColor;
varying vec4 specular;
}
fragmentshaders fragmentshaders
{ {
shader "SpriteFragmentShader" shader "PSAlphaTestLtGt"
{ {
uniform sampler2D Texture;
varying vec4 diffuseColor;
varying vec2 diffuseTexCoord;
void main( ) void main( )
{ {
gl_FragColor = texture2D(Texture, diffuseTexCoord) * diffuseColor; vec4 color = texture2D(Texture, diffuseTexCoord) * diffuseColor;
if(((abs(color.a - AlphaTest.x) < AlphaTest.y) ? AlphaTest.z : AlphaTest.w) < 0)
discard;
color.rgb = mix(color.rgb, FogColor * color.a, specular.w);
gl_FragColor = color;
}
}
shader "PSAlphaTestLtGtNoFog"
{
void main( )
{
vec4 color = texture2D(Texture, diffuseTexCoord) * diffuseColor;
if(((abs(color.a - AlphaTest.x) < AlphaTest.y) ? AlphaTest.z : AlphaTest.w) < 0)
discard;
gl_FragColor = color;
}
}
shader "PSAlphaTestEqNe"
{
void main( )
{
vec4 color = texture2D(Texture, diffuseTexCoord) * diffuseColor;
if(((abs(color.a - AlphaTest.x) < AlphaTest.y) ? AlphaTest.z : AlphaTest.w) < 0)
discard;
color.rgb = mix(color.rgb, FogColor * color.a, specular.w);
gl_FragColor = color;
}
}
shader "PSAlphaTestEqNeNoFog"
{
void main( )
{
vec4 color = texture2D(Texture, diffuseTexCoord) * diffuseColor;
if(((abs(color.a - AlphaTest.x) < AlphaTest.y) ? AlphaTest.z : AlphaTest.w) < 0)
discard;
gl_FragColor = color;
} }
} }
} }
techniques techniques
{ {
technique "SpriteTechnique" technique "AlphaTestLtGt"
{ {
vertex "SpriteVertexShader" vertex "VSAlphaTest";
fragment "SpriteFragmentShader" fragment "PSAlphaTestLtGt";
}
technique "AlphaTestNoFogLtGt"
{
vertex "VSAlphaTestNoFog"
fragment "PSAlphaTestLtGtNoFog"
}
technique "AlphaTestVertexColorLtGt"
{
vertex "VSAlphaTestVertexColor"
fragment "PSAlphaTestLtGt"
}
technique "AlphaTestVertexColorNoFogLtGt"
{
vertex "VSAlphaTestVertexColorNoFog"
fragment "PSAlphaTestLtGtNoFog"
}
technique "AlphaTestEqNe"
{
vertex "VSAlphaTest"
fragment "PSAlphaTestEqNe"
}
technique "AlphaTestNoFogEqNe"
{
vertex "VSAlphaTestNoFog"
fragment "PSAlphaTestEqNeNoFog"
}
technique "AlphaTestVertexColorEqNe"
{
vertex "VSAlphaTestVertexColor"
fragment "PSAlphaTestEqNe"
}
technique "AlphaTestVertexColorNoFogEqNe"
{
vertex "VSAlphaTestVertexColorNoFog"
fragment "PSAlphaTestEqNeNoFog"
} }
} }

View File

@ -6,7 +6,7 @@ vertexglobal
{ {
uniform vec4 DiffuseColor; uniform vec4 DiffuseColor;
uniform vec4 FogVector; uniform vec4 FogVector;
uniform mat4 WorldViewProj; uniform mat4 WorldViewProj;
} }
vertexshaders vertexshaders
@ -24,7 +24,7 @@ vertexshaders
void main( ) void main( )
{ {
gl_Position = WorldViewProj * pos; gl_Position = WorldViewProj * pos;
diffuse = DiffuseColor; diffuse = DiffuseColor;
specular = vec4(0, 0, 0, saturate(dot(pos, FogVector))); specular = vec4(0, 0, 0, saturate(dot(pos, FogVector)));
diffuseTexCoord = tex; diffuseTexCoord = tex;
diffuseTexCoord2 = tex2; diffuseTexCoord2 = tex2;
@ -43,7 +43,7 @@ vertexshaders
void main( ) void main( )
{ {
gl_Position = WorldViewProj * pos; gl_Position = WorldViewProj * pos;
diffuse = DiffuseColor; diffuse = DiffuseColor;
diffuseTexCoord = tex; diffuseTexCoord = tex;
diffuseTexCoord2 = tex2; diffuseTexCoord2 = tex2;
} }
@ -63,7 +63,7 @@ vertexshaders
void main( ) void main( )
{ {
gl_Position = WorldViewProj * pos; gl_Position = WorldViewProj * pos;
diffuse = DiffuseColor * col; diffuse = DiffuseColor * col;
specular = vec4(0, 0, 0, saturate(dot(pos, FogVector))); specular = vec4(0, 0, 0, saturate(dot(pos, FogVector)));
diffuseTexCoord = tex; diffuseTexCoord = tex;
diffuseTexCoord2 = tex2; diffuseTexCoord2 = tex2;
@ -83,7 +83,7 @@ vertexshaders
void main( ) void main( )
{ {
gl_Position = WorldViewProj * pos; gl_Position = WorldViewProj * pos;
diffuse = DiffuseColor * col; diffuse = DiffuseColor * col;
diffuseTexCoord = tex; diffuseTexCoord = tex;
diffuseTexCoord2 = tex2; diffuseTexCoord2 = tex2;
} }
@ -107,11 +107,11 @@ fragmentshaders
varying vec2 diffuseTexCoord2; varying vec2 diffuseTexCoord2;
void main( ) void main( )
{ {
vec4 color = texture2D(Texture, diffuseTexCoord); vec4 color = texture2D(Texture, diffuseTexCoord);
vec4 overlay = texture2D(Texture2, diffuseTexCoord2); vec4 overlay = texture2D(Texture2, diffuseTexCoord2);
color.rgb *= 2; color.rgb *= 2;
color *= overlay * diffuse; color *= overlay * diffuse;
color.rgb = lerp(color.rgb, FogColor * color.a, specular.w); color.rgb = lerp(color.rgb, FogColor * color.a, specular.w);
gl_FragColor = color; gl_FragColor = color;
} }
} }
@ -123,10 +123,10 @@ fragmentshaders
varying vec2 diffuseTexCoord2; varying vec2 diffuseTexCoord2;
void main( ) void main( )
{ {
vec4 color = texture2D(Texture, diffuseTexCoord); vec4 color = texture2D(Texture, diffuseTexCoord);
vec4 overlay = texture2D(Texture2, diffuseTexCoord2); vec4 overlay = texture2D(Texture2, diffuseTexCoord2);
color.rgb *= 2; color.rgb *= 2;
color *= overlay * diffuse; color *= overlay * diffuse;
gl_FragColor = color; gl_FragColor = color;
} }
} }