- Added a bunch of Development attributes - Fixed a class file name that was different from the class name itself
112 lines
4.2 KiB
C#
112 lines
4.2 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using ANX.Framework.NonXNA;
|
|
using ANX.Framework.NonXNA.RenderSystem;
|
|
using ANX.Framework.NonXNA.Development;
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.Framework.Graphics
|
|
{
|
|
[PercentageComplete(100)]
|
|
[TestState(TestStateAttribute.TestState.Untested)]
|
|
public class RenderTarget2D : Texture2D, IDynamicGraphicsResource
|
|
{
|
|
public event EventHandler<EventArgs> ContentLost;
|
|
|
|
internal INativeRenderTarget2D NativeRenderTarget { get; private set; }
|
|
public DepthFormat DepthStencilFormat { get; private set; }
|
|
public bool IsContentLost { get; private set; }
|
|
public int MultiSampleCount { get; private set; }
|
|
public RenderTargetUsage RenderTargetUsage { get; private set; }
|
|
|
|
#region Constructor
|
|
public RenderTarget2D(GraphicsDevice graphicsDevice, int width, int height)
|
|
: base(graphicsDevice)
|
|
{
|
|
this.width = width;
|
|
this.height = height;
|
|
OneOverWidth = 1f / width;
|
|
OneOverHeight = 1f / height;
|
|
|
|
base.LevelCount = 1;
|
|
base.Format = SurfaceFormat.Color;
|
|
|
|
this.DepthStencilFormat = DepthFormat.None;
|
|
this.MultiSampleCount = 0;
|
|
this.RenderTargetUsage = RenderTargetUsage.DiscardContents;
|
|
|
|
var creator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
|
|
this.NativeRenderTarget = creator.CreateRenderTarget(graphicsDevice, width, height, false, SurfaceFormat.Color,
|
|
this.DepthStencilFormat, this.MultiSampleCount, this.RenderTargetUsage);
|
|
base.nativeTexture = this.NativeRenderTarget as INativeTexture2D;
|
|
}
|
|
|
|
public RenderTarget2D(GraphicsDevice graphicsDevice, int width, int height,
|
|
[MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
|
|
: base(graphicsDevice)
|
|
{
|
|
this.width = width;
|
|
this.height = height;
|
|
OneOverWidth = 1f / width;
|
|
OneOverHeight = 1f / height;
|
|
|
|
base.LevelCount = 1;
|
|
base.Format = preferredFormat;
|
|
|
|
this.DepthStencilFormat = preferredDepthFormat;
|
|
this.MultiSampleCount = 0;
|
|
this.RenderTargetUsage = RenderTargetUsage.DiscardContents;
|
|
|
|
var creator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
|
|
this.NativeRenderTarget = creator.CreateRenderTarget(graphicsDevice, width, height, false, SurfaceFormat.Color,
|
|
this.DepthStencilFormat, this.MultiSampleCount, this.RenderTargetUsage);
|
|
base.nativeTexture = this.NativeRenderTarget as INativeTexture2D;
|
|
}
|
|
|
|
public RenderTarget2D(GraphicsDevice graphicsDevice, int width, int height,
|
|
[MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat,
|
|
int preferredMultiSampleCount, RenderTargetUsage usage)
|
|
: base(graphicsDevice)
|
|
{
|
|
this.width = width;
|
|
this.height = height;
|
|
OneOverWidth = 1f / width;
|
|
OneOverHeight = 1f / height;
|
|
|
|
base.LevelCount = 1;
|
|
base.Format = preferredFormat;
|
|
|
|
this.DepthStencilFormat = preferredDepthFormat;
|
|
this.MultiSampleCount = preferredMultiSampleCount;
|
|
this.RenderTargetUsage = usage;
|
|
|
|
var creator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
|
|
this.NativeRenderTarget = creator.CreateRenderTarget(graphicsDevice, width, height, false, SurfaceFormat.Color,
|
|
this.DepthStencilFormat, this.MultiSampleCount, this.RenderTargetUsage);
|
|
base.nativeTexture = this.NativeRenderTarget as INativeTexture2D;
|
|
}
|
|
#endregion
|
|
|
|
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
|
|
{
|
|
base.Dispose(false);
|
|
}
|
|
|
|
void IDynamicGraphicsResource.SetContentLost(bool isContentLost)
|
|
{
|
|
this.IsContentLost = isContentLost;
|
|
if (isContentLost)
|
|
raise_ContentLost(this, EventArgs.Empty);
|
|
}
|
|
|
|
protected void raise_ContentLost(object sender, EventArgs args)
|
|
{
|
|
if (ContentLost != null)
|
|
ContentLost(sender, args);
|
|
}
|
|
}
|
|
}
|