- Added a bunch of Development attributes - Fixed a class file name that was different from the class name itself
20 lines
543 B
C#
20 lines
543 B
C#
using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA.RenderSystem
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{
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[Developer("Glatzemann")]
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public enum EffectProcessorOutputFormat : byte
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{
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XNA_BYTE_CODE = 0,
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DX10_HLSL = 1,
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DX11_HLSL = 2,
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DX11_1_HLSL = 3,
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OPEN_GL3_GLSL = 4,
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MULTIFORMAT = 5,
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}
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}
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