anx.framework/ANX.Framework/NonXNA/RenderSystem/EffectProcessorOutputFormat.cs
SND\AstrorEnales_cp 73b50ab6c3 - Translated the AlphaTest shader to GLSL (needs some more testing)
- Added a bunch of Development attributes
- Fixed a class file name that was different from the class name itself
2015-03-15 01:11:46 +01:00

20 lines
543 B
C#

using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.NonXNA.RenderSystem
{
[Developer("Glatzemann")]
public enum EffectProcessorOutputFormat : byte
{
XNA_BYTE_CODE = 0,
DX10_HLSL = 1,
DX11_HLSL = 2,
DX11_1_HLSL = 3,
OPEN_GL3_GLSL = 4,
MULTIFORMAT = 5,
}
}