- Added a bunch of Development attributes - Fixed a class file name that was different from the class name itself
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System;
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using System.Reflection;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace StockShaderCodeGenerator
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{
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class Program
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{
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internal static ConsoleTraceListener TraceListener = new ConsoleTraceListener();
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static void Main(string[] args)
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{
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foreach (string arg in args)
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{
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if (String.Equals(arg, "/silent", StringComparison.InvariantCultureIgnoreCase))
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{
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ConsoleTraceListener.Silence = true;
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}
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}
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TraceListener.WriteLine("ANX.Framework StockShaderCodeGenerator (sscg) Version " +
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Assembly.GetExecutingAssembly().GetName().Version);
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string buildFile;
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if (args.Length < 1)
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{
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TraceListener.WriteLine("No command line arguments provided. Trying to load build.xml from current directory.");
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buildFile = "build.xml";
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}
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else
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{
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buildFile = args[0];
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}
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TraceListener.WriteLine("Creating configuration using '{0}' configuration file.", buildFile);
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Configuration.LoadConfiguration(buildFile);
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if (Configuration.ConfigurationValid)
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{
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if (Compiler.GenerateShaders())
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{
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CodeGenerator.Generate();
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}
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else
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{
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TraceListener.WriteLine("error while compiling shaders. Code generation skipped...");
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}
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}
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}
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}
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}
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