- Added a bunch of Development attributes - Fixed a class file name that was different from the class name itself
525 lines
29 KiB
XML
525 lines
29 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<OutputType>Library</OutputType>
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<FileAlignment>512</FileAlignment>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</ProjectGuid>
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<RootNamespace>ANX.Framework</RootNamespace>
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<AssemblyName>ANX.Framework</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Debug\</OutputPath>
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<DefineConstants>XNAEXT;DEBUG;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>XNAEXT;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Audio\AudioCategory.cs" />
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<Compile Include="Audio\AudioChannels.cs" />
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<Compile Include="Audio\AudioEmitter.cs" />
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<Compile Include="Audio\AudioEngine.cs" />
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<Compile Include="Audio\AudioListener.cs" />
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<Compile Include="Audio\AudioStopOptions.cs" />
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<Compile Include="Audio\Cue.cs" />
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<Compile Include="Audio\DynamicSoundEffectInstance.cs" />
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<Compile Include="Audio\InstancePlayLimitException.cs" />
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<Compile Include="Audio\Microphone.cs" />
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<Compile Include="Audio\MicrophoneState.cs" />
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<Compile Include="Audio\NoAudioHardwareException.cs" />
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<Compile Include="Audio\NoMicrophoneConnectedException.cs" />
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<Compile Include="Audio\RendererDetail.cs" />
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<Compile Include="Audio\SoundBank.cs" />
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<Compile Include="Audio\SoundEffect.cs" />
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<Compile Include="Audio\SoundEffectInstance.cs" />
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<Compile Include="Audio\SoundState.cs" />
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<Compile Include="Audio\WaveBank.cs" />
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<Compile Include="Audio\XactParser\XactGeneralSettings.cs" />
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<Compile Include="Audio\XactParser\XactGeneralSettingsRpcCurve.cs" />
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<Compile Include="Audio\XactParser\XactGeneralSettingsRpcCurvePoint.cs" />
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<Compile Include="Audio\XactParser\XactGeneralSettingsVariable.cs" />
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<Compile Include="BoundingBox.cs" />
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<Compile Include="BoundingFrustum.cs" />
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<Compile Include="BoundingSphere.cs" />
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<Compile Include="Color.cs" />
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<Compile Include="ContainmentType.cs" />
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<Compile Include="Content\ContentSerializerAttribute.cs" />
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<Compile Include="Content\ContentSerializerIgnoreAttribute.cs" />
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<Compile Include="Content\ContentSerializerCollectionItemNameAttribute.cs" />
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<Compile Include="Content\ContentSerializerRuntimeTypeAttribute.cs" />
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<Compile Include="Content\ContentSerializerTypeVersionAttribute.cs" />
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<Compile Include="Content\Decompressor.cs" />
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<Compile Include="Content\GraphicTypeReaders\AlphaTestEffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\BasicEffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\DualTextureEffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\EffectMaterialReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\EffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\EnvironmentMapEffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\IndexBufferReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\ModelReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\SkinnedEffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\SpriteFontReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\Texture2DReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\Texture3DReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\TextureCubeReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\TextureReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\VertexBufferReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\VertexDeclarationReader.cs" />
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<Compile Include="Content\LzxDecoder.cs" />
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<Compile Include="Content\MathTypeReaders\BoundingBoxReader.cs" />
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<Compile Include="Content\MathTypeReaders\BoundingSphereReader.cs" />
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<Compile Include="Content\MathTypeReaders\BoundingFrustumReader.cs" />
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<Compile Include="Content\MathTypeReaders\PointReader.cs" />
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<Compile Include="Content\MathTypeReaders\RayReader.cs" />
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<Compile Include="Content\MathTypeReaders\Vector4Reader.cs" />
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<Compile Include="Content\MathTypeReaders\MatrixReader.cs" />
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<Compile Include="Content\MathTypeReaders\PlaneReader.cs" />
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<Compile Include="Content\MathTypeReaders\QuaternionReader.cs" />
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<Compile Include="Content\MathTypeReaders\RectangleReader.cs" />
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<Compile Include="Content\MathTypeReaders\Vector2Reader.cs" />
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<Compile Include="Content\MathTypeReaders\Vector3Reader.cs" />
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<Compile Include="Content\MediaTypeReaders\SongReader.cs" />
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<Compile Include="Content\MediaTypeReaders\SoundEffectReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\BooleanReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\ByteReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\CharReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\DoubleReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\Int16Reader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\Int32Reader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\Int64Reader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\ObjectReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\SingleReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\StringReader.cs" />
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<Compile Include="Content\ReflectiveReader.cs" />
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<Compile Include="Content\ResourceContentManager.cs" />
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<Compile Include="Content\SystemTypeReaders\ArrayReader.cs" />
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<Compile Include="Content\ContentLoadException.cs" />
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<Compile Include="Content\ContentManager.cs" />
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<Compile Include="Content\ContentReader.cs" />
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<Compile Include="Content\ContentTypeReader.cs" />
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<Compile Include="Content\ContentTypeReaderManager.cs" />
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<Compile Include="Content\SystemTypeReaders\DateTimeReader.cs" />
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<Compile Include="Content\SystemTypeReaders\DecimalReader.cs" />
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<Compile Include="Content\SystemTypeReaders\DictionaryReader.cs" />
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<Compile Include="Content\SystemTypeReaders\EnumReader.cs" />
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<Compile Include="Content\SystemTypeReaders\ExternalReferenceReader.cs" />
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<Compile Include="Content\SystemTypeReaders\ListReader.cs" />
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<Compile Include="Content\SystemTypeReaders\NullableReader.cs" />
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<Compile Include="Content\SystemTypeReaders\TimeSpanReader.cs" />
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<Compile Include="Content\MathTypeReaders\ColorReader.cs" />
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<Compile Include="Curve.cs" />
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<Compile Include="CurveContinuity.cs" />
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<Compile Include="CurveKey.cs" />
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<Compile Include="CurveKeyCollection.cs" />
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<Compile Include="CurveLoopType.cs" />
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<Compile Include="CurveTangent.cs" />
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<Compile Include="Design\ANXFieldDescriptor.cs" />
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<Compile Include="Design\ANXPropertyDescriptor.cs" />
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<Compile Include="Design\BoundingBoxConverter.cs" />
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<Compile Include="Design\BoundingSphereConverter.cs" />
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<Compile Include="Design\ColorConverter.cs" />
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<Compile Include="Design\MathTypeConverter.cs" />
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<Compile Include="Design\MatrixConverter.cs" />
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<Compile Include="Design\PlaneConverter.cs" />
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<Compile Include="Design\PointConverter.cs" />
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<Compile Include="Design\QuaternionConverter.cs" />
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<Compile Include="Design\RayConverter.cs" />
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<Compile Include="Design\RectangleConverter.cs" />
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<Compile Include="Design\Vector2Converter.cs" />
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<Compile Include="Design\Vector3Converter.cs" />
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<Compile Include="Design\Vector4Converter.cs" />
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<Compile Include="DisplayOrientation.cs" />
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<Compile Include="DrawableGameComponent.cs" />
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<Compile Include="FrameworkDispatcher.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="GameComponent.cs" />
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<Compile Include="GameComponentCollection.cs" />
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<Compile Include="GameComponentCollectionEventArgs.cs" />
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<Compile Include="GameHost.cs" />
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<Compile Include="GamerServices\Achievement.cs" />
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<Compile Include="GamerServices\AchievementCollection.cs" />
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<Compile Include="GamerServices\AvatarAnimation.cs" />
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<Compile Include="GamerServices\AvatarAnimationPreset.cs" />
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<Compile Include="GamerServices\AvatarBodyType.cs" />
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<Compile Include="GamerServices\AvatarBone.cs" />
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<Compile Include="GamerServices\AvatarDescription.cs" />
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<Compile Include="GamerServices\AvatarExpression.cs" />
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<Compile Include="GamerServices\AvatarEye.cs" />
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<Compile Include="GamerServices\AvatarEyebrow.cs" />
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<Compile Include="GamerServices\AvatarMouth.cs" />
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<Compile Include="GamerServices\AvatarRenderer.cs" />
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<Compile Include="GamerServices\AvatarRendererState.cs" />
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<Compile Include="GamerServices\ControllerSensitivity.cs" />
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<Compile Include="GamerServices\FriendCollection.cs" />
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<Compile Include="GamerServices\FriendGamer.cs" />
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<Compile Include="GamerServices\GameDefaults.cs" />
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<Compile Include="GamerServices\GameDifficulty.cs" />
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<Compile Include="GamerServices\GamerCollection.cs" />
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<Compile Include="GamerServices\GamerPresence.cs" />
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<Compile Include="GamerServices\GamerPresenceMode.cs" />
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<Compile Include="GamerServices\GamerPrivilegeException.cs" />
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<Compile Include="GamerServices\GamerPrivileges.cs" />
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<Compile Include="GamerServices\GamerPrivilegeSetting.cs" />
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<Compile Include="GamerServices\GamerProfile.cs" />
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<Compile Include="GamerServices\GamerServicesComponent.cs" />
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<Compile Include="GamerServices\GamerServicesDispatcher.cs" />
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<Compile Include="GamerServices\GamerServicesNotAvailableException.cs" />
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<Compile Include="GamerServices\GamerZone.cs" />
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<Compile Include="GamerServices\GameUpdateRequiredException.cs" />
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<Compile Include="GamerServices\Guide.cs" />
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<Compile Include="GamerServices\GuideAlreadyVisibleException.cs" />
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<Compile Include="GamerServices\IAvatarAnimation.cs" />
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<Compile Include="GamerServices\Gamer.cs" />
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<Compile Include="GamerServices\InviteAcceptedEventArgs.cs" />
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<Compile Include="GamerServices\LeaderboardEntry.cs" />
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<Compile Include="GamerServices\LeaderboardIdentity.cs" />
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<Compile Include="GamerServices\LeaderboardKey.cs" />
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<Compile Include="GamerServices\LeaderboardOutcome.cs" />
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<Compile Include="GamerServices\LeaderboardReader.cs" />
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<Compile Include="GamerServices\LeaderboardWriter.cs" />
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<Compile Include="GamerServices\MessageBoxIcon.cs" />
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<Compile Include="GamerServices\NetworkException.cs" />
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<Compile Include="GamerServices\NetworkNotAvailableException.cs" />
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<Compile Include="GamerServices\NotificationPosition.cs" />
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<Compile Include="GamerServices\PropertyDictionary.cs" />
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<Compile Include="GamerServices\RacingCameraAngle.cs" />
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<Compile Include="GamerServices\SignedInEventArgs.cs" />
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<Compile Include="GamerServices\SignedInGamer.cs" />
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<Compile Include="GamerServices\SignedInGamerCollection.cs" />
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<Compile Include="GamerServices\SignedOutEventArgs.cs" />
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<Compile Include="GameServiceContainer.cs" />
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<Compile Include="GameTime.cs" />
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<Compile Include="GameTimer.cs" />
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<Compile Include="GameWindow.cs" />
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<Compile Include="GraphicsDeviceInformation.cs" />
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<Compile Include="Graphics\BasicEffect.cs" />
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<Compile Include="Graphics\ConstantBuffer.cs" />
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<Compile Include="Graphics\DeviceLostException.cs" />
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<Compile Include="Graphics\DisplayMode.cs" />
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<Compile Include="Graphics\DisplayModeCollection.cs" />
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<Compile Include="Graphics\DualTextureEffect.cs" />
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<Compile Include="Graphics\DynamicVertexBuffer.cs" />
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<Compile Include="Graphics\EffectMaterial.cs" />
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<Compile Include="Graphics\EnvironmentMapEffect.cs" />
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<Compile Include="Graphics\GraphicsAdapter.cs" />
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<Compile Include="Graphics\GraphicsDevice.cs" />
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<Compile Include="GraphicsDeviceManager.cs" />
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<Compile Include="Graphics\AlphaTestEffect.cs" />
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<Compile Include="Graphics\Blend.cs" />
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<Compile Include="Graphics\BlendFunction.cs" />
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<Compile Include="Graphics\BlendState.cs" />
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<Compile Include="Graphics\BufferUsage.cs" />
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<Compile Include="Graphics\ClearOptions.cs" />
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<Compile Include="Graphics\ColorWriteChannels.cs" />
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<Compile Include="Graphics\CompareFunction.cs" />
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<Compile Include="Graphics\CubeMapFace.cs" />
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<Compile Include="Graphics\CullMode.cs" />
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<Compile Include="Graphics\DepthFormat.cs" />
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<Compile Include="Graphics\DepthStencilState.cs" />
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<Compile Include="Graphics\DirectionalLight.cs" />
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<Compile Include="Graphics\Effect.cs" />
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<Compile Include="Graphics\EffectAnnotation.cs" />
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<Compile Include="Graphics\EffectAnnotationCollection.cs" />
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<Compile Include="Graphics\EffectParameter.cs" />
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<Compile Include="Graphics\EffectParameterClass.cs" />
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<Compile Include="Graphics\EffectParameterCollection.cs" />
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<Compile Include="Graphics\EffectParameterType.cs" />
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<Compile Include="Graphics\EffectPass.cs" />
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<Compile Include="Graphics\EffectPassCollection.cs" />
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<Compile Include="Graphics\EffectTechnique.cs" />
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<Compile Include="Graphics\EffectTechniqueCollection.cs" />
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<Compile Include="Graphics\FillMode.cs" />
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<Compile Include="Graphics\GraphicsDeviceStatus.cs" />
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<Compile Include="Graphics\GraphicsProfile.cs" />
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<Compile Include="Graphics\GraphicsResource.cs" />
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<Compile Include="Graphics\IDynamicGraphicsResource.cs" />
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<Compile Include="Graphics\IEffectFog.cs" />
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<Compile Include="Graphics\IEffectLights.cs" />
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<Compile Include="Graphics\IEffectMatrices.cs" />
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<Compile Include="Graphics\IGraphicsResource.cs" />
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<Compile Include="Graphics\IndexBuffer.cs" />
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<Compile Include="Graphics\IndexElementSize.cs" />
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<Compile Include="Graphics\IVertexType.cs" />
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<Compile Include="Graphics\DynamicIndexBuffer.cs" />
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<Compile Include="Graphics\DeviceNotResetException.cs" />
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<Compile Include="Graphics\Model.cs" />
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<Compile Include="Graphics\ModelBone.cs" />
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<Compile Include="Graphics\ModelBoneCollection.cs" />
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<Compile Include="Graphics\ModelEffectCollection.cs" />
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<Compile Include="Graphics\ModelMesh.cs" />
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<Compile Include="Graphics\ModelMeshCollection.cs" />
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<Compile Include="Graphics\ModelMeshPart.cs" />
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<Compile Include="Graphics\ModelMeshPartCollection.cs" />
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<Compile Include="Graphics\NoSuitableGraphicsDeviceException.cs" />
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<Compile Include="Graphics\OcclusionQuery.cs" />
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<Compile Include="Graphics\PackedVector\HalfTypeHelper.cs" />
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<Compile Include="Graphics\RenderTargetCube.cs" />
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<Compile Include="Graphics\PackedVector\Alpha8.cs" />
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<Compile Include="Graphics\PackedVector\Bgr565.cs" />
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<Compile Include="Graphics\PackedVector\Bgra4444.cs" />
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<Compile Include="Graphics\PackedVector\Bgra5551.cs" />
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<Compile Include="Graphics\PackedVector\Byte4.cs" />
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<Compile Include="Graphics\PackedVector\HalfSingle.cs" />
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<Compile Include="Graphics\PackedVector\HalfVector2.cs" />
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<Compile Include="Graphics\PackedVector\HalfVector4.cs" />
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<Compile Include="Graphics\PackedVector\NormalizedByte2.cs" />
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<Compile Include="Graphics\PackedVector\NormalizedByte4.cs" />
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<Compile Include="Graphics\PackedVector\NormalizedShort2.cs" />
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<Compile Include="Graphics\PackedVector\NormalizedShort4.cs" />
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<Compile Include="Graphics\PackedVector\Rg32.cs" />
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<Compile Include="Graphics\PackedVector\Rgba1010102.cs" />
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<Compile Include="Graphics\PackedVector\Rgba64.cs" />
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<Compile Include="Graphics\PackedVector\Short2.cs" />
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<Compile Include="Graphics\PackedVector\Short4.cs" />
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<Compile Include="Graphics\RenderTarget2D.cs" />
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<Compile Include="Graphics\RenderTargetBinding.cs" />
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<Compile Include="Graphics\ResourceCreatedEventArgs.cs" />
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<Compile Include="Graphics\ResourceDestroyedEventArgs.cs" />
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<Compile Include="Graphics\SkinnedEffect.cs" />
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<Compile Include="Graphics\TextureCollection.cs" />
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<Compile Include="Graphics\VertexPositionNormalTexture.cs" />
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<Compile Include="Graphics\VertexPositionTexture.cs" />
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<Compile Include="Graphics\PackedVector\IPackedVector.cs" />
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<Compile Include="Graphics\PresentInterval.cs" />
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<Compile Include="Graphics\PrimitiveType.cs" />
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<Compile Include="Graphics\RenderTargetUsage.cs" />
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<Compile Include="Graphics\SamplerStateCollection.cs" />
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<Compile Include="Graphics\SetDataOptions.cs" />
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<Compile Include="Graphics\StencilOperation.cs" />
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<Compile Include="Graphics\Texture3D.cs" />
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<Compile Include="Graphics\TextureAddressMode.cs" />
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<Compile Include="Graphics\TextureCube.cs" />
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<Compile Include="Graphics\TextureFilter.cs" />
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<Compile Include="Graphics\VertexBufferBinding.cs" />
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<Compile Include="Graphics\VertexPositionColorTexture.cs" />
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<Compile Include="Graphics\RasterizerState.cs" />
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<Compile Include="Graphics\SamplerState.cs" />
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<Compile Include="Graphics\SpriteEffects.cs" />
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<Compile Include="Graphics\SpriteFont.cs" />
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<Compile Include="Graphics\SpriteInfo.cs" />
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<Compile Include="Graphics\SpriteSortMode.cs" />
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<Compile Include="Graphics\SurfaceFormat.cs" />
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<Compile Include="Graphics\Texture.cs" />
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<Compile Include="Graphics\Texture2D.cs" />
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<Compile Include="Graphics\VertexBuffer.cs" />
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<Compile Include="Graphics\VertexDeclaration.cs" />
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<Compile Include="Graphics\VertexElement.cs" />
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<Compile Include="Graphics\VertexElementFormat.cs" />
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<Compile Include="Graphics\VertexElementUsage.cs" />
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<Compile Include="Graphics\VertexPositionColor.cs" />
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="IDrawable.cs" />
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<Compile Include="IGameComponent.cs" />
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<Compile Include="IGraphicsDeviceManager.cs" />
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<Compile Include="Graphics\IGraphicsDeviceService.cs" />
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<Compile Include="Input\Buttons.cs" />
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<Compile Include="Input\ButtonState.cs" />
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<Compile Include="Input\GamePad.cs" />
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<Compile Include="Input\GamePadButtons.cs" />
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<Compile Include="Input\GamePadCapabilities.cs" />
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<Compile Include="Input\GamePadDeadZone.cs" />
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<Compile Include="Input\GamePadDPad.cs" />
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<Compile Include="Input\GamePadState.cs" />
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<Compile Include="Input\GamePadThumbSticks.cs" />
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<Compile Include="Input\GamePadTriggers.cs" />
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<Compile Include="Input\GamePadType.cs" />
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<Compile Include="Input\Keyboard.cs" />
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<Compile Include="Input\KeyboardState.cs" />
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<Compile Include="Input\Keys.cs" />
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<Compile Include="Input\KeyState.cs" />
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<Compile Include="Input\MotionSensing\MotionSensingDevice.cs" />
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<Compile Include="Input\MotionSensing\MotionSensingDeviceState.cs" />
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<Compile Include="Input\MotionSensing\MotionSensingDeviceType.cs" />
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<Compile Include="Input\Mouse.cs" />
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<Compile Include="Input\MouseState.cs" />
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<Compile Include="Input\Touch\GestureSample.cs" />
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<Compile Include="Input\Touch\GestureType.cs" />
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<Compile Include="Input\Touch\TouchCollection.cs" />
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<Compile Include="Input\Touch\TouchLocation.cs" />
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<Compile Include="Input\Touch\TouchLocationState.cs" />
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<Compile Include="Input\Touch\TouchPanel.cs" />
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<Compile Include="Input\Touch\TouchPanelCapabilities.cs" />
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<Compile Include="IUpdateable.cs" />
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<Compile Include="LaunchParameters.cs" />
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<Compile Include="MathHelper.cs" />
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<Compile Include="Matrix.cs" />
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<Compile Include="Media\Album.cs" />
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<Compile Include="Media\AlbumCollection.cs" />
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<Compile Include="Media\Artist.cs" />
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<Compile Include="Media\ArtistCollection.cs" />
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<Compile Include="Media\Genre.cs" />
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<Compile Include="Media\GenreCollection.cs" />
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<Compile Include="Media\MediaLibrary.cs" />
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<Compile Include="Media\MediaPlayer.cs" />
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<Compile Include="Media\MediaQueue.cs" />
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<Compile Include="Media\MediaSource.cs" />
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<Compile Include="Media\MediaSourceType.cs" />
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<Compile Include="Media\MediaState.cs" />
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<Compile Include="Media\Picture.cs" />
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<Compile Include="Media\PictureAlbum.cs" />
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<Compile Include="Media\PictureAlbumCollection.cs" />
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<Compile Include="Media\PictureCollection.cs" />
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<Compile Include="Media\Playlist.cs" />
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<Compile Include="Media\PlaylistCollection.cs" />
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<Compile Include="Media\Song.cs" />
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<Compile Include="Media\SongCollection.cs" />
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<Compile Include="Media\Video.cs" />
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<Compile Include="Media\VideoPlayer.cs" />
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<Compile Include="Media\VideoSoundtrackType.cs" />
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<Compile Include="Media\VisualizationData.cs" />
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<Compile Include="Net\AvailableNetworkSession.cs" />
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<Compile Include="Net\AvailableNetworkSessionCollection.cs" />
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<Compile Include="Net\GameEndedEventArgs.cs" />
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<Compile Include="Net\GamerJoinedEventArgs.cs" />
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<Compile Include="Net\GamerLeftEventArgs.cs" />
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<Compile Include="Net\GameStartedEventArgs.cs" />
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<Compile Include="Net\HostChangedEventArgs.cs" />
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<Compile Include="Net\LocalNetworkGamer.cs" />
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<Compile Include="Net\NetworkException.cs" />
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<Compile Include="Net\NetworkGamer.cs" />
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<Compile Include="Net\NetworkMachine.cs" />
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<Compile Include="Net\NetworkSession.cs" />
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<Compile Include="Net\NetworkSessionEndedEventArgs.cs" />
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<Compile Include="Net\NetworkSessionEndReason.cs" />
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<Compile Include="Net\NetworkSessionJoinError.cs" />
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<Compile Include="Net\NetworkSessionJoinException.cs" />
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<Compile Include="Net\NetworkSessionProperties.cs" />
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<Compile Include="Net\NetworkSessionState.cs" />
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<Compile Include="Net\NetworkSessionType.cs" />
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<Compile Include="Net\PacketReader.cs" />
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<Compile Include="Net\PacketWriter.cs" />
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<Compile Include="Net\QualityOfService.cs" />
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<Compile Include="Net\SendDataOptions.cs" />
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<Compile Include="Net\WriteLeaderboardsEventArgs.cs" />
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<Compile Include="NonXNA\AddIn.cs" />
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<Compile Include="NonXNA\AddInLoadingException.cs" />
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<Compile Include="NonXNA\AddInTypeCollection.cs" />
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<Compile Include="NonXNA\AddInType.cs" />
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<Compile Include="NonXNA\Development\DeveloperAttribute.cs" />
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<Compile Include="NonXNA\Development\TestStateAttribute.cs" />
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<Compile Include="NonXNA\Development\PercentageCompleteAttribute.cs" />
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<Compile Include="NonXNA\EffectSourceLanguage.cs" />
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<Compile Include="NonXNA\InputDeviceFactory.cs" />
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<Compile Include="NonXNA\InputSystem\IGamePadCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IKeyboard.cs" />
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<Compile Include="NonXNA\InputSystem\IMotionSensingDevice.cs" />
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<Compile Include="NonXNA\InputSystem\IMouse.cs" />
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<Compile Include="NonXNA\InputSystem\IInputDeviceCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IKeyboardCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMouseCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMotionSensingDeviceCreator.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanel.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanelCreator.cs" />
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<Compile Include="NonXNA\ISupportedPlatforms.cs" />
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<Compile Include="NonXNA\Logger.cs" />
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<Compile Include="NonXNA\ManifestHelper.cs" />
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<Compile Include="NonXNA\PlatformName.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeStorageDevice.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeStorageContainer.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeTitleContainer.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeGameTimer.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeMediaLibrary.cs" />
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<Compile Include="NonXNA\PlatformSystem\PlatformSystem.cs" />
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<Compile Include="NonXNA\PlatformSystem\PlatformSystemInstanceException.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeConstantBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\IOcclusionQuery.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffectAnnotation.cs" />
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<Compile Include="NonXNA\RenderSystem\VertexTypeHelper.cs" />
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<Compile Include="NonXNA\SoundSystem\IDynamicSoundEffectInstance.cs" />
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<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
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<Compile Include="NonXNA\SoundSystem\ISong.cs" />
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<Compile Include="NonXNA\ThreadHelper.cs" />
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<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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<Compile Include="NonXNA\NoInputDeviceException.cs" />
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<Compile Include="NonXNA\OSInformation.cs" />
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<Compile Include="NonXNA\PlatformSystem\IPlatformSystem.cs" />
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<Compile Include="NonXNA\RenderSystem\EffectProcessorOutputFormat.cs" />
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<Compile Include="NonXNA\ICreator.cs" />
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<Compile Include="NonXNA\InputSystem\IGamePad.cs" />
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<Compile Include="NonXNA\InputSystem\IInputSystemCreator.cs" />
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<Compile Include="NonXNA\AddInSystemFactory.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeRasterizerState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeDepthStencilState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeRenderTarget2D.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeSamplerState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeTexture.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeTexture2D.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffectPass.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeVertexBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeIndexBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\PreDefinedShader.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeBlendState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffect.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffectParameter.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffectTechnique.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeGraphicsDevice.cs" />
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<Compile Include="NonXNA\RenderSystem\IRenderSystemCreator.cs" />
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<Compile Include="NonXNA\ResourceTracker\GraphicsResourceTracker.cs" />
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<None Include="NonXNA\ResourceTracker\WeakReference.cs" />
|
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<Compile Include="NonXNA\SoundSystem\ISoundEffect.cs" />
|
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<Compile Include="NonXNA\SoundSystem\ISoundSystemCreator.cs" />
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<Compile Include="NonXNA\SoundSystem\ISoundEffectInstance.cs" />
|
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<Compile Include="NonXNA\SoundSystem\IAudioListener.cs" />
|
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<Compile Include="NonXNA\SoundSystem\IAudioEmitter.cs" />
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<Compile Include="NonXNA\Reflection\TypeHelper.cs" />
|
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<Compile Include="NonXNA\Windows8\DictionaryEntry.cs" />
|
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<Compile Include="NonXNA\Windows8\ExternalException.cs" />
|
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<Compile Include="NonXNA\Windows8\IDictionaryEnumerator.cs" />
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<Compile Include="NonXNA\Windows8\FileMode.cs" />
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<Compile Include="NonXNA\Windows8\FileAccess.cs" />
|
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<Compile Include="NonXNA\Windows8\FileShare.cs" />
|
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<Compile Include="NonXNA\Windows8\ResourceReader.cs" />
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<Compile Include="NonXNA\Windows8\TaskHelper.cs" />
|
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<Compile Include="Plane.cs" />
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<Compile Include="PlaneIntersectionType.cs" />
|
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<Compile Include="PlayerIndex.cs" />
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<Compile Include="Point.cs" />
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<Compile Include="PreparingDeviceSettingsEventArgs.cs" />
|
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<Compile Include="Graphics\PresentationParameters.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Graphics\SpriteBatch.cs" />
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<Compile Include="Quaternion.cs" />
|
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<Compile Include="Ray.cs" />
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<Compile Include="Rectangle.cs" />
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<Compile Include="Storage\StorageContainer.cs" />
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<Compile Include="Storage\StorageDevice.cs" />
|
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<Compile Include="Storage\StorageDeviceNotConnectedException.cs" />
|
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<Compile Include="TitleContainer.cs" />
|
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<Compile Include="Vector2.cs" />
|
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<Compile Include="Vector3.cs" />
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<Compile Include="Vector4.cs" />
|
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</ItemGroup>
|
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<ItemGroup />
|
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
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</Target>
|
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<Target Name="AfterBuild">
|
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</Target>
|
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-->
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</Project> |