- Added a bunch of Development attributes - Fixed a class file name that was different from the class name itself
473 lines
14 KiB
C#
473 lines
14 KiB
C#
using System;
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using ANX.Framework;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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using ANX.RenderSystem.GL3.Helpers;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Platform;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.GL3
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{
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public class GraphicsDeviceWindowsGL3 : INativeGraphicsDevice
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{
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#region Constants
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private const float ColorMultiplier = 1f / 255f;
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#endregion
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#region Private
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private GraphicsContext nativeContext;
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private IWindowInfo nativeWindowInfo;
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private GraphicsMode graphicsMode;
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private int cachedVersionMinor = -1;
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private int cachedVersionMajor = -1;
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internal static VertexBufferGL3[] boundVertexBuffers;
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private static RenderTarget2DGL3[] boundRenderTargets;
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internal static IndexBufferGL3 boundIndexBuffer;
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internal static EffectGL3 activeEffect;
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internal static GraphicsDeviceWindowsGL3 Current
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{
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get;
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private set;
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}
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internal static bool IsContextCurrent
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{
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get
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{
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return (Current != null && Current.nativeContext != null) && Current.nativeContext.IsCurrent;
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}
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}
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#endregion
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#region Public
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public bool VSync
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{
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get { return nativeContext.VSync; }
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set { nativeContext.VSync = value; }
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}
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public Rectangle ScissorRectangle
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{
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get
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{
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// TODO: test
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var boxParams = new int[4];
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GL.GetInteger(GetPName.ScissorBox, boxParams);
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return new Rectangle(boxParams[0], boxParams[1], boxParams[2], boxParams[3]);
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}
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set { GL.Scissor(value.X, value.Y, value.Width, value.Height); }
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}
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#endregion
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#region Constructor
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internal GraphicsDeviceWindowsGL3(PresentationParameters presentationParameters)
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{
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Current = this;
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ResetDevice(presentationParameters);
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}
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#endregion
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#region ResetDevice
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private void ResetDevice(PresentationParameters presentationParameters)
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{
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if (nativeContext != null)
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Dispose();
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boundVertexBuffers = new VertexBufferGL3[0];
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boundRenderTargets = new RenderTarget2DGL3[0];
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boundIndexBuffer = null;
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activeEffect = null;
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int depth = 0;
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int stencil = 0;
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switch (presentationParameters.DepthStencilFormat)
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{
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case DepthFormat.None:
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break;
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case DepthFormat.Depth16:
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depth = 16;
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break;
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case DepthFormat.Depth24:
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depth = 24;
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break;
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case DepthFormat.Depth24Stencil8:
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depth = 24;
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stencil = 8;
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break;
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}
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ResizeRenderWindow(presentationParameters);
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var colorFormat = DatatypesMapping.SurfaceToColorFormat(presentationParameters.BackBufferFormat);
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graphicsMode = new GraphicsMode(colorFormat, depth, stencil, presentationParameters.MultiSampleCount);
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CreateWindowInfo(presentationParameters.DeviceWindowHandle, graphicsMode.Index.Value);
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nativeContext = new GraphicsContext(graphicsMode, nativeWindowInfo);
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nativeContext.MakeCurrent(nativeWindowInfo);
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nativeContext.LoadAll();
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LogOpenGLInformation();
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GL.Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight);
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GraphicsResourceManager.RecreateAllResources();
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}
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#endregion
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#region LogOpenGLInformation
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private void LogOpenGLInformation()
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{
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string version = GL.GetString(StringName.Version);
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string vendor = GL.GetString(StringName.Vendor);
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string renderer = GL.GetString(StringName.Renderer);
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string shadingLanguageVersion = GL.GetString(StringName.ShadingLanguageVersion);
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Logger.Info("OpenGL version: " + version + " (" + vendor + " - " + renderer + ")");
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Logger.Info("GLSL version: " + shadingLanguageVersion);
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string[] parts = version.Split(new char[] { '.', ' ' });
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cachedVersionMajor = int.Parse(parts[0]);
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cachedVersionMinor = int.Parse(parts[1]);
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}
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#endregion
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#region CreateWindowInfo
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private void CreateWindowInfo(IntPtr windowHandle, IntPtr graphicsModeHandle)
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{
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if (OpenTK.Configuration.RunningOnWindows)
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nativeWindowInfo = Utilities.CreateWindowsWindowInfo(windowHandle);
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else if (OpenTK.Configuration.RunningOnX11)
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nativeWindowInfo = LinuxInterop.CreateX11WindowInfo(windowHandle, graphicsModeHandle);
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else if (OpenTK.Configuration.RunningOnMacOS)
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nativeWindowInfo = Utilities.CreateMacOSCarbonWindowInfo(windowHandle, false, true);
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else
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throw new NotImplementedException();
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}
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#endregion
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#region SetViewport
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public void SetViewport(Viewport viewport)
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{
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GL.Viewport(viewport.X, viewport.Y, viewport.Width, viewport.Height);
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ErrorHelper.Check("SetViewport");
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}
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#endregion
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#region Clear
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private uint? lastClearColor;
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/// <summary>
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/// Clear the current screen by the specified clear color.
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/// </summary>
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/// <param name="color">Clear color.</param>
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public void Clear(ref Color color)
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{
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uint newClearColor = color.PackedValue;
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if (lastClearColor.HasValue == false ||
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lastClearColor != newClearColor)
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{
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lastClearColor = newClearColor;
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GL.ClearColor(color.R * ColorMultiplier, color.G * ColorMultiplier,
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color.B * ColorMultiplier, color.A * ColorMultiplier);
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ErrorHelper.Check("ClearColor");
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}
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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ErrorHelper.Check("Clear");
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}
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/// <summary>
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/// Clear the current screen by the specified clear color and options.
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/// </summary>
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/// <param name="options">Clear options defining which components
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/// should be cleared.</param>
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/// <param name="color">Clear color.</param>
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/// <param name="depth">Depth value.</param>
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/// <param name="stencil">Stencil value.</param>
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public void Clear(ClearOptions options, Vector4 color, float depth,
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int stencil)
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{
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Color anxColor;
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DatatypesMapping.Convert(ref color, out anxColor);
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uint newClearColor = anxColor.PackedValue;
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if (lastClearColor != newClearColor)
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{
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lastClearColor = newClearColor;
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GL.ClearColor(anxColor.R * ColorMultiplier, anxColor.G * ColorMultiplier,
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anxColor.B * ColorMultiplier, anxColor.A * ColorMultiplier);
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ErrorHelper.Check("ClearColor");
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}
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ClearBufferMask mask = (ClearBufferMask)0;
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if ((options | ClearOptions.Target) == options)
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{
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mask |= ClearBufferMask.ColorBufferBit;
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}
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if ((options | ClearOptions.Stencil) == options)
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{
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mask |= ClearBufferMask.StencilBufferBit;
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}
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if ((options | ClearOptions.DepthBuffer) == options)
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{
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mask |= ClearBufferMask.DepthBufferBit;
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}
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GL.ClearDepth(depth);
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ErrorHelper.Check("ClearDepth");
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GL.ClearStencil(stencil);
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ErrorHelper.Check("ClearStencil");
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GL.Clear(mask);
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ErrorHelper.Check("Clear");
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}
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#endregion
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#region Present
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/// <summary>
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/// Swap the graphics buffers.
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/// </summary>
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public void Present()
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{
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if (nativeContext != null)
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{
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nativeContext.SwapBuffers();
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}
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}
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#endregion
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#region DrawIndexedPrimitives
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public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices,
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int startIndex, int primitiveCount, IndexBuffer indexBuffer)
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{
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if (indexBuffer != null)
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{
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SetIndexBuffer(indexBuffer);
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}
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// TODO: baseVertex, minVertexIndex, numVertices, startIndex
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DrawElementsType elementsType = boundIndexBuffer.elementSize == IndexElementSize.SixteenBits ?
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DrawElementsType.UnsignedShort :
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DrawElementsType.UnsignedInt;
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int count;
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BeginMode mode = DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType, primitiveCount, out count);
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GL.DrawElements(mode, count, elementsType, 0);
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ErrorHelper.Check("DrawElements");
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}
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#endregion
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#region DrawInstancedPrimitives (TODO)
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public void DrawInstancedPrimitives(PrimitiveType primitiveType,
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int baseVertex, int minVertexIndex, int numVertices, int startIndex,
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int primitiveCount, int instanceCount, IndexBuffer indexBuffer)
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{
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if (indexBuffer != null)
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{
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SetIndexBuffer(indexBuffer);
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}
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//GL.DrawArraysInstanced(
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// DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType),
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// baseVertex, numVertices, instanceCount);
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throw new NotImplementedException();
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}
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#endregion
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#region DrawUserIndexedPrimitives (TODO)
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public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType,
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T[] vertexData, int vertexOffset, int numVertices, Array indexData,
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int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration,
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IndexElementSize indexFormat) where T : struct, IVertexType
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{
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//BeginMode mode = DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType);
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//if (indexFormat == IndexElementSize.SixteenBits)
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//{
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// ushort[] indices = new ushort[indexData.Length];
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// indexData.CopyTo(indices, 0);
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// GL.DrawElements(mode, numVertices, DrawElementsType.UnsignedShort,
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// indices);
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//}
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//else
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//{
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// uint[] indices = new uint[indexData.Length];
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// indexData.CopyTo(indices, 0);
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// GL.DrawElements(mode, numVertices, DrawElementsType.UnsignedInt,
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// indices);
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//}
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throw new NotImplementedException();
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}
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#endregion
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#region DrawUserPrimitives (TODO)
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public void DrawUserPrimitives<T>(PrimitiveType primitiveType,
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T[] vertexData, int vertexOffset, int primitiveCount,
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VertexDeclaration vertexDeclaration) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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#endregion
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#region DrawPrimitives (TODO: check)
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public void DrawPrimitives(PrimitiveType primitiveType, int vertexOffset,
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int primitiveCount)
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{
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int count;
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BeginMode mode = DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType,
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primitiveCount, out count);
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GL.DrawArrays(mode, vertexOffset, count);
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ErrorHelper.Check("DrawArrays");
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}
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#endregion
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#region SetConstantBuffer (TODO)
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#if XNAEXT
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public void SetConstantBuffer(int slot, ConstantBuffer constantBuffer)
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{
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if (constantBuffer == null)
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throw new ArgumentNullException("constantBuffer");
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throw new NotImplementedException();
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}
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#endif
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#endregion
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#region SetVertexBuffers
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public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers)
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{
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boundVertexBuffers = new VertexBufferGL3[vertexBuffers.Length];
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for (int index = 0; index < vertexBuffers.Length; index++)
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{
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var nativeBuffer = (VertexBufferGL3)vertexBuffers[index].VertexBuffer.NativeVertexBuffer;
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boundVertexBuffers[index] = nativeBuffer;
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nativeBuffer.Bind(activeEffect);
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}
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}
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#endregion
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#region SetIndexBuffer
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public void SetIndexBuffer(IndexBuffer indexBuffer)
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{
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boundIndexBuffer = (IndexBufferGL3)indexBuffer.NativeIndexBuffer;
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, boundIndexBuffer.BufferHandle);
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ErrorHelper.Check("BindBuffer");
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}
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#endregion
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#region ResizeRenderWindow
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private void ResizeRenderWindow(PresentationParameters presentationParameters)
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{
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if (OpenTK.Configuration.RunningOnWindows)
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{
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WindowsInterop.ResizeWindow(presentationParameters.DeviceWindowHandle,
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presentationParameters.BackBufferWidth,
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presentationParameters.BackBufferHeight);
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}
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else
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{
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LinuxInterop.ResizeWindow(presentationParameters.DeviceWindowHandle,
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presentationParameters.BackBufferWidth,
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presentationParameters.BackBufferHeight);
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}
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}
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#endregion
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#region SetRenderTargets
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public void SetRenderTargets(params RenderTargetBinding[] renderTargets)
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{
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if (renderTargets == null)
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{
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if (boundRenderTargets.Length > 0)
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{
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for (int index = 0; index < boundRenderTargets.Length; index++)
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{
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boundRenderTargets[index].Unbind();
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}
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boundRenderTargets = new RenderTarget2DGL3[0];
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}
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}
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else
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{
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boundRenderTargets = new RenderTarget2DGL3[renderTargets.Length];
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for (int index = 0; index < renderTargets.Length; index++)
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{
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RenderTarget2D renderTarget =
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renderTargets[index].RenderTarget as RenderTarget2D;
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RenderTarget2DGL3 nativeRenderTarget =
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renderTarget.NativeRenderTarget as RenderTarget2DGL3;
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boundRenderTargets[index] = nativeRenderTarget;
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nativeRenderTarget.Bind();
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}
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}
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}
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#endregion
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#region GetBackBufferData (TODO)
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public void GetBackBufferData<T>(Rectangle? rect, T[] data,
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int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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//glReadPixels(0, 0, nWidth, nHeight, GL_RGB, GL_UNSIGNED_BYTE, m_pPixelData)
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex,
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int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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#endregion
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#region ResizeBuffers
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public void ResizeBuffers(PresentationParameters presentationParameters)
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{
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ResizeRenderWindow(presentationParameters);
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GL.Viewport(0, 0, presentationParameters.BackBufferWidth,
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presentationParameters.BackBufferHeight);
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ResetDevice(presentationParameters);
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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GraphicsResourceManager.DisposeAllResources();
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lastClearColor = new uint?();
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boundVertexBuffers = null;
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boundIndexBuffer = null;
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activeEffect = null;
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boundRenderTargets = null;
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if (nativeWindowInfo != null)
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{
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nativeWindowInfo.Dispose();
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nativeWindowInfo = null;
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}
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if (nativeContext != null)
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{
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nativeContext.Dispose();
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nativeContext = null;
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}
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}
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#endregion
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}
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}
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