Mathieu Schroeter
f4caf6a1b1
Add some background (currently unused)
2017-10-21 10:53:24 +02:00
Mathieu Schroeter
56af742d0a
Merge branch 'master' into wip/landscape
2017-10-21 10:52:54 +02:00
Mathieu Schroeter
29ad6c30f4
Fix deploy of desktop file with non-appimage builds
2017-10-21 09:51:54 +02:00
Mathieu Schroeter
a50e648d63
WIP: add desktop file for standard build
2017-10-21 09:39:18 +02:00
Mathieu Schroeter
d3986d5d4a
Add a category in the desktop file
2017-10-20 17:57:21 +02:00
Mathieu Schroeter
5b13b8f0bb
Fix typo
2017-10-20 17:54:20 +02:00
Mathieu Schroeter
6892704863
Merge branch 'curl'
2017-10-20 17:43:41 +02:00
Mathieu Schroeter
b523641b86
Cosmetics
2017-10-20 17:43:05 +02:00
Mathieu Schroeter
a7018dbc50
Fix warning of unused function
2017-10-20 17:42:42 +02:00
Mathieu Schroeter
cce3961fc8
CMake: use list(APPEND) instead of set
2017-10-20 17:41:40 +02:00
Mathieu Schroeter
433768147b
Follow coding rules (space before bracket)
...
Prefer BP over PLANETBLUPI.
2017-10-20 17:40:31 +02:00
Didier Raboud
6134edc96e
Make the CURL dependency optional, through the PLANETBLUPI_HTTP_VERSION_CHECK CMake option
2017-10-20 16:32:40 +02:00
Mathieu Schroeter
a64b03c1da
Remove obsolete mask argument of many draw functions
2017-10-18 07:04:35 +02:00
Mathieu Schroeter
9c43bcae44
Merge branch 'master' into wip/landscape
2017-10-18 06:43:56 +02:00
Mathieu Schroeter
9d23c1012c
Return in the game when ESC is used in the stop phase
...
It prevents to lost the current game just because we use two times the
ESC key. It's better to return in the game when ESCAPE is used from the
STOP phase (game paused).
2017-10-18 06:43:04 +02:00
Mathieu Schroeter
9b6d571e07
Use expand mode for the build background
2017-10-15 22:13:58 +02:00
Mathieu Schroeter
62717b4e1a
Finish expand mode for playing backgrounds
2017-10-15 22:08:22 +02:00
Mathieu Schroeter
f65fb90fe5
Cosmetics
2017-10-15 11:23:38 +02:00
Mathieu Schroeter
f7640e92ce
WIP: add an expanded mode for the backgrounds
...
It's just partially working.
2017-10-15 11:23:02 +02:00
Mathieu Schroeter
3e5768510e
Cosmetics
2017-10-13 18:43:25 +02:00
Mathieu Schroeter
bf493e706d
Fix skill level buttons positions
2017-10-13 18:43:13 +02:00
Mathieu Schroeter
10fbf3bf65
Fix draw with large screen
2017-10-13 16:04:08 +02:00
Mathieu Schroeter
c5f2df30b1
Merge branch 'master' into wip/landscape
2017-10-11 16:50:48 +02:00
Mathieu Schroeter
c81b41192d
Fix cheat text visibility regression
2017-10-11 16:50:00 +02:00
Mathieu Schroeter
ff3a6e0907
Fix more text positions with wide screen
2017-10-11 16:31:29 +02:00
Mathieu Schroeter
e56b83e87c
Merge branch 'master' into wip/landscape
2017-10-11 16:21:40 +02:00
Mathieu Schroeter
1b242ca3aa
Adapt the mouse cursor size according to the zoom
2017-10-11 16:08:27 +02:00
Mathieu Schroeter
da787a8586
Load the CHGROUND channel as an emty texture
...
It fixes the mapping for the floors when the screen is not 4:3.
2017-10-10 18:28:35 +02:00
Mathieu Schroeter
dcbfd5cc35
Add a method to create an empty texture
2017-10-10 18:28:09 +02:00
Mathieu Schroeter
04bc9ed5e0
Fix ground image size
2017-10-10 18:27:20 +02:00
Mathieu Schroeter
67ae286f69
Merge remote-tracking branch 'origin/master' into wip/landscape
2017-10-10 16:54:50 +02:00
Mathieu Schroeter
e0ace88195
Prepare v1.11.0
v1.11.0
v1.11-@
2017-10-09 16:17:47 +02:00
Mathieu Schroeter
fd43a6ef01
WIP: add landscape support
2017-10-06 18:23:07 +02:00
Mathieu Schroeter
d47108c3aa
Fix regression with difficult skill level
...
The IsTerminated() stuff is based on the statistics. In the case of the
difficult skill level, only the table must be adapted, not the counters.
The counters are used by the check for the ending conditions.
2017-10-06 18:11:24 +02:00
Mathieu Schroeter
fb98343750
Fix translations
2017-10-04 23:30:26 +02:00
Mathieu Schroeter
d3b5ef14ec
Fix italian cosmetics
2017-10-04 17:31:36 +02:00
Mathieu Schroeter
a938291330
Complete italian translation
2017-10-04 14:54:17 +02:00
Mathieu Schroeter
b9ab6272f8
Update comments to english
2017-10-04 07:06:12 +02:00
Mathieu Schroeter
c099ccb9e2
Cosmetic: rename to english
2017-10-04 07:05:55 +02:00
Mathieu Schroeter
13a5229a87
Use a screen factor of 4/3 to compute the width
2017-10-04 07:01:03 +02:00
Mathieu Schroeter
268f5d9e13
Add Italian characters to the little font too
2017-10-01 15:17:16 +02:00
Mathieu Schroeter
00d4fbf59e
Add Italian translation
2017-09-29 16:26:46 +02:00
Mathieu Schroeter
1014213645
Cosmetic
2017-09-29 16:25:58 +02:00
Mathieu Schroeter
2e2847f3f0
Add extended characters for Italian
2017-09-29 16:25:12 +02:00
Mathieu Schroeter
6a68e845da
Bump minor version to v1.10.0
...
There are changes with the difficult skill level behavior and not only
bugfixes. It makes sense to bump the minor version.
v1.10.0
v1.10-@
2017-09-22 13:09:05 +02:00
Mathieu Schroeter
1dcddd1f6c
Fix regression introduced by a1549544d49fdbf4b118afe0031a882ff65ac212
...
The next version must be 1.10 instead of 1.9.3 in order to re-enable the
check update on all v1.9 versions.
2017-09-22 13:07:01 +02:00
Mathieu Schroeter
4c234737ff
Disable the pause keyboard event with difficult skill level
...
- It closes issue #22 .
2017-09-22 12:48:20 +02:00
Mathieu Schroeter
07f13f6059
Disable the click on enemies even when visible in stat (difficult skill)
...
It concerns issue #22 .
2017-09-22 12:45:08 +02:00
Mathieu Schroeter
74ba9ea8f8
Hide enemies (under fog) from stat with the difficult skill level
...
It concerns issue #22 .
2017-09-22 12:44:07 +02:00
Mathieu Schroeter
8a9849c27e
Hide enemies from the map (with fog) with the difficult skill level
...
It's the first step for resolving issue #22 .
2017-09-22 12:18:45 +02:00