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Use a screen factor of 4/3 to compute the width
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@ -25,13 +25,13 @@
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// clang-format off
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#define _INTRO true // true si images d'introduction
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#define LXIMAGE 640 // dimensions de la fenêtre de jeu
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#define SCRFACTOR 4 / 3
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#define LXIMAGE (480 * SCRFACTOR + (480 * SCRFACTOR) % 2) // dimensions de la fenêtre de jeu
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#define LYIMAGE 480
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#define POSDRAWX 144 // surface de dessin
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#define POSDRAWY 15
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#define DIMDRAWX 480
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#define DIMDRAWX (LXIMAGE - (640 - 480))
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#define DIMDRAWY 450
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#define POSMAPX 8 // surface pour la carte
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