Mathieu Schroeter
1e13e20309
Prepare v1.13.1
2018-08-24 13:37:20 +02:00
Mathieu Schroeter
e4b20adfea
Add basename impl. for Windows
2018-08-24 11:34:29 +02:00
Mathieu Schroeter
d7befe3d7e
Fix game reloading by using the absolute bin directory
2018-08-23 22:40:58 +02:00
Mathieu Schroeter
f023eb6723
Fix sign
2018-08-22 18:21:40 +02:00
Mathieu Schroeter
7b0294d9cf
Fix regression when loading a game with a flagged ground
...
It was not possible to build a mine.
2018-08-22 18:20:23 +02:00
Mathieu Schroeter
295804fb27
Fix legacy mode reload with AppImage
v1.13.0
v1.13-@
2018-08-17 10:30:48 +02:00
Mathieu Schroeter
065d09d71d
Upgrade cmake version to 3.12
2018-08-16 23:48:37 +02:00
Mathieu Schroeter
65f3908747
Fix env variable scope
2018-08-15 07:31:10 +02:00
Mathieu Schroeter
8c7f1ed329
Set the ALSA default configdir if not defined
...
It should fix the use of ALSA when pulseaudio is not
available.
It concerns the issue #67 .
2018-08-15 07:25:35 +02:00
Mathieu Schroeter
f11514e5e5
Play the sound only on mouse up when looking for help
2018-08-14 23:13:04 +02:00
Mathieu Schroeter
4877928e62
Stop Blupi / enemies sounds on explosion (when entities are killed)
2018-08-14 23:02:02 +02:00
Mathieu Schroeter
4ae17f69a3
Remove dead code
2018-08-09 00:05:55 +02:00
Mathieu Schroeter
80c916a009
Add missing funny bug in manpage
2018-08-09 00:02:56 +02:00
Mathieu Schroeter
8bae6f1ad7
Fix potential crash because a bad environment is captured
2018-08-08 23:48:34 +02:00
Mathieu Schroeter
ad91d25fb8
Fix mouse sprites and hovers when an update is doing
...
Otherwise it's possible to have de desync between the current state of
the last update and the last time that the mouse was handled. It works
much better now because it's no longer possible to have for example a
red cross on the ground when a tomato has finished to grow. The mouse
state is immediatly fixed by the update.
2018-08-08 18:38:27 +02:00
Mathieu Schroeter
67c2103f3c
Cosmetic: rename because it's not just the frame
2018-08-08 18:37:40 +02:00
Mathieu Schroeter
268629214b
Add the anti-aliasing entry in the manpage
2018-08-08 07:30:49 +02:00
Mathieu Schroeter
ec1393cc4e
Fix text about anti-aliasing
2018-08-08 07:30:34 +02:00
Mathieu Schroeter
78461d694f
Handle properly the stup exit like with the read screen
...
Lokk for previous commits...
2018-08-08 07:26:49 +02:00
Mathieu Schroeter
f1c84ce99c
Cosmetic: use a more appropriate symbol name
2018-08-08 07:26:03 +02:00
Mathieu Schroeter
1e45e9ee1c
Fix the phase where to return from the READ phase
...
If the game is not started, it must just return to the INFO phase
instead of the STOP phase.
2018-08-08 07:15:55 +02:00
Mathieu Schroeter
b1c6fa9003
Move the main screen button always to the left
2018-08-08 06:49:28 +02:00
Mathieu Schroeter
4a18b2e9ea
Replace unavailable macro by usual message macro
2018-08-07 16:42:04 +02:00
Mathieu Schroeter
476da8638d
Create the main texture with the quality restored from the info file
2018-08-07 00:06:46 +02:00
Mathieu Schroeter
9c662586b0
Fix typo
2018-08-07 00:04:43 +02:00
Mathieu Schroeter
c704966f6b
Change the text about the anti-aliasing stuff
2018-08-07 00:00:26 +02:00
Mathieu Schroeter
825ff4c525
Sync setup00 background according to data
2018-08-06 23:51:13 +02:00
Mathieu Schroeter
7c6a0a25c0
Disable the render quality buttons with legacy mode
2018-08-06 18:08:09 +02:00
Mathieu Schroeter
4729455602
Change the render quality text value when non-desktop
2018-08-06 17:59:24 +02:00
Mathieu Schroeter
8b7142a084
Add the option for chaning the render quality
...
It toggles between 'nearest' (faster) and 'best' (slower but more
prettier). It's enabled only when the game runs in fullscreen.
The option can be passed by command line argument `--render-quality on`,
by settings.json file with a `"renderquality": true` entry or simply
with the main settings screen in the game.
2018-08-06 07:20:23 +02:00
Mathieu Schroeter
1609df9339
Fix and install the planetblupi manpage
2018-08-05 14:36:35 +02:00
Mathieu Schroeter
8c8a71c004
Cosmetics
2018-08-03 18:02:39 +02:00
Mathieu Schroeter
92406f24dc
Cosmetics
2018-08-03 18:00:58 +02:00
Mathieu Schroeter
2a09191127
Continue to improve the ronn file
2018-08-03 17:59:03 +02:00
Mathieu Schroeter
995fa4eec6
Prepare an initial ronn file
2018-08-03 17:33:45 +02:00
Mathieu Schroeter
fd7c267067
Add missing license entries
2018-08-03 12:36:41 +02:00
Mathieu Schroeter
ddf8faeafa
Bump ninor version for the next release
2018-08-03 12:26:02 +02:00
Mathieu Schroeter
d43bbb9784
Update copyrights where appropriate
2018-08-03 12:20:15 +02:00
Mathieu Schroeter
078f66843e
Merge branch 'master' of https://github.com/blupi-games/planetblupi
2018-08-03 12:13:29 +02:00
Mathieu Schroeter
3a9c032a9d
Sync back win image from data
2018-08-03 12:13:23 +02:00
Mathieu Schroeter
494b7ae653
Fix texture reload
2018-07-31 17:31:24 +02:00
Mathieu Schroeter
39a2cf926b
Optimize the wide background stuff by loading only on demand
...
It uses less memory.
2018-07-30 18:39:08 +02:00
Mathieu Schroeter
22c06ac92e
Merge branch 'master' of https://github.com/blupi-games/planetblupi
2018-07-30 07:31:12 +02:00
Mathieu Schroeter
2c89f20894
Add more shadow the some backgrounds
2018-07-30 07:20:16 +02:00
Mathieu Schroeter
e440cc3f76
Remove he wide background for the movies (by default)
2018-07-28 15:37:12 +02:00
Mathieu Schroeter
b4f53f2d82
Simulate a mouse move for restoring the mouse hover state
2018-07-27 21:30:54 +02:00
Mathieu Schroeter
28f69f44b7
Add comment
2018-07-27 14:59:23 +02:00
Mathieu Schroeter
0283cb8a88
Prefer the real bool
2018-07-27 14:58:53 +02:00
Mathieu Schroeter
90eddaced5
Fix worlds loading by using a memory cell
...
It prevents to break the serialized worlds by a new structure size.
2018-07-27 14:58:11 +02:00
Mathieu Schroeter
c731fb7dd3
Remove dead code
2018-07-27 14:29:51 +02:00