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Create the main texture with the quality restored from the info file
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@ -1026,7 +1026,10 @@ DoInit (int argc, char * argv[], bool & exit)
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const bool zoom = g_zoom;
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const bool renderQuality = g_renderQuality;
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g_pEvent->Create (g_pPixmap, g_pDecor, g_pSound, g_pMovie);
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if (renderQuality != g_renderQuality)
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g_pPixmap->CreateMainTexture ();
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// Load all cursors
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g_pPixmap->LoadCursors ();
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