FunkyFr3sh
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c90af52dac
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remove unused psapi header
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2024-05-10 02:43:40 +02:00 |
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FunkyFr3sh
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57be0f022e
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tweak makefile for faster debugging
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2024-05-03 07:40:04 +02:00 |
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FunkyFr3sh
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4b7fe8531e
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fix mingw debug build
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2024-04-26 01:41:38 +02:00 |
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FunkyFr3sh
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ed5176942f
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simplify makefile
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2024-04-25 00:57:54 +02:00 |
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FunkyFr3sh
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4dc8eb5f56
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fix build on macos
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2024-03-31 00:25:31 +01:00 |
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FunkyFr3sh
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0af9bbb88f
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fix build on linux
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2024-03-15 17:07:40 +01:00 |
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FunkyFr3sh
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312dd07312
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update makefile
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2023-10-30 19:47:27 +01:00 |
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FunkyFr3sh
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0f08cbcc65
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update makefile
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2023-10-22 11:54:21 +02:00 |
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FunkyFr3sh
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43a0e95a39
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remove warning from makefile
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2023-10-15 03:55:27 +02:00 |
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FunkyFr3sh
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b68cfd17ec
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update makefile
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2023-10-15 02:33:47 +02:00 |
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FunkyFr3sh
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6bd51b9e59
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add warning message
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2023-08-04 09:01:59 +02:00 |
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FunkyFr3sh
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9568f1f968
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adjust makefile
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2023-03-29 01:30:44 +02:00 |
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FunkyFr3sh
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d9a919aee2
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Update Makefile
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2022-10-10 01:32:02 +02:00 |
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FunkyFr3sh
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620e700d72
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target pentium2 on gcc build to workaround SSE crashes on gcc 4.8.3
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2022-09-24 23:37:14 +02:00 |
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FunkyFr3sh
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4f1717989e
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update makefile
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2022-09-22 19:28:44 +02:00 |
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FunkyFr3sh
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8df3d5dcb4
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enable optimizations
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2022-09-08 08:20:20 +02:00 |
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FunkyFr3sh
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b25612fe32
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update makefile
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2022-09-08 07:34:23 +02:00 |
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FunkyFr3sh
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c45c0330d0
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update makefile
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2021-08-12 00:38:10 +02:00 |
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FunkyFr3sh
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550588fe55
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fix GCC build / add support for hook=4
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2021-05-10 01:00:55 +02:00 |
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FunkyFr3sh
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a6f85fbd73
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improve fps limiter for vsync and maxfps=-1
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2021-02-02 18:15:25 +01:00 |
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FunkyFr3sh
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e359f4220c
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update makefile
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2021-01-28 13:13:04 +01:00 |
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FunkyFr3sh
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8c965c56c0
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add dummy IAMMediaStream and IMediaStream interfaces
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2020-10-22 21:30:37 +02:00 |
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FunkyFr3sh
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e106ce3055
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add dummy Direct3D 2/3/7 interfaces
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2020-10-22 18:58:56 +02:00 |
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FunkyFr3sh
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b496169243
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add dummy IDirect3D interface
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2020-10-14 00:42:42 +02:00 |
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FunkyFr3sh
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baaa87b18f
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refactoring
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2020-10-13 09:20:52 +02:00 |
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FunkyFr3sh
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3c3ef9de7f
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fix makefile
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2019-05-02 02:45:12 +02:00 |
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FunkyFr3sh
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20115e1b1a
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makefile tweaks
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2019-04-08 04:16:20 +02:00 |
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FunkyFr3sh
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03100ee84b
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optional hotpatch support
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2019-03-19 07:44:34 +01:00 |
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FunkyFr3sh
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6a2674e372
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experimental dinput hook
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2018-11-18 03:37:45 +01:00 |
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FunkyFr3sh
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45ceb74df2
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use lodepng for screenshots
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2018-11-12 06:31:02 +01:00 |
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FunkyFr3sh
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3fa02ac34d
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support for loading/saving settings for multiple games via a single settings file
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2018-10-25 07:03:01 +02:00 |
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FunkyFr3sh
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35ac845688
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
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FunkyFr3sh
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99ce582121
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experimental Direct3D 9 renderer
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2018-09-28 22:40:44 +02:00 |
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FunkyFr3sh
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b8ee01684f
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disable optimizations to prevent crashes in cncra snap
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2018-08-03 04:54:00 +02:00 |
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FunkyFr3sh
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1402054259
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fix function names
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2018-08-03 03:37:23 +02:00 |
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FunkyFr3sh
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b053bc377e
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OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders)
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2018-05-09 05:09:57 +02:00 |
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FunkyFr3sh
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c526cf63de
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log fps
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2017-11-26 08:49:30 +01:00 |
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FunkyFr3sh
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153bfda117
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compile resources again + cleanup
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2017-11-16 19:19:17 +01:00 |
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iran
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79b83bcb7a
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update the memory address from ra95.exe to use for screen stretching
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2013-06-26 11:19:12 +02:00 |
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Maikel vd H
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b91be078fd
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fix red alert 1 video stretching for my patch and add GDI renderer video stretching
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2012-12-11 00:25:21 +01:00 |
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Toni Spets
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2b47947742
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Add support for cnc-plugin
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2011-08-21 10:34:42 +03:00 |
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Toni Spets
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84acbbc0c3
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Re-implement software renderer in GDI
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2011-04-02 21:18:14 +03:00 |
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Toni Spets
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d42ca86297
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Switch to O3 instead of Os, use gcc 3.x to get the fastest build
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2011-03-12 23:40:32 +02:00 |
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Toni Spets
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31ed343a1e
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Add version information
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2010-11-23 20:09:00 +02:00 |
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Toni Spets
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aa69dbbb3e
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Initial screenshot support for paletted surfaces
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2010-11-20 21:08:17 +02:00 |
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Toni Spets
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34df9fe79a
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Remove legacy ddraw code
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2010-11-12 19:50:00 +02:00 |
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Toni Spets
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1521648a6e
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Move renderers out of surface
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2010-11-06 08:28:11 +02:00 |
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Toni Spets
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5edb561b2b
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Try to avoid race condition on startup, more work on limiting the scrolling speed
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2010-11-05 17:45:32 +02:00 |
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Toni Spets
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b6f989eeee
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Synchronize Unlock and Blt with drawing loop, force loop to constant 60 FPS, fixes too fast scrolling (its still fast)
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2010-10-27 21:03:09 +03:00 |
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Toni Spets
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4e57e75652
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First take at real windowed mode, includes a hack for CnC and RA mouse
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2010-10-24 01:02:08 +03:00 |
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