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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

Synchronize Unlock and Blt with drawing loop, force loop to constant 60 FPS, fixes too fast scrolling (its still fast)

This commit is contained in:
Toni Spets 2010-10-27 21:03:09 +03:00
parent 9606f1b54f
commit b6f989eeee
5 changed files with 32 additions and 30 deletions

View File

@ -1,5 +1,5 @@
all:
i586-mingw32msvc-gcc -Wall -Wl,--enable-stdcall-fixup -shared -s -o ddraw.dll main.c mouse.c palette.c surface.c clipper.c ddraw.def -lgdi32
i586-mingw32msvc-gcc -Wall -Wl,--enable-stdcall-fixup -shared -s -o ddraw.dll main.c mouse.c palette.c surface.c clipper.c ddraw.def -lgdi32 -lopengl32
clean:
rm -f ddraw.dll

11
main.c
View File

@ -194,12 +194,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
ddraw->cursor.y = HIWORD(lParam);
}
break;
case WM_PAINT:
if(ddraw_primary)
{
SetEvent(ddraw_primary->flipEvent);
}
break;
case WM_MOVE:
ddraw->winpos.x = LOWORD(lParam);
ddraw->winpos.y = HIWORD(lParam);
@ -211,11 +205,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
ddraw->winpos.y = 0;
}
if(ddraw_primary)
{
SetEvent(ddraw_primary->flipEvent);
}
break;
case WM_WINDOWPOSCHANGED:
GetClientRect(ddraw->hWnd, &ddraw->cursorclip);

1
main.h
View File

@ -38,6 +38,7 @@ typedef struct IDirectDrawImpl
DWORD bpp;
DWORD freq;
BOOL windowed;
CRITICAL_SECTION cs;
HWND hWnd;
LRESULT CALLBACK (*WndProc)(HWND, UINT, WPARAM, LPARAM);

View File

@ -87,7 +87,6 @@ void mouse_lock()
ddraw->locked = TRUE;
ClipCursor(&ddraw->cursorclip);
while(ShowCursor(FALSE) > 0);
SetEvent(ddraw_primary->flipEvent);
}
}
@ -107,11 +106,6 @@ void mouse_unlock()
ClipCursor(NULL);
ddraw->cursor.x = ddraw->width / 2;
ddraw->cursor.y = ddraw->height / 2;
if(ddraw_primary)
{
SetEvent(ddraw_primary->flipEvent);
}
}
void mouse_init(HWND hWnd)

View File

@ -51,7 +51,6 @@ ULONG __stdcall ddraw_surface_Release(IDirectDrawSurfaceImpl *This)
if(This->dThread)
{
This->dRun = FALSE;
SetEvent(This->flipEvent);
WaitForSingleObject(This->dThread, INFINITE);
This->dThread = NULL;
}
@ -98,6 +97,12 @@ HRESULT __stdcall ddraw_surface_Blt(IDirectDrawSurfaceImpl *This, LPRECT lpDestR
}
#endif
if(This->caps & DDSCAPS_PRIMARYSURFACE)
{
EnterCriticalSection(&ddraw->cs);
LeaveCriticalSection(&ddraw->cs);
}
if(Source)
{
int dx=0,dy=0;
@ -125,7 +130,11 @@ HRESULT __stdcall ddraw_surface_Blt(IDirectDrawSurfaceImpl *This, LPRECT lpDestR
}
}
SetEvent(This->flipEvent);
if(This->caps & DDSCAPS_PRIMARYSURFACE)
{
EnterCriticalSection(&ddraw->cs);
LeaveCriticalSection(&ddraw->cs);
}
return DD_OK;
}
@ -327,7 +336,8 @@ HRESULT __stdcall ddraw_surface_Unlock(IDirectDrawSurfaceImpl *This, LPVOID lpRe
if(This->caps & DDSCAPS_PRIMARYSURFACE)
{
SetEvent(This->flipEvent);
EnterCriticalSection(&ddraw->cs);
LeaveCriticalSection(&ddraw->cs);
}
return DD_OK;
@ -474,12 +484,13 @@ DWORD WINAPI ogl_Thread(IDirectDrawSurfaceImpl *This)
This->hRC = wglCreateContext( This->hDC );
wglMakeCurrent( This->hDC, This->hRC );
This->flipEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
DWORD tick_start;
DWORD tick_end;
DWORD frame_len = 1000.0f / 60.0f /*This->parent->freq*/;
while(This->dRun)
{
WaitForSingleObject(This->flipEvent, INFINITE);
ResetEvent(This->flipEvent);
tick_start = GetTickCount();
/* convert ddraw surface to opengl texture */
for(i=0; i<This->height; i++)
@ -505,6 +516,15 @@ DWORD WINAPI ogl_Thread(IDirectDrawSurfaceImpl *This)
glEnd();
SwapBuffers(This->hDC);
tick_end = GetTickCount();
if(tick_end - tick_start < frame_len)
{
EnterCriticalSection(&ddraw->cs);
Sleep( frame_len - (tick_end - tick_start) );
LeaveCriticalSection(&ddraw->cs);
}
}
free(glTex);
@ -543,19 +563,15 @@ DWORD WINAPI dd_Thread(IDirectDrawSurfaceImpl *This)
IDirectDrawClipper_SetHWnd(clipper, 0, This->hWnd);
IDirectDrawSurface_SetClipper(primary, clipper);
This->flipEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
WaitForSingleObject(This->flipEvent, INFINITE);
DWORD tick_start;
DWORD tick_end;
DWORD frame_len = 1000.0f / This->parent->freq;
DWORD frame_len = 1000.0f / 60.0f /*This->parent->freq*/;
while(This->dRun)
{
tick_start = GetTickCount();
if(IDirectDrawSurface_Lock(primary, NULL, &ddsd, DDLOCK_WRITEONLY|DDLOCK_WAIT, NULL) != DD_OK)
continue;
IDirectDrawSurface_Lock(primary, NULL, &ddsd, DDLOCK_WRITEONLY|DDLOCK_WAIT, NULL);
/* convert ddraw surface to opengl texture */
for(i=0; i<This->height; i++)
@ -572,7 +588,9 @@ DWORD WINAPI dd_Thread(IDirectDrawSurfaceImpl *This)
if(tick_end - tick_start < frame_len)
{
EnterCriticalSection(&ddraw->cs);
Sleep( frame_len - (tick_end - tick_start) );
LeaveCriticalSection(&ddraw->cs);
}
}